Quick Answers / 'Newbie' Questions

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Do militaristic civs have higher probabilities of getting military leaders from elite units, or is it only promotions up to elite that's easier to have?

Technically, they promote to Elite easier than non-mil civs do. They have the same probability of generating leaders that non-mil does. But considering they should have more elites, you should see more leaders with a mil civ since theoretically you'd have more elites engaging, and therefore more rolls of the dice to generate a leader.
 
thanks for the answer, and this may seem like a completely stupid question, but where is the editor? i've probably just overlooked it, but up until yesterday i didn't even know civ 3 had one...
 
Start -> All Programs -> (CivGameMenu) -> Civ Editor.

It's also probably in the same install directory as your Civ, so if you have a shortcut on your desktop or somewhere, Right Click, Properties, Find Target and it should be in the same directory.
 
bunch of quick little civ questions

After I capture a city if I chose not to raze it because it has some nice infrastructure that I want. I can starve it down by getting it to make a worker and switch it from food production to specialists. Is it better to go with tax men to get more gpt or scientist for a boost to research or does it all disappear into thin air due to corruption anyway?

Do you lose points for having pollution within your civ's boarders?

Do you lose or gain extra points for being the one to finaly wipe the planet of another civ?

For old military units when you are in republic. If I disband them to bring down my unit costs is there any tips on getting the most from disbanding them?

Again on unit maintaince costs reduction. I am nearly finished railroading my landmass, I have lots of slaves so want to get rid of my own costly workers. Any advice on choosing what cities to add them to? I have a mix of CXXC and some CXXXC

I am England and have not had a golden age yet. I have some man of wars built but other civ's have researched ironclads though I haven't spotted any yet. Should I try and trigger by golden age how by picking a war with another civ on the other landmass who has some boats so I can win a battle with my UU?
I was hoping to hold off till I got to start building tanks and then trigger a golden age to boost production time for my tanks.


thanks
 
@ Ronanp, some replies:

After I capture a city if I chose not to raze it because it has some nice infrastructure that I want. I can starve it down by getting it to make a worker and switch it from food production to specialists. Is it better to go with tax men to get more gpt or scientist for a boost to research or does it all disappear into thin air due to corruption anyway?
No those taxes or beakers will not be lost to corruption.

Do you lose points for having pollution within your civ's boarders?
I am sure you do not lose points for having pollution but cities can lose population due to starvation as polluted tiles can not be worked.

For old military units when you are in republic. If I disband them to bring down my unit costs is there any tips on getting the most from disbanding them?
You can disband them in a corrupted city for shields to help the building a needed improvement (harbour / temple). I upgrade them when possible and use them as fodder to redline units before using my elites or I use them to quell resistors in conquered cities.

I am England and have not had a golden age yet. I have some man of wars built but other civ's have researched ironclads though I haven't spotted any yet. Should I try and trigger by golden age how by picking a war with another civ on the other landmass who has some boats so I can win a battle with my UU?
I was hoping to hold off till I got to start building tanks and then trigger a golden age to boost production time for my tanks.

When a AI's ironclads are near to shore bombard them with artillary and pick them of with your MoW. Or, stack up you MoWs and bombard an ironclad and then attack with the last unit of the stack.

Scratcher
 
I upgrade them when possible and use them as fodder to redline units before using my elites or I use them to quell resistors in conquered cities.

I would be more careful with my units in Republic, because of the war weariness it causes to loose battles. I prefer disbanding or using them to quell resistors.

You don't get extra points for killing an AI civ. Your score comes from territory, number of happy citizens, number of specialists and content citizens, and finally the date when you win counts. You can read how it works in detail here: http://www.civfanatics.com/civ3/strategy/maximizing_score.php
 
Ronanp: Specialists are not affected by corruption which leads to the "specialist farm" tactic: large numbers of towns on high food production tiles, ssetting most of the population as specialists. You get unit support from the town and can generate a pretty good research or cah income from what would otherwise be a useless town. You don't want any infrastructure as multiplyer buildings don't affect specialist output (unless you're going to maximize culture, in which case a huge number of closely laid out towns with culture buildings can produce a ton of culture)

Re: golden age. Does the GA affect both waste and corruption of only corruption?(ie shields and gold or just gold) If just cash, you won't get a production boost.
 
