Quick Answers / 'Newbie' Questions

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Their traits are great, Greece usually does very well and they have the same traits. The one thing that Greece has up on them is a higher tier uu.
 
for some reason, in most of my games greece and rome do kinda poorly, maybe the AI don't know how to play commercial civs, at least in my experience.
 
Not sure about this, but maybe the Korean AI in many games is affected by not having a golden age? I can imagine, especially on lower difficulty levels when the human player builds many of the wonders, that Korea has problems starting a GA with their Hwach'a.

By the way, this leads me to a couple of questions: Is the AI programmed to prefer to build their UU more than other units? And do they prefer to build wonders that matches their traits?
 
Hmm...good questions, NickyH. I don't really know. Somewhere in the back of my mind sits the idea that the AI values a tech more if it leads to their UU, but I doubt the UU itself is something special for them.
I think the AI purely responds to the flags ticked in the editor. Like the Zulu will build many Impi, but that's because the Impi is ticked as both an offensive and defensive unit.
And Persia will build many Immortals, but I think that's a stats matter. And perhaps they've got 'build lots of offensive units' ticked in the editor rather than 'build lots of defensive units'.
It seems impossible to me that a Korean AI triggers their Golden Age with a Hwach'a. The AI and artillery; that's just a non-starter.

About civs and trait matching wonders; in a faint way, yes. Civs have tech path preferences, and they will always try to build the wonders that go with the techs.
Like militaristic civs appear to have a preference for Construction, so you will see them relatively often clinch the Great Wall.
But the connection isn't strong.
 
Hi new to the forum. I have been lurking around the SG forums, and see people keep refering to BG tiles. Could someone explain what that means?
 
When you click on a bonus grassland, what does it produce extra of to make it bonus?
 
corruption is always a bit lower in capital cities, if I'm not mistaken, so Seoul is probably worth keeping.

Corruption is zero in capital cities, but that isn't relevant here. Once captured, Seoul will no longer be a capital. The corruption will be much the same as any other city built in it's location.
 
theoretically... in C3C, there is added corruption in cities built later in the game, right? So, a captured enemy capital, built at 4000BC, may not experience as much corruption as a city you build right next to it, maybe?
 
theoretically... in C3C, there is added corruption in cities built later in the game, right? So, a captured enemy capital, built at 4000BC, may not experience as much corruption as a city you build right next to it, maybe?
Well, that's the theory I was trying to point to. I mean, duh, I wasn't trying to say that a capital city is still a capital once captured. :deadhorse:
But the theory could well be wrong also. It's just something that other players have claimed, but the times that I've been misled by what I picked up on the forums are numerous.
What I do have seen myself - to finally say something based upon my own experience - is that in a not patched up Conquests, there is corruption in your capital and none in your Forbidden Palace city. Quite weird.
 
...What I do have seen myself - to finally say something based upon my own experience - is that in a not patched up Conquests, there is corruption in your capital and none in your Forbidden Palace city. Quite weird.
That does surprise me.........Admittedly, I play the final version of Conquests where the opposite is true. :)
 
I play the final version as well, but a while ago I had a computer breakdown, and had to reinstall everything. It took me a while before I got back online to download the patch. In the meantime I played a bit unpatched, and the corruption in the capital was hard to overlook. I started building courthouses in core cities, which is not something I would normally do.
Although there was zero corruption in the Forbidden Palace city, I think a fully patched up Conquests has a milder corruption model than unpatched.
 
Quickie question:
I have a ROP agreement with a neighbor. If I try to steal a tech via espionage or the embassy and mess up, will they declare on me? If so, is there any negative consequences for them in the game?
 
i've never seen the AI declare war on you then and there, but they often become furious when they catch your spy. It can be patched up, though.
 
The AI can, will, and does DoW on you for failed spy missions. A lot of it has to do with their attitude for you at the time.

There are negative consequences for them. But in all my time of playing civ, I'd have to say that upwards of 90% of the AI I've played against have broken an agreement with me. So I don't think they really care.
 
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