Quick Answers / 'Newbie' Questions

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I've seen it exactly twice. Once was a unit I'd forgotten about and the other time it was a freshly fortified one. I don't know if sanitation stops it, though; you can still get jungle disease in cities after sanitation.
 
Is there a end game ranking above magnificent? I just got it with a domination victory on Monarch :D. Standard size, 8 civs, I usually play huge with 16 but this is the first game I went for a military victory (reading these forums gave me the necessary strategy). Next up will be a huge map on emperor but I don't think I'll go for domination. I have to get a cultural victory some other time as well. Next game might have to wait untill after exams though.
 
Recently I was playing a HOF submission for a histograph victory and I surrounded the one remaining civ with about 30 fortified units, most of the units on Jungle tiles, for about 300 turns. During this time I only lost one unit to disease, so I would agree that the occurance is extremely rare.
 
An army maded with infantry can attack twice?
 
The decease always affects citizen? Because I had a city with 5 jungles next to it, and the decease doesn't came.
 
You could have a citizen die, but the food box fill in the same turn and not actually have the pop go down, but you lose the growth.
 
Now when starting a new city, is your goal first to ensure it will grow, and then to work tiles to give you maxinum shield output and then back to the fastest possibly growth?

Because this is what I do:

I make a new city, and set it to either build a worker or temple. (normally 10 turns and 30 turns, respectivley)

I work the land to make sure it will have enough to make my city grow in 20 turns.

Then I work the land to make shields, so that I can make all the necessity buildings relativley quick (granary, barracks etc.)

Then I go back to growth so I can choose to use more tiles to work for me, faster.


Also, why can't I choose to use tiles within my culure borders, but outside of the "zoom to xxxx" box?
 
In Civ2 there was a thing, that, when you attack after moving some spaces, the unit was "tired". That applies in Civ3 too?
 
Romber said:
Now when starting a new city, is your goal first to ensure it will grow, and then to work tiles to give you maxinum shield output and then back to the fastest possibly growth?

Because this is what I do:

I make a new city, and set it to either build a worker or temple. (normally 10 turns and 30 turns, respectivley)

I work the land to make sure it will have enough to make my city grow in 20 turns.

Then I work the land to make shields, so that I can make all the necessity buildings relativley quick (granary, barracks etc.)

Then I go back to growth so I can choose to use more tiles to work for me, faster.

More citizens means more power. I would let the city grow till its growth-cap as fast as possible, then make it so production is maximum and enough food to prevent starvation. Exception being when I'm pumping settlers or workers from a city.

Romber said:
Also, why can't I choose to use tiles within my culure borders, but outside of the "zoom to xxxx" box?

The city radius is 2 tiles, this has been that way in Civ and Civ2. (and still is in Civ4)
Culture is a new addition to Civ3. The culture radius represent cultural influence of the city on the land around it. The culture radius is not connected to the city radius in any way, except that you can't work land that are not under your cultural influence. (but it worked similar in Civ and Civ2, so..)
 
Cuatemoc said:
In Civ2 there was a thing, that, when you attack after moving some spaces, the unit was "tired". That applies in Civ3 too?

I don't remember all the Civ2 rules so I don't know about such a rule in Civ2.

But in Civ3 it works like this:
A unit may attack as long as he has any movement left Even if it is 1/3 movement point from moving over road. (and he can attack and/or move into an unroaded tile with that 1/3 )
As far as I know it has no effect on the combat itself.

Some people will tell you that a fast unit will not retreat when it attacks on his last movement point. But I'm pretty sure they do retreat.
 
Cuatemoc said:
In Civ2 there was a thing, that, when you attack after moving some spaces, the unit was "tired". That applies in Civ3 too?
Nope, it has full attack power regardless of the movement points spent.

I think that the way it was in Civ2 made more sense, but this one is simpler.
 
More questions :)

What gives you a reputation hit?

What is the Most severe reputation hit to the least severe reputation hit?

How will the AI react to you depending on the severity of your reputation.

Heres an example: China declared war on me, so I got a military alliance with Japan against China. I eventually call a peace treaty with China while I leave my ally to fight my war.

would this be a reputation hit?

Can the AI get a reputation hit?

Whats the best War time goverment? Best non-war goverment? Best goverment overall?
 
Romber said:
More questions :)

What gives you a reputation hit?
Microbe has a good article on this in the War Academy. The short answer, though, is that you get it for breaking a deal with the AI. Deals generally last for 20 turns. If you cancel it prematurally, you get a hit.

What is the Most severe reputation hit to the least severe reputation hit?
They are all pretty much the same. However, there are two different types: a trade rep and a military rep. The former relates to resource trading and GPT deals while the latter is about ROPs and alliances. It is possible to break both reps in a single move.

How will the AI react to you depending on the severity of your reputation.
All AIs who know of your action will refuse to make another deal of the same type.

Heres an example: China declared war on me, so I got a military alliance with Japan against China. I eventually call a peace treaty with China while I leave my ally to fight my war.
If the 20 turns have expired, this is fine. You have to make sure you cancel the alliance before going to peace though.

would this be a reputation hit?
Assuming, you signed a peace treaty before cancelling the alliance... yes.

Can the AI get a reputation hit?
In theory, yes. In practice, the AI is a backstabber. Just be aware of it.

Whats the best War time goverment?Best non-war goverment?Best goverment overall?
Republic. Republic. And Republic. Somewhat oversimplified but close enough to the truth.
 
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