Re: golden age. Does the GA affect both waste and corruption of only corruption?(ie shields and gold or just gold) If just cash, you won't get a production boost.
In a GA each tile that produces at least 1 gold produces 1 more, and each tile that produces at least 1 shield produces 1 more.
This is a main reason why you would rather irrigate a bonus-shield grassland than a grassland without.
Corruption doesn't get affected, although perhaps indirectly; more gold can means more gold going towards happiness, so a bigger chance of 'We Love The King Day'.
 
For old military units when you are in republic. If I disband them to bring down my unit costs is there any tips on getting the most from disbanding them?

Again on unit maintaince costs reduction. I am nearly finished railroading my landmass, I have lots of slaves so want to get rid of my own costly workers. Any advice on choosing what cities to add them to? I have a mix of CXXC and some CXXXC

If they're hopelessly old, you'll benefit the most from disbanding them in small cities with little production. Second to that are corrupt cities that have production but most of the shields are lost. Think of it this way: disbanding a sword will net you 7 shields. If a city is producing 14 spt (shields/turn), you will likely not even knock one turn off whatever the city is building. If the town is producing 1 spt, you will knock 7 turns off whatever the town is building. As an example, that can be good in a town that is losing, say, 30% of its shields to corruption, esp. if you use that disbanded unit toward a courthouse or police station.

As far as the workers, there are a lot of options. One, join them to core cities that just finished an aqueduct or hospital to rapidly get them up to maximum pop and thus maximum production. Make sure you don't join too many; stop joinging the city when the number signifying turns until growth gets above 30 or turns to "--". If the number becomes red, someone will starve soon. If growing core cities is not an option, they are best used in the fringe farmlands; use them to irrigate everything possible and join them into the city as specialists.

Also: I always keep about a dozen of my homegrowns around, just because I hate having to use a stack of 24 foriegn slaves to clean a polluted mountain :faint:
 
I was wondering if somone could direct me to the correct thread for posting unit requests. I cant seem to find it...Im probably just blind:hmm:
 
Ok quick question on overseas trade deals. If I suspect that the last civ on my landmass (India, who I am at war with) has an overseas trade deal with a civ on another landmass. I would suit me if that deal failed.

I can do this by:
Taking the city which has the resource
Taking out his towns with harbours
Blockading his harbour? Is this simply just forming a line of boats along the shore beside the city?

Now if I do this, using any of the above methods Is there any blacklash against me in terms of rep or attiude from the civ's on the other side of the deal?

I am going to have to sue for peace with India due to unrest at home and I want do as much damge to them ecominicly and diplomaticly in the next turn. So they will be a push over when war kicks off again
 
Ok quick question on overseas trade deals. If I suspect that the last civ on my landmass (India, who I am at war with) has an overseas trade deal with a civ on another landmass. I would suit me if that deal failed.

I can do this by:
Taking the city which has the resource

That would work, but only if India is the exporter and you hit the right resource or lux.


Taking out his towns with harbours

Would only work if these harbours are India's only connection to the other continent.

It will not work if for example there is a road connection between you and India and you have harbours as well. In that case the trade would just run from India, through your harbours to the other continent. A civ in the midddle needs to be at war with both trading partners to screw up a trade route. One will not suffice.


Blockading his harbour?

Would only work if you were at war with both India and that other civ on the other landmass. I presume that is not the case.



Is this simply just forming a line of boats along the shore beside the city?

I think so yes.


Now if I do this, using any of the above methods Is there any blacklash against me in terms of rep or attiude from the civ's on the other side of the deal?

No.
 
If you have an army that is strong enough not to be attacked by the AI in normal circumstances, would having that army guard a colony make the AI attack it?
 
I've only seen attacks on a strong healthy army if it is in a city or blocking a chokepoint, or the AI has bombers or MAs. I'd say it is safe.
 
Thanks for the response, but have you ever actually had an army defending a colony with an enemy AI's units around?
 
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