Quick Answers / 'Newbie' Questions

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Natives are always chosen first for workers or settlers.

that isn't true. It's the nationality of the last citizen to join the city, so if merge a slave and pop it back out, it will always be of the type you added.

If you capture a city and let it grow naturally to add one of your nationalities and pop out a worker, it will be of your nationality. What the next will be depends on if any of the citizens have changed to be your civ.
 
that isn't true. It's the nationality of the last citizen to join the city, so if merge a slave and pop it back out, it will always be of the type you added.

If you capture a city and let it grow naturally to add one of your nationalities and pop out a worker, it will be of your nationality. What the next will be depends on if any of the citizens have changed to be your civ.

Test it yourself if you want. Your results will be the same as my results.

I decided to test it again just to triple-check my results. Joined a slave, built a native worker.
 
Well, I can't fly in the face of actual experience! what is, is.

I am sure I read somewhere that it was last in, last out, and I'm sure I've seen it... but Tim is ran a test, so I can't really argue with him there...
 
Well, I can't fly in the face of actual experience! what is, is.

I am sure I read somewhere that it was last in, last out, and I'm sure I've seen it... but Tim is ran a test, so I can't really argue with him there...

Maybe its from the time the citizen was initially born? So the citizen gets grown in 2000AD, becomes a worker 2001AD, gets joined to a city 2010AD, and a new worker is produced 2011AD. The citizens grown between 2000 and 2011 would be used first.

(I haven't actually tested this, this is purely speculative)
 
Yeah, that's true. Also remember if you built buildings before you got free ones from a wonder, you can sell them off for cash (and shields after [IIRC] recycling).
 
Well how often to you play to that point anyway? Even if you get to the modern age, you have a lot of tech to do before you go for recyle.

It is only useful if you can hold the place long enough to get a unit for the shields or if you can keep the place. That late in the game most civs had a lot of culture and flips are a danger.

I will start a unit, if I can sell off enough to get the shields to finish in the IBT. Then I can abandon and keep the new unit. Often it is only a cheap unit, but can be disbanded for a start in the replacement town I am founding.
 
If you sell off an improvement after recylcing, you get shields for it? I had no idea!!

IIRC it's new for conquests. You don't need to build the recycling center but you need to discover recycling.


Bartleby said:
Yeah, that's true. Also remember if you built buildings before you got free ones from a wonder, you can sell them off for cash (and shields after [IIRC] recycling).

This is ok, but it's good to review the situation first. If you have SunTzu's or Pyramids it's safe, but if you have Temple of Artemis you might want to keep that temple because it'll disappear after Education is discovered. Of course, that might not be a problem, just calling attention to the fact the buildings built before the wonder are still there and if the wonder expires or is destroyed you keep them while the free ones the wonder generates can be lost. I appologize for the strange wording.
 
I get what you're saying.
The ToA is the only one that expires though, and since my strategy generally doesn't involve ToA it hadn't occurred to me. :blush:
 
Why does the game say "Hit the spacebar"?

What are the "turns" it is taking?

What exactly do the warrior and worker do?

Can they do the same things or only specific things each?

Thanks.
 
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