Quick Answers / 'Newbie' Questions

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I must be missing something here because I'm building Explorers in the Middle Game of a Milk (Train) Run just to disband them in another city for the 5 shields........And, I move 'em all over my rail network for zero movement points! :confused:
 
I'm playing Conquests (C3C).

IIRC, I've used Explorers for years in C3C to help rush production in other cities. This situation arises, during a Milk Run, when cities don't need to build anything specific BUT produce more than 1 shield.........might as well build an Explorer. :)
 
Explorers CAN use rails... I can't remember a time when they couldn't, either, though of course memory is not always accurate.

They cannot, however, use roads to further increase their movement. They still only get 9 moves.
 
Just a quick question about something else.
Been playing Civ since Civ 1, and am increasingly frustrated at the rate the
AI spawns cities. Typically, by the time I get my first 3-4 cities up, The AI
civs have bulit twice as many. I generally build warrior, worker, spearman in
each before building a settler. I have to wait till my city reaches Level 3
before I can build another settler. Doesn't the AI have to as well?
In one recent Civ 3 Monarch game I had built 4 while another civ had built 12.
How is it possible? Is The AI cheating? :confused:
 
Of course the AI is cheating. From Monarch up, it gets production bonuses. :p

However, using proper management, you should still be able to outpace the AI expansion at monarch, regardless of the bonuses.

Firstly, I would suggest that your build queue is too long before getting a settler out. You don't need warriors or spearmen at first, cut them out. A few warriors in your cap (and new cities, if there's nothing else to build) while you wait for the city to get larger should be all the military you need for a good while.

Also, you have to wait for the city to be size 3 to COMPLETE the settler. You do not have to wait for it to be that large before starting to BUILD IT. In ideal circumstances, you can get the settler completed on the exact same turn that the city grows to size three.

Lastly (and I'm not really the one to be saying this, as I don't use it myself), setting up settler and worker factories can be a huge boost. I find that I don't need it at monarch, but on higher levels it becomes increasingly necessary.
http://forums.civfanatics.com/archive/index.php/t-100256.html
 
Yes, once I learned how to make settler factories, and getting "past" the despo penalty (by knowing about it...which the AI obviously does not...they still irrigate their grassland most of the time...) my expansion was boosted incredibly (but I still am not sure how to proceed with a town that can only grow every five turns at a min (with a granary...) :confused:
 
...(but I still am not sure how to proceed with a town that can only grow every five turns at a min (with a granary...) :confused:
Irrigate more tiles!? Every 5 turns?........What are you doing, Man? :lol:

Edit: Did you mean produce a Settler every 5 turns at a minimum? Grassland Cows are very useful for Settler Factories. How do you get one? Use MapFinder utility program from Moonsinger/Dianthus. Have A Cow, Man. :cool:
 
@Psweetman1590 about explorer rails

I am sure that in C3C explorers can't use rails. However, I find them very useless, so I hardly ever build them, and it was on a mod. However, the mod had very few unit tweaks, just lots of gov tweaks, so correct me if I'm wrong. (BTW Psweet they only get 6 moves in normal games, not nine. They go farther if you go to general settings and change road movement to 4 or more)

@Settling People

I just have each new city make a spearman and then a settler. Try to have one worker for every 4 settlers/cities.
EDIT: At the start only.
 
Irrigate more tiles!? Every 5 turns?........What are you doing, Man? :lol:

Edit: Did you mean produce a Settler every 5 turns at a minimum? Grassland Cows are very useful for Settler Factories. How do you get one? Use MapFinder utility program from Moonsinger/Dianthus. Have A Cow, Man. :cool:

No...I said the AI irrigates grasslands in despotism. And, no. I mean a city with no food bonuses...those cities are ones that can only grow every 10 turns originally (at best, they grow every 5 turns with a granary.
 
Hello guys, I'm newly registered to these forums and would just like to say hi and ask a few questions.

1) Why is there no resources? Do you have to discover them or is it a game setting? Like the Random Seed entry?

2) There was no one connected to Internet connection for CIV3:PTW. Is there another way to versus people?

Thank you :)
 
(BTW Psweet they only get 6 moves in normal games, not nine. They go farther if you go to general settings and change road movement to 4 or more)
Whoa, hang on a sec... Explorers have 3 moves, right? And they have All Terrain as Roads ability. And roads give three movement...

3 x 3 = 9..... what am I missing here?

And I am CERTAIN that explorers CAN use rails...

Now I'm getting confused. :confused: Third opinions, anyone?
 
Hello guys, I'm newly registered to these forums and would just like to say hi and ask a few questions.

1) Why is there no resources? Do you have to discover them or is it a game setting? Like the Random Seed entry?
You should be able to see bonus food and luxury resources right away by exploring (cows, wheat, dyes, ivory, etc.), but strategic resources (horses, iron, coal, etc.) won't appear until you've researched the appropriate tech. For example, to see horses you need to have the technology for The Wheel.

2) There was no one connected to Internet connection for CIV3:PTW. Is there another way to versus people?

