Quick Answers / 'Newbie' Questions

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Does a ship being veteran reduce its risk of sinking in unfriendly waters?

Don't think so, but I never worried about it anyway...

Is a curragh more likely to sink in unfriendly waters then a galley?

I'm not sure. I thought it was purely based on what tech (and wonders) you owned.

Are either more likely to sink on ocean squares then sea squares?

I'm pretty sure yes, sink chance is higher in ocean.
 
Just started playing this game, a couple things I don't understand.

When irrigating, do you build a road to it or not? I keep getting starvation even though everything around the city is irrigated.
 
Roads don't effect food production, they give a square more commerce and cause units to move notably faster over them. Also connecting cities to cap spreads any luxery resources around and I think reduces corruption too.

Don't usually irrigate grass or anything with 2 food. Since the extra food will be lost from despotisms tile penalty(anything producing 3 or more of commerce foood or shields produces 1 less) But if you have cow on grass the food won't be lost.
 
..Does a ship being veteran reduce its risk of sinking in unfriendly waters? ...Are either more likely to sink on ocean squares then sea squares?
IIRC, you have a 50% chance of a sea unit sinking if it finishes its turn in a tile where you are "tech-ignorant". (Viz. You have not learned the tech to end a turn safely in a sea or ocean tile.) If you are a Seafaring civ, the chance of sinking is 33.33%.

IIRC, it makes no difference if the unit is a curragh, galley or caravel, or whether regular, veteran, elite or whether the tile is sea or ocean.......Unless you can safely end in sea tiles, of course. :)
 
I went to war with the Iroquois.

I signed Abe against the Iroquois by giving him saltpeter + iron.

If I make peace with Iroquois before 20 turns, will my resource trading reputation be ruined?
 
I'm not sure, but I think it will be ruined. I know that there is some kind of rep hit involved.
 
I went to war with the Iroquois.

I signed Abe against the Iroquois by giving him saltpeter + iron.

If I make peace with Iroquois before 20 turns, will my resource trading reputation be ruined?
Yes!

.........
 
Yes!

.........
Drat! Well, I guess I have to suck it up and deal with this war! :hammer: :ninja:

Another Question:

In that same war, Iroquois signed Hannibal, which I had a luxury deal with (he was giving me luxuries), against me, so...after the war, can I trade Hannibal for his luxuries?
 
Another Question:

In that same war, Iroquois signed Hannibal, which I had a luxury deal with (he was giving me luxuries), against me, so...after the war, can I trade Hannibal for his luxuries?
Yes! (again!)

His rep is broken but you can still trade with him if you want. This is assuming that they don't sign a trade embargo (if you've got that far in the game) or if they don't trade that lux with someone else in the meantime. Hopefully you can sue for peace with Carthage before having to end the war with the Iroquois.
 
I was looking at artillery & radar artillery tonight and noticed (for the first time) that it says that artillery has a Rate of Fire of 2 and that Radar Artillery has a RoF of 3. What does RoF do?
It's the number of hps that can be taken from a unit during each round of fire. For example, using an artillery can result in an enemy unit losing 0, 1 or 2 hit points. (assuming that this will not reduce it to zero)
 
Yes! (again!)

His rep is broken but you can still trade with him if you want. This is assuming that they don't sign a trade embargo (if you've got that far in the game) or if they don't trade that lux with someone else in the meantime. Hopefully you can sue for peace with Carthage before having to end the war with the Iroquois.
Yeah, I got peace with Hannibal, but I still can't trade with him. I think it's the trade embargo thing. He doesen't have any luxuries now, though, so it's not like it matters.

The Iroquois got their butt kicked, though :)
 
IIRC, it makes no difference if the unit is a curragh, galley or caravel, or whether regular, veteran, elite or whether the tile is sea or ocean.......Unless you can safely end in sea tiles, of course. :)

Whats your source of information? Theres a article on chances of sinking for seafaring verses nonseafaring but the tests for ship type and sea verses ocrean tests were flawed. He/she tested both variables together. More advanced ship was tested on ocean. So we don't know if it was the same because the advanced ship/tech bonus cancled out ocean tile.

Also experience level was not tested at all. I could have sworn I read in the manual that experience effected such. But the buggers big and I couldn't find much from table of content. If it doesn't effect such then thats a shame. Because it makes alot of sense that a more experienced boat would be less likely to sink.
 
I actually wrote that article, TruePurple. You can read it here. The main variable I was testing was seafaring vs. non-seafaring; I also did difficulty level, and whether staying in the same tile was better than moving to a new tile. Nothing seemed to affect the results except the traits - non-seafaring had about a 50% survival rate compared to seafaring's 75%.

So we don't know if it was the same because the advanced ship/tech bonus cancled out ocean tile.
I did a test of a Curragh at Chieftain in Ocean for Non-Seafaring: 47.2% survived. On my test of Galley at Regent in Sea for Non-Seafaring, 54% survived, so neither difficulty level, nor ship, nor tile seemed to affect it. On another Regent test, using a Caravel in Ocean for N-S, 56.6% survived. This essentially rules out terrain affecting it, as Ocean had more survive than Sea. Ship seemed to make no difference.

You are correct, I didn't test experience level...I didn't think of that; after all, my goal was seafaring vs. non-seafaring. You are welcome to try it and report back, but I think my results explain my conclusion.
 
I did a test of a Curragh at Chieftain in Ocean for Non-Seafaring: 47.2% survived. On my test of Galley at Regent in Sea for Non-Seafaring, 54% survived, so neither difficulty level, nor ship, nor tile seemed to affect it.
You mean recently? I don't see that in the article.

Ocean had more survival then sea? Thats not what I read of what you said. You said ocean+curragh=47.2% and galley+sea=54%. Which leaves a 6.8% better odds for better ship/ tile. Though thats not alot in the scheme of things granted.
 
You mean recently? I don't see that in the article.

Ocean had more survival then sea? Thats not what I read of what you said. You said ocean+curragh=47.2% and galley+sea=54%. Which leaves a 6.8% better odds for better ship/ tile. Though thats not alot in the scheme of things granted.

All those numbers I posted are in my article. Are you looking at the data? :confused:

For the first turn, more Caravels in Ocean survived than Galleys in Sea. For the second, more Galleys than Caravels survived. To me, that doesn't show ship or tile or both increase odds of survival. Anyway, though, as I've said, that wasn't the main focus of the article...
 
Hi,

This a real newbie question. :D

I'm having trouble with my gold. How does one maintain a good balance between developing scientifically and not going completely broke? For example on "warlord", the second easiest option, I find I have to put my focus on science to at least 90% to keep up with other nations. Unfortunately this means in no time at all my armies are being killed off through lack of money and I can't produce anything from my cities. Is there any way to fund science to a good level and maintain respectable levels of gold? And yes, I did search high and low for all the gold on my island! When I looked at my advisor, I saw I was spending massive amounts on entertainers, but I only made a few of them to stop riots in my cities. How do I stop paying entertainers so damn much? Any help would be hugely appreciated! Great game by the way. :D

Jamie
 
Trade, trade is the best (and only, on higher levels!) way of keeping up with the AI in techs without spending too much money. :) Trade as much as you can, and you should be a in a lot better situation.

BTW, IMHO this is a general and complex to answer question so it deserves its own thread, as it's more than a "quick" one. :) So you could ask a mod to split this post into its separate thread.
 
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