Quick Answers / 'Newbie' Questions

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We don't really want you advertising threads for one forum in other forums. But please feel free to put a link to it in your overly-long sig...;)
 
1. Would you rather that I remove the link? I can do that if you want.

2. Is my sig a bit long? I remember shortening before, but since then it has grown...
 
I think it's 4096, and 8192 in Conquests.

Edit: Fixed those numbers. There's a post by Cheezy The Wiz here that states those numbers.
 
I think I remember that there was a post somewhere that held a tool for accurate tech placement. I think it was posted by Oz. Thanx.

A question for the C&C forums but I believe you'll find what you need here (has several utilities which to my knowledge are not available separately). Link to download is on last page.
 
It's been so long, I've forgotten the answer...if I transport a worker from one airport to another, can I still use him on the same turn presuming he has movement points left?
 
When you set up your game, you can uncheck the 'Allow Cultural Conversions' option. In case it isn't completely obvious, doing so will prevent cities for deposing.

In "New Game" -- the setup has first page of geographic selection and the 2nd page for civilization selcetion with several boxes for allowing (or disallowing) the 8 different types of victories. I do not see any 'Allow Cultural Conversions' wording or box. Nor did I find anything in the Editor.
I am playing Civilizations III vanilla. Further ideas are requested.:confused:
 
It's been so long, I've forgotten the answer...if I transport a worker from one airport to another, can I still use him on the same turn presuming he has movement points left?

I am almost sure that all units lose their movement after airlisting. I'm 100% sure for military units. And why should it be different for workers?
 
Welcome Frank5!
Are you asking how to start a game or what to do once the game is underway?

Starting: When the game starts you should have a menu with "new game" listed. Double click it or click it and click the circle to start. You'll be faced with a large number of options including game difficulty (pick the easiest to start, I'd advise), options as to land mass, amount of water, climate, barbarian activity (I'd pick random or continents, random, random and sedentary or roaming to start with respectively) and your civilization to play and the civilizations of your opponents. For this you can either handpick or go random. For a starter I'd try an easier civ to play like the Iroquois and go random for opponents with default AI agression.

If you're asking what to do once your game is underway, I'd defer to other places on this site for basic game mechanics. Generally speaking you want to settle cities, develop research, explore, build culture, establish trade with neighbors, build a milatary for conquest or defense and eventually plan a goal to win (domination/conquest through milatary might, diplomatic by maintaining good relations with other civ and winning a United Nations vote, cultural domination or "spaceship victory" by building and launching a colony spaceship in the modern era)
The fun is watching your civilization grow and develop and choosing your priorities. Out research and dominate the enemy, play merchant and broker and become an economic empire with lots of friends or simply send your hoards of milatary units to conquer the world.

Hope this helps. Check out the FAQ's and the War Academy in the Civ 3 section of the general site for more (and better) advice
 
thx...i found a manual on my cd...so i readed it and started a game...so far is quite succesful...still i dont find how to build embassy and to trade with other nation also how succesfully fight wars....and what army compositions are best... :)
 
still i dont find how to build embassy

After researching writing you can double-click on the 'star' next to your capitals name. A window will open from which you can build embassies. Or usually you are asked, whether you want to build them right after discovering writing (but this is only once)

and to trade with other nation

For trading luxuries, you need a road that connects your capitals. trading just gold/techs you can do via the diplomacy screen, before having the roads.

also how succesfully fight wars....and what army compositions are best... :)

This one is not too easy to answer, as it depends on to many factors :)
 
By armies, do you mean stacks of milatary units or the civ unit army with units loaded in it?
The SOD (stack of death) is a useful strategy where you have a big load of slow offensive units, a couple of defensive units, a few fast units and a ton of bombarding units. If attacked by the enemy, the defensive units defend (duh), the bombard units damage defenders of the city or stack you wish to beat, the fast units can finish off damaged enemy attackers then retreat to the safety of your stack and the slow attackers are for conquerring cities with already damaged units (see bombard units). The ancient age version would be a stack with a pile of swordsmen/archers, a few spearmen, a few horsemen and a bunch of catapults. I am hardly the master of this,BTW as I usually attack an enemy city with 1 too few attackers to carry it off.

Regarding armies, there's a reqally good article explaining how they work in the war academy.

By the way, I find the manual combersome and often inaccurate or incomplete-anyone care to agree/disagree.
 
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