I'm not sure what you're asking about here. Were you looking for a way to connect to other players for a multi-player game?
 
@Psweetman1590

Explorers have 2 MP:) .

@Brainbotz

Welcome to CFC:band: [party] :bday: :dance: :dance: :banana: :sheep: :banana: !

Do you see absolutely no resources? Like no cattle and wheat and fish? Maybe you have the clean map on with the settings to no resources. Go to menu/map settings/clean map settings and see what you have selected, then press CNTR-SHIFT-M and see if they come back. If not, press that again.

I've heard that PTW has pretty faulty internet, so maybe you just can't see them. Otherwise, you can play by e-mail (you play a turn, email to someone else, they play a turn, etc) or hotseat (2+ people on one PC) or LAN (multiple computers on one network playing together (I've heard this is the most crash-free).

P.S. Get Conquests.:)
 
Of course the AI is cheating. From Monarch up, it gets production bonuses. :p

However, using proper management, you should still be able to outpace the AI expansion at monarch, regardless of the bonuses.

Firstly, I would suggest that your build queue is too long before getting a settler out. You don't need warriors or spearmen at first, cut them out. A few warriors in your cap (and new cities, if there's nothing else to build) while you wait for the city to get larger should be all the military you need for a good while.

Also, you have to wait for the city to be size 3 to COMPLETE the settler. You do not have to wait for it to be that large before starting to BUILD IT. In ideal circumstances, you can get the settler completed on the exact same turn that the city grows to size three.

Lastly (and I'm not really the one to be saying this, as I don't use it myself), setting up settler and worker factories can be a huge boost. I find that I don't need it at monarch, but on higher levels it becomes increasingly necessary.
http://forums.civfanatics.com/archive/index.php/t-100256.html

OK, I take your point about settler factories and rushing food for fast city
growth. I prob. mine and road too much (old Civ2 habit.)
But don't see how you avoid military, if only to accompany your settlers. What about barbs?
The AI sends out military with every settler. Watch them. How do they do it?
Also, if you don't build a barracks or temple soon, won't you get unrest as well, esp when you irrigate floodplains and grow too fast?
I still think that the AI settler rush is an exploit. Isn't it?:confused:
 
OK, I take your point about settler factories and rushing food for fast city
growth. I prob. mine and road too much (old Civ2 habit.)
But don't see how you avoid military, if only to accompany your settlers. What about barbs?

A warrior is usually enough to keep the barbs/other civ's out. You can replace the warriors to spearmen in border towns later on, although it is not compulsory.

The AI sends out military with every settler. Watch them. How do they do it?

The AI is, in many instances, overcautious. And of course, the AI receives bonuses on Monarch+, so they can create spearmen with their settlers faster (the AI never sends out settlers without one defensive unit escorting that settler).

Also, if you don't build a barracks or temple soon, won't you get unrest as well, esp when you irrigate floodplains and grow too fast?

Barracks do nothing to counter unrest. Military police do, however. And building temples early on is a big mistake many players make. To combat unrest, use the lux slider and gather as many luxury resources as possible. Also, try not to make any entertainers.

I still think that the AI settler rush is an exploit. Isn't it?:confused:

In your mind maybe. :lol:

Everyone knows the AI settler rush is so quick because the AI gets bonuses. But the average monarch player can at least par with the AI when it comes to expansion. Keep practising.

Edit:

I should note that when I said Military Police do counter unrest, it isn't recommended to use this method although I do sometimes if things get feisty.
 
A warrior is usually enough to keep the barbs/other civ's out. You can replace the warriors to spearmen in border towns later on, although it is not compulsory.



The AI is, in many instances, overcautious. And of course, the AI receives bonuses on Monarch+, so they can create spearmen with their settlers faster (the AI never sends out settlers without one defensive unit escorting that settler).



Barracks do nothing to counter unrest. Military police do, however. And building temples early on is a big mistake many players make. To combat unrest, use the lux slider and gather as many luxury resources as possible. Also, try not to make any entertainers.



In your mind maybe. :lol:

Everyone knows the AI settler rush is so quick because the AI gets bonuses. But the average monarch player can at least par with the AI when it comes to expansion. Keep practising.

Edit:

I should note that when I said Military Police do counter unrest, it isn't recommended to use this method although I do sometimes if things get feisty.

OK. Thanks for the advice. Always built temples and barrack cause I thought
you needed them. Will try it without. BTW what are "military police" and how
do I get them?:)
 
There is no such unit as "Military Police" per se. It simply means having a military unit in your city, usually under despotism, which will make an unhappy citizen content. That's where Warriors come in useful in the early game. ;)

There is a limit, depending on the government, of how many MP's you can have in a city. For example, under despotism, the limit is 2. Check out Governments in the Civilopedia. :)
 
There is no such unit as "Military Police" per se. It simply means having a military unit in your city, usually under despotism, which will make an unhappy citizen content. ;)

Thanks again!:)
BTW. It's still OK to build a temple if the city is only at level 1
or the build time for another settler is too long , isn't it?
 
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