Yeah you get avote right after building it and then every 11 turns iirc. No way to just trigger one at will.
As a rule of thumb mine green and irrigate brown. Or usually (somewhere between "at least more often than not" and "very often") mine green and irrigate brown. I doubt I can emphasize the fuzzy quantifiers enough here. Plenty of noteworthy exceptions can get pointed out for skilled play, such as when a city hits sizes 12 and has a few extra food in the box, it often works out well to forest green and mine brown. Irrigating green for a worker pump also comes as another noteworthy exception. Or irrigating all tiles when you have hospitals, you don't want need much production, and you want to do as much research as possible as fast as you can. Or in a 100k game where you want to water everything. The rule "usually mine green and irrigate brown" appears to only work as usually advisable, since it seems that most games get played for conquest or domination, don't have hospitals or hospitals come into play for a relatively short period of time, and most of the time in such games you want both growth and production.
DrumStudent I took a peek at the save:
First I see no reason to not peddle HBR and get the Americans gold and Mason to Vikes. Now you have all the cash. Second you have 18 uints and are allowed 28, so get more up. They should be workers too, as many as soon as you can do it.
Three workers now come on, that is just nuts. You have 5 towns and 2 captured. Yes you have some slaves, but at least 8 workers would makes more sense. Actually it is worse in that the spacing is so wide, you have more tiles to deal with.
This is warlord, so there is no reason to be making the GLB. You are not going to learn anything from it, unless you are very slow. You will have to keep researching as they are very very slow, or else sit around waiting on them.
If you must build it, at least get the citizen back to work. Have you persued my Regent article. I think I explained that you want to get up a temple in the wonder town, so you can have more pop working. You want to get it to size 12, if you can.
Here you have 3 citizens as jokers. Not growing and size 10. As you do not have the temple, you need to go to 20% lux and put two back to work. It is a shame you have no workes to have the capitol up to snuff. You could be getting more shields with a mine on the mountain or even a grass tile. You still save 2 turns.
You have 6 irrigated tiles in the capitol, but are in despotism, so you get no extra food. Three of those tlies are not even being worked and that is after I put two more back on the job.
Carthage I now can put the joker back to work and grow again, gaining 2 bpt. Could get 3 with beakerhead, but no growth. We also shaved a turn off of Philo.
I have no idea why you would put Allegheny out in the desert so far from home. Yes you get the extra food for AG, but that could have waited. You have that nice lake with no town near it?
I know people love their big fat spacing and go CxxxxC, but it will hardly be effective. With that start location and AG trait, I would be filling a lot more tiles with more towns and be cranking out setlters and workers. The game would never see Sanitation to use all those empty tiles you now have.
What is the need for a temple in Cattaraugus? It is Warlord, the town will is size 1 and is not going to flip. You do not need to expand borders, just keep poping out workers there. I think I would drop a town on the Spices to cut off any access to anyone on the other side.
Switch Allegheny to a worker and forget the temple.
Grand River switch to a settler, I would not have put up a lib there for now. It is making 1 beaker. The problem you have is you are hard pressed to make troops or settlers as your two top towns are making wonders.
Why did you make a granary by hand in Niag? It is a +2 food and you had a place with two cows? That slowed you down a bunch.
2-2.5. You can get away with fewer *if* you're Industrious, but you should always want at least two Workers for each city.1) have lots of workers. How many should I have? 2 per town?
CxxxC is the normal city distribution; CxxC is usually, IIRC, used only for Specialist Farms where the number of worked tiles is going to be low. CxxxC gives a large number of workable tiles for each city while minimizing wasted tiles (CxxxxC, which gives each city its own 'Fat X' of tiles with no overlap, gives more tiles at the *end* of the game, when you have access to Metropolis-level cities, but size 12 is the largest you'll normally get for most of the game).2) Spacing. Don't go CxxxxC. I am guessing C=city and x=tile. What do you go vmxa? CxxC or CxxxC?
While it depends on the level which Wonders are more preferred, no Wonder is essential. When I give advice, I say to never plan on building any Wonder before Adam Smith's (I play on Regent), and never expect to get any particular Wonder. There is an article on "Wonder Addiction" somewhere that I read a long time ago which is very good.3) I agree on the GLiB. Waste of my time. Now if it was a later difficulty, should I go for it? What other wonders should I generally build?
As the alongside discussion shows, the general rule of thumb is to Mine Green and Irrigate Brown, but it really does depend on location - a few Grasslands and many Hills/Mountains would lend itself to watering the Green, for example, to make use of more rough terrain.5) Should I be placing mines pretty much everywhere? Or does it depend on the location?
As far as I remember, the biggest reason people say to not go to war in the AA (until you've finished peaceful expansion, at least) is that it can stunt your growth (physically, since you have to build soldiers instead of Settlers, economically, since you have to pay for more units, and technologically). Not having looked at the save, I feel that your invasion of Carthage was probably a good idea.7) Focus on building in the early game. Don't go for the quick conquest, unless they are easy. For example, Carthage. Was it a good call? They seemed too close and would have hampered expansion right?
At what city size does pollution caused by population start?