Quick Answers / 'Newbie' Questions

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If I have mobile air units not in a city, and an enemy unit walks onto it, what happens?

I keep reading posts everywhere that they both occupy the same tile. When I try it, my air unit just gets destroyed.

I'm using Civ3 Conquests v1.22
 
The only place that you'd be able to have air units not in a city would be an airfield. The enemy unit would take over that airfield and destroy your air units.
 
It should get destroyed.
I do have a vague recollection about once being able to capture Stealth Bombers in PTW, but that might just be my imagination.
 
The only place that you'd be able to have air units not in a city would be an airfield. The enemy unit would take over that airfield and destroy your air units.

I was talking about MOBILE air units with immobile turned off, Turner.
 
Is the cost of a strategic resource affected by what you can use it for? The thing is that I have lots of Mounted Warriors in my current game, and I could upgrade them to knights if I had iron. Germany has iron for sale, but as far as I can remember, iron has never been this expensive.

Btw, I've got the impression that different strategic resources have different prices. Is that correct? If so, is there more information about that to be found somewhere?
 
There's no value attached to them in the editor. The AI may be programmed to know how much you'll need a strategic resource. Makes sense, because they can tell how much a lux would be worth to you.
 
Makes sense, because they can tell how much a lux would be worth to you.

That's what I was thinking of too.

I just played a few turns, and checked what they want for Iron at the moment.

(I'm playing on a standard size map, with 6 opponents, on demigod level. They are the only civ that has iron to spare.)

They want:

•Chemistry (which I and two other civs know)
•Education (which is known to all other civs except one, or possibly two)
•683 gold

It's possible that Education isn't worth much to them because they might be one or two turns from researching it, but the price still seems very high to me. I don't know all the facts about trading strategic resources though, so it's more of an intuition than a fact that it seems expensive.
 
14% of world area, 28% of population, second civ when it comes to score.

I also have a very high production now, because I'm in golden age and I have unusually good land and city placement in this game. (I'm saying this because it might affect the price, if it's affected by how much benefit you get from the resource, as suspected.

Or is it perhaps simply based on area?
 
It is also based on your reputation, and the position of power of your civilization, as far as I know :)

Reputation is spotless, as far as I know. Power makes a lot of sense.

I'm the most powerful Civ, according to the graph.

My experience is that with tight city spacing, you'll dominate the power graph. I guess the number of cities is the main thing for power. (Or maybe the total shields per turn for your Empire, or something similar that increases with many cities.) This increases the number of units you can build during the 20 turns when you have a resource. It would be interesting to know exactly what determines the worth of a strat resource, though.
 
Civ 3 - Conquests:

Does capturing or razing an AI's capital destroy its spaceship? As in, will all their parts be destroyed, so that they will have to build *all* of them again?
 
Don't think so, but I suspect destroying the city with the Apollo Program would do so. Perhaps the AI that you're thinking of has the Apollo Program in its capitol?
 
Sorry VMXA, I didn't get that. I don't have a real rival for a 20K city but it'll be close to see if I can reach 20K before the AI gets a spaceship victory as I had a slow start and missed some AA wonders.

What I was saying is that nukes will not impact the culture you have or any culture structures you have. It does not destroy buildings. It will make it hard to build structures in any town hit as all the tile in 9 tile radius will but thrashed.

So if you are going for 100k, not much of an impact. If you are going for 20k and you have culture things to build in that city and it is nuked. It will slow down any building, until you can fix the tiles so they can be worked.
 
IF you have mass regicide or regicide enabled, you just have to kill the king/queen units to destroy their spaceship. Then again, those probably locate at the capital.
 
It says we have to have roads to capital cities to have these networks with other civs. I have done this, still nothing. What am I doing wrong?
 
A little detail. What are you trying do accomplish. IOW do you go to get to the point where you can make an offer? If you do, what offer and what happens?

If you are trying to trade with a civ that is on another land mass, you have to be able to have a route to works. If there is a sea tile in the route and you do not have Astro, you can't trade. If it cross an ocean tile you need Nav or Mag.

If this is not the issue, post a save.
 
Might just be some sort of glitch. Sometimes the game just doesn't everything immediately so that the trade route is somehow not calclulated yet although it is there. See if it is available next time you load the game.
 
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