D0NIMATRIX
Full of drivel
Explorers can't use rails. It's the one bad thing about their treat all terrain as roads.
Irrigate more tiles!? Every 5 turns?........What are you doing, Man?...(but I still am not sure how to proceed with a town that can only grow every five turns at a min (with a granary...)![]()
Irrigate more tiles!? Every 5 turns?........What are you doing, Man?
Edit: Did you mean produce a Settler every 5 turns at a minimum? Grassland Cows are very useful for Settler Factories. How do you get one? Use MapFinder utility program from Moonsinger/Dianthus. Have A Cow, Man.![]()
Whoa, hang on a sec... Explorers have 3 moves, right? And they have All Terrain as Roads ability. And roads give three movement...(BTW Psweet they only get 6 moves in normal games, not nine. They go farther if you go to general settings and change road movement to 4 or more)
You should be able to see bonus food and luxury resources right away by exploring (cows, wheat, dyes, ivory, etc.), but strategic resources (horses, iron, coal, etc.) won't appear until you've researched the appropriate tech. For example, to see horses you need to have the technology for The Wheel.Hello guys, I'm newly registered to these forums and would just like to say hi and ask a few questions.
1) Why is there no resources? Do you have to discover them or is it a game setting? Like the Random Seed entry?
2) There was no one connected to Internet connection for CIV3TW. Is there another way to versus people?
Of course the AI is cheating. From Monarch up, it gets production bonuses.
However, using proper management, you should still be able to outpace the AI expansion at monarch, regardless of the bonuses.
Firstly, I would suggest that your build queue is too long before getting a settler out. You don't need warriors or spearmen at first, cut them out. A few warriors in your cap (and new cities, if there's nothing else to build) while you wait for the city to get larger should be all the military you need for a good while.
Also, you have to wait for the city to be size 3 to COMPLETE the settler. You do not have to wait for it to be that large before starting to BUILD IT. In ideal circumstances, you can get the settler completed on the exact same turn that the city grows to size three.
Lastly (and I'm not really the one to be saying this, as I don't use it myself), setting up settler and worker factories can be a huge boost. I find that I don't need it at monarch, but on higher levels it becomes increasingly necessary.
http://forums.civfanatics.com/archive/index.php/t-100256.html
OK, I take your point about settler factories and rushing food for fast city
growth. I prob. mine and road too much (old Civ2 habit.)
But don't see how you avoid military, if only to accompany your settlers. What about barbs?
The AI sends out military with every settler. Watch them. How do they do it?
Also, if you don't build a barracks or temple soon, won't you get unrest as well, esp when you irrigate floodplains and grow too fast?
I still think that the AI settler rush is an exploit. Isn't it?![]()
A warrior is usually enough to keep the barbs/other civ's out. You can replace the warriors to spearmen in border towns later on, although it is not compulsory.
The AI is, in many instances, overcautious. And of course, the AI receives bonuses on Monarch+, so they can create spearmen with their settlers faster (the AI never sends out settlers without one defensive unit escorting that settler).
Barracks do nothing to counter unrest. Military police do, however. And building temples early on is a big mistake many players make. To combat unrest, use the lux slider and gather as many luxury resources as possible. Also, try not to make any entertainers.
In your mind maybe.
Everyone knows the AI settler rush is so quick because the AI gets bonuses. But the average monarch player can at least par with the AI when it comes to expansion. Keep practising.
Edit:
I should note that when I said Military Police do counter unrest, it isn't recommended to use this method although I do sometimes if things get feisty.
There is no such unit as "Military Police" per se. It simply means having a military unit in your city, usually under despotism, which will make an unhappy citizen content.![]()