Quick Answers / 'Newbie' Questions

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When you build an embassy, you'll get one "free look." After that, you'll have to go to the espionage screen and "Investigate City." Click on a civ, pick a city, click "investigate city," and pay your gold. (I think that's all the steps to it.).

Not a stupid question.

Edit: And investigating will let you see what's going on in any AI city which you can see on the map. If you can't see it on the map, I don't think you can investigate it. Also, you can't investigate cities of an AI with whom you are at war.
 
Is there a way to rush this? I've taken over a very fertile land, but it's so far from my capital that corruption is out of control. Currently it is going to take ~200 turns. Any way to speed this up?

Thanks.
As vmxa says, with a scientific or military great leader. But AFAIK there is no benefit to building the FP in a far flung location in C3C. It doesn't give you a second core of cities like in Vanilla, so you might as well build it near to the capital where it won't take long to build. Am I right on this?
Another stupid question :)

After building an embassy, how do I see what's going on in that city?

Thanks.
And after you build an embassy you should see a small button near the bottom right that says 'E'. Click it, and select the 'investigate city' mission. It costs gold though.

EDIT - Ooh, cross post with Abraxan. But to add to what he said: you can't use a diplomat to investigate a city of a civ you are at war with, but you can use a spy to carry out the mission if you have planted one in that civ.
 
Is there a way to rush this? I've taken over a very fertile land, but it's so far from my capital that corruption is out of control. Currently it is going to take ~200 turns. Any way to speed this up?Thanks.
Forbidden Palace: Don't forget you can use Civil Engineers to build city enhancements and Wonders......Quickly!! (Even if you're half a world away from your Palace!) :)

If you're going for a high-score Histographic Victory, make a beeline for Replaceable Parts, where you get faster workers and CE's. ;)
 
There are 2 kinds of leaders: Military and Scientific. In C3C, you can rush Great Wonders with Scientific Great Leaders, but not with Military Great Leaders. Military Great Leaders can rush Small Wonders and ordinary builds, as well as build armies, but they cannot rush Great Wonders.


That explains my problems then. Thanks again to all that helped.
 
Okay, does the location of a Forbidden Palace affect what it does? Does it only cut corruption in the area it is built in, or does it cover the whole civilization?

:confused:
 
Okay, does the location of a Forbidden Palace affect what it does? Does it only cut corruption in the area it is built in, or does it cover the whole civilization?
The main effect of the FP is to cut corruption across the entire civilisation. It also eliminates most corruption in the city in which it is built and has a moderate effect on cities around it.
 
Couple of questions for the experts:

a) Later in the game, a lot of my cities start tanking on granery stock and I get big, red "SHORTAGE" tags on my city pages. What causes this and how can I remedy it?

b) Also later in the game, I notice that many of my larger cities (pop. 22 or so) start disordering civally because of "100% - it's way too crowded". Even if I have a bazillion workers working the tiles and all the tiles in the immediate area are improved. but, say if the surrounding tiles just outside of the populated boarder (the boarder within the city limit boarder) are, say jungle - does clearing that outside layer of jungle improve this?

c) Can you automate certain workers to do one thing (like build railroads around towns) and certain other workers to do some other thing (like clear jungle or irrigate)?

Thanks!!!
 
"Sweetchuck"

"a) Later in the game, a lot of my cities start tanking on granery stock and I get big, red "SHORTAGE" tags on my city pages. What causes this and how can I remedy it?"

You irrigate or rail tile tha are irrigated to get more food, but at some point you will max out food. You have to try to get the town so that it produces food that is divisiable by 2 or you will end up with shortages.

"b) Also later in the game, I notice that many of my larger cities (pop. 22 or so) start disordering civally because of "100% - it's way too crowded". Even if I have a bazillion workers working the tiles and all the tiles in the immediate area are improved. but, say if the surrounding tiles just outside of the populated boarder (the boarder within the city limit boarder) are, say jungle - does clearing that outside layer of jungle improve this?"

Disorderly is best handled by increasing lux or happiness improvements. After you have more than 21 pop it should be fine as all other pop will be specialist and that tends to help.

Jungle not in the borders will not affect the citizens.

"c) Can you automate certain workers to do one thing (like build railroads around towns) and certain other workers to do some other thing (like clear jungle or irrigate)?"

Yes, but I do not do it. Never trust the AI to manage anything. Ok, if you own the landmass, you can automate cleanup.
 
You irrigate or rail tile tha are irrigated to get more food, but at some point you will max out food. You have to try to get the town so that it produces food that is divisiable by 2 or you will end up with shortages.

vmxa - thanks for the reply, but can you elaborate on this item? I'm not sure I understand.

How do I get the town to produce food, and do so divisible by 2????

Thanks
 
vmxa - thanks for the reply, but can you elaborate on this item? I'm not sure I understand.

How do I get the town to produce food, and do so divisible by 2????

Thanks
You need to post a save. People will comment on it. I didn't really understand what you were doing wrong. Vxma is a great player but, until folks can actually see your game, they will only be guessing about what your problems are.
 
Can you automate certain workers to do one thing (like build railroads around towns) and certain other workers to do some other thing (like clear jungle or irrigate)?
Listen to vmxa, never trust the AI to manage anything as important as worker actions but if you do want to do this, you need to check the 'show advanced unit actions' option in preferences.
 
vmxa - thanks for the reply, but can you elaborate on this item? I'm not sure I understand.

How do I get the town to produce food, and do so divisible by 2????

Here's what I believe he's trying to explain...

If an older, well-developed city has just a single extra food being produced, that will eventually create one new citizen. However, if that new citizen either has NO tile to work (making a specialist) or only a mountain tile with no food to work, he can't live on the one food that created him...he needs 2 to survive...so he will "eat" that one extra food which created him PLUS one food from the granary each turn. When the granary is finally emptied, he will die of starvation, BUT now there will be an extra food to create another citizen.

That cycle of birth and death will continue unless some change is made to what the city's tiles are producing...either 1 food more or 1 food less per turn...an even amount, divisible by 2...which will stabilize the size of the population.

I'm no expert on this, but I believe that if you rail (or unrail) a food-producing tile, it will increase (or decrease) the amount of food available by one. A forest chop may help, or perhaps trading tiles worked with one of the surrounding cities will help. If you can just ignore the cycle, that works too (kinda). ;)
 
Yes that is about the size of it. In most cases you can plan the city to get an even number of food produced. In some cases that can be very hard to accomplish and you will be caught in the cycle of birth and starving.

Usually having a hill will let you adjust the food output to match your needs. You can use a coastal tile without a harbor or plains tile. You may have to stabilize the cities size at less than it normal max size.
 
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