Quick Answers / 'Newbie' Questions

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Quick question concerning the transportation of units across water,

What is the first seafaring vessel that can carry a Settler to an island? I see all of these tasty islands with wheat, fish, whale and other bonus, but no way to colonize them.

As well, if I have, say, iron or horses on this island, is there a way to share with the rest of my empire? I take it that if a town has a port, it would share with all other port towns ... but bette to be sure.
 
Where's a list of the changes in Conquests 1.22?

I've been searching the web and forums for 10 minutes with no luck. I d/l the patch on civfanatics, but it isn't a zip where I can simply snatch the readme.
 
What is the first seafaring vessel that can carry a Settler to an island?
a galley (comes with map making)
As well, if I have, say, iron or horses on this island, is there a way to share with the rest of my empire? I take it that if a town has a port, it would share with all other port towns ... but bette to be sure.
Harbours will link towns to create trade routes in the early part of the game if there is a continous path of 'coast' squares from one town to the other. If there are any sea tiles in this path, then you cannot take those resources off the island until you get to astronomy (or you own the Great Lighthouse) and trade routes can only cross ocean tiles once you know Navigation or Magnetism.
 
Quick question concerning the transportation of units across water,

What is the first seafaring vessel that can carry a Settler to an island? I see all of these tasty islands with wheat, fish, whale and other bonus, but no way to colonize them.
The galley is the first. There are three different kinds of water in Civ, coast, sea and ocean. Galleys can enter sea and ocean but in they end their turn in it, they may sink. Astronomy (and the Great Lighthouse) open up safe travel across sea. Navigation or Magnetism are required for safe travel across ocean.

As well, if I have, say, iron or horses on this island, is there a way to share with the rest of my empire? I take it that if a town has a port, it would share with all other port towns ... but bette to be sure.
If you have a harbour on the island and a harbour on your main continent, then those two towns will be connected together. Any town with a road to the harbour will be connected as well. However, you need the ability to cross the water before you trade across it. Thus, trading across ocean requires either Nav or Mag.

edit: cross posted.
 
Where's a list of the changes in Conquests 1.22?

I've been searching the web and forums for 10 minutes with no luck. I d/l the patch on civfanatics, but it isn't a zip where I can simply snatch the readme.
There should be a readme in your Conquests folder which is updated when you install the patch. Did you want it before upgrading?
 
Tremendous. Thanks. :)

The other thing I've been wondering about is - which government is better for my particular playstyle? I expand quickly with lots of closely grouped cities (I'm using the CXXC/CXXXC placement method), and I'm not overly concerned with getting any of them past the initial 6 Pop Cap. The main idea is to get the cities down quickly so I have my little area, and have them all be productive. Oh, and I'll be going for conquest victories.

I'm especially worried about which government to go for first in Ancient Age - Monarchy or Republic.
 
Unless you're using a lot of war, Republic is better.

Well, it would be more along the lines of 'wars of opportunity'. I wouldn't be at war all the time, but it would be my primary focus. I take it that Republic is good for the economy and happiness of your people, while Monarchy is better for quicker building and lack of war weariness?

I'm completely fresh to this game, so I'm kind of clueless. :P
 
If you're fresh to the game, make a beeline for Philosophy, get the free Tech.....Republic. Stay in Republic for the remainder of the game. :)
 
I just purchased Civilizaton Complete for my laptop (lost the original Civ3 CD). It doesn't come with a changes readme, but you make a good point. I was able to dredge the file up off the old desktop. I guess I was checking for it to refresh my memory on how the Forbidden Palace works in this latest rendition. As I recall, it ups the OCC and reduces in corruption in the city it was built in, but no longer impacts corruption distance calculations. Is that accurate?

Thanks!
 
alexman has an article in the War Acadamy on this.
alexman said:
The Forbidden Palace acts as a second Palace for distance corruption calculations, but not for rank calculations. The Forbidden Palace itself will have low corruption, but if there are many cities closer to the Palace than the Forbidden Palace, the cities around the Forbidden Palace will have high rank corruption. However, even though it doesn't provide a new set of city ranks, the Forbidden Palace reduces rank corruption throughout the empire by increasing the optimal number of cities.
I think that the key change from vanilla/PtW (is that what you are comparing it to?) is that you don't get a second core and so IMO it pays to build it asap. I almost always build it im my most productive city in my core, if possible heading towards the direction of my main expansion.
 
Actually an early save is far more revealing. Start a new game, play sixty turns or so, and post that. Although I'm sure you'll get comments if you post your industrial saves, it's the beginning which is most important. If you don't lay down a proper foundation, it makes no difference what you build on top of it.

I Didn't post my savegame now, Because I have vanilla civ 3 and not conquests. Because most of you probably have something different than vanilla so i can't post my save game. But if someone does have vanilla version, they can look at my savegame. But i won't reply for a while now because i'm moving. :goodjob:
 
We *all* have vanilla, as it's required to upgrade to PTW or Conquests. And Complete comes with it.

That being said, a lot of people with Vanilla don't play vanilla....

But do upload a save...
 
Indeed they can. However, once saved in PTW/C3C, they cannot go back to conquests.

But what I technically said was that everyone who has PTW/C3C/Complete has vanilla as well, as we can't install PTW/C3C without it. And Complete, of course, comes with it.

So worse comes to worst, all we have to do is find the Vanilla CD in order to check your saves out.
 
I'm playing the vanilla Civ III. Does anyone know if there is a way to set the game up then have the AI play ALL the countries? In other words, for me to not have to play one of them, so that I could start a game, go to work, come home and see how it played out? I'm guessing that there is no way to do this, but thought I'd ask in case someone knows of a secret combination of keystrokes or something. I think it would be cool to be able to play a bunch of sims during times when I leave the house, to see if any patterns develop. Like which countries do well more frequently. If any have an edge on certain sized maps, etc.

Thanks much in advance!

Mike
 
You can come close. Make a map, put yourself on a 1 tile island out in the ocean. Play it in debug mode. Do not use wait at end of turn and you can pretty mcuh watch the game for a long time.
 
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