Without seeing a specific save, it's very hard to answer this first batch of questions:
Yes, the GA produces additional commerce, so that will help with happiness. Some other questions occur to me, though:
(1) Did you DOW the other civ, or vice versa?
(2) Are there luxes or resources that you can capture?
(3) How many luxes do you currently have?
(4) Do you have markets up and running?
(5) Who is your opponent?
(6) Where are you in techs and what sorts of units are you using and facing?
(7) Is there anyone else that you can drag into the war on your side?
I'm sure there are other relevant questions, but those are the ones that strike me right away.
I'll take a shot at this one, though:
1) Usually, none. Now and again, a particularly food-rich farm will get an aqueduct, but that's the exception rather than the rule.
2) As large as their food supply will allow. Building along riverbanks will let them grow past size 6 without an aque, so that's advisable if they've got enough food. Building them on hills also gets them up off of grassland and increases the available food. Same with tundra. Turns bad terrain into a 2-food tile (maybe 3 if agri).
I don't bother with them. I just pack my farms in tightly, so they don't generally need to grab more food tiles.
Aqueduct and hospital as needed. Granary is a maybe.
Let them grow as big as possible. Helps with unit support in addition to the specialists.
Harbors, not frequent. If the place is so short on food, just let it idle at what ever size it can support.
VMXA said:Why would need or bother to build these things in a farm? Aqua maybe, if it is early enough in the game. Hospital in farm? I do not even research Sanitation.
Why would need or bother to build these things in a farm? Aqua maybe, if it is early enough in the game. Hospital in farm? I do not even research Sanitation.
Once you are getting lots of farms, you are long past the concern of support.
Temples, evaluate each one. Often will build one and sell if after border pops. Harbors, not frequent. If the place is so short on food, just let it idle at what ever size it can support.
Why would need or bother to build these things in a farm? Aqua maybe, if it is early enough in the game. Hospital in farm? I do not even research Sanitation.
Once you are getting lots of farms, you are long past the concern of support.
In a histographic game these make a lot of sense. I know, I know, a newbie probably won't shoot for it or realize that it exists, but if they hear it now, they might remember this for later.
Whoops I did not see there was another page wit this answered.
Some techs are optional. Republic and Monarchy in the Ancient Age. They'll have a little circle w/ a line through it if it's optional.