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Tomoyo said:
No, I think the reason it is like that is because your "Preserve Random Seed" is on, when you started the game.
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What does this mean??
 
derek57 said:
What is the point of re-forestation???
Having more forests reduces pollution, IIRC.
derek57 said:
What does this mean??
What the heck, I'll just answer this, too while I'm at it. Preserve Random Seed prevents you from cheating by reloading the game from a previous save, if you do the exact same thing will happen as did before reloading.
 
Flintlock said:
Having more forests reduces pollution, IIRC.
What the heck, I'll just answer this, too while I'm at it. Preserve Random Seed prevents you from cheating by reloading the game from a previous save, if you do the exact same thing will happen as did before reloading.


IIRC??? .....stupid random seed, I wanna CHEAT!!!
 
derek57 said:
What is the point of re-forestation???
Forests help improve shield output on tundra. It could improve the shields on grassland when you already have enough food (I don't think I've ever planted forests on grassland for this reason). I think when global warming happens, it removes forest and jungle first. And if your workers are really bored, they could plant forests, chop them, and put back the original improvements back (only once per tile).
 
derek57 said:
IIRC??? .....stupid random seed, I wanna CHEAT!!!
IIRC = If I recall Correctly

If you want to cheat, you can turn off Preserve Random Seed, or do attacks in a different order when you reload.
 
Gainy - I'm not sure that's entirely accurate. I've seen the AI disband workers that it couldn't get out of the area. I've also seen it capture any race of workers and try to move them out, even if I have a calvary or modern armor in range to recapture it.

It has been my understanding in the past that if the AI could safely get the worker out, it would keep it. If it couldn't, it would disband.

My current game is max-aggressive monarch. The max aggressive may have something to do with it. That's the only difference I see.
 
Agree with Turner on the slaves;
on F3, I could often see slaves (plus arties). Sometimes I see them doing their regular improvement duty on the map (>slave graphics), so I guess they could get away from the battlefield [if they were not traded; not sure if the AI trades workers among themselves at all :hmm:].
 
derek57 said:
What is the point of re-forestation???
I think a point that has not been mentioned is that the closest town to the forest receives 10 shields when the forest is chopped for the first time. (Providing the de-forested square is within the 21-square city radius of at least one city.........if there are 2 or more cities equidistant from the DFS, rules apply as to which city gets the 10 shields.)

You might then want to re-forest, prior to discovering Railroad, in order to generate 2 shields on non-shield grassland and tundra squares as noted above by TimBentley. :)
 
Sixteen AI cavalry just killed a stack of 10 infantry and 2 artillery. Is AI cavalry more than a 6 attack rating?
I looked at the calculator link a moment ago and the AI should've won 20% of the rounds. If I just look at the HP as a win/loss, the cavalry seem to win about 7/10 of the rolls (often unscathed). Time and time again it seems, my force is wiped out by attackers that, when the roles are reversed, lose consistently to AI defenders.
Do I need to "pretend" that AI cavalry are 12/9/2 and their infantry 12/20/1 to realistically anticipate my battles?
 
It never hurts to send more troops than you think you'll need.

Keep in mind that the combat system is not rigged, despite what may seem like streaks. You just had a big run of bad luck. It's going to happen.
 
I opened up the PtW editor today and have encountered a weird graphic issue. Here's a screenshot:
http://img47.exs.cx/my.php?loc=img47&image=2e-weird.jpg

In-game things look normal. The oddity does not occur in vanilla Civ3 or Conquests, editors or in-game. I have done nothing to PtW or the other games since the last time I used the editor and the graphic files look normal when viewed via an image viewer. The one thing I have done which may be relevant is to update my videocard (old, old ATI Rage Pro) driver, but again this only affects the PtW editor.
Any ideas what might be responsible and/or how to fix this?
 
The AI on my CD must be different from everybody else's then :mischief: (it has happened like I described it every game for the past year or so)

Edit: If you're asking me, then i'm afraid the answer is no ;)
 
Rushing the Forbidden Palace.
I've been using this strategy to get the FP built in a reasonable time. Since the FP is usually built at the far-end of the territory, the city's corruption is so high that you can't build in any reasonable time. Usually one sheild regardless of improved squares and population. So, I rush-build a courthouse, then rush-build some other improvement, but change production to FP. Of course, you must be able to build courthouses, and rush-build for gold, and have lotta gold.

Any better ideas for the Forbidden Palace?

Should I wait until the expansion phase is complete, so I have a better idea for placement, or build it ASAP and get the benefits early and on-going?

Edit: Sorry. Civ3 vanillla 1.29f. Using a pre-build for the Forbidden Palace is bad-form? (Maybe my memory is bad. Maybe it wouldn't allow me to change production to the FP. )
PS. I hope Civ4 handles corruption in a better way.
 
Are you playing C3C, or Civ3/PTW?

In C3C it's not worth building the forbidden palace that far from the palace as most of the corruption is rank corruption rather than distance. Note that rank corruption is only affected by distance from the palace, whereas distance corruption depends on the distance to the closest of the palace/forbidden palace.

In Civ3/PTW one way to get around this is to build the forbidden palace as close as possible to the palace, then do a palace jump to another core.
 
you can definitly not rush the small wonders.i just tried 15 minutes ago
 
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