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No, I think the reason it is like that is because your "Preserve Random Seed" is on, when you started the game.
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When it's a certain government.
(Democracy, I think, although there may be others :hmm:)
 
Crap. Thanks. Tomoyo was your second reply in response to my question? If so, I don't really get it. Is their anyway to get around it?
 
Yes, and you have to either kick their war weariness so high that they revolt, or just not use propaganda at all. (it's usually not worth it).
 
Can workers be loaded into helicopters and dropped?
 
It looks like in the editor the load flag is enabled for both C3C & PTW. I'm guessing so for VC3. So you should be able to in C3C/PTW. Now, I haven't tested this in game yet, and it's been a long time since I've used Helos, so I'm not for sure.
 
Somebody can tell me why all the civ-addicted play with Democracy?? I always played with Despotism and I never had problems!!

DIPLOMACY IS THE LAST CHANCE... TO DESTRUCTION!
 
Thanks. No, I don't mind building choppers either. But this is the only good reason I can come up with: I have a one-tile island in a lake that had been polluted by a city. I cannot build boats, so flying a worker there with a helo would actually be neat.
 
Mike Mania said:
Somebody can tell me why all the civ-addicted play with Democracy?? I always played with Despotism and I never had problems!!

DIPLOMACY IS THE LAST CHANCE... TO DESTRUCTION!


IIRC, Despotism has a tile penalty associated with it. Democracy will allow your workers (units and citizens) to work "better". The worker units will be work quicker, and the citizens in your cities will produce more shields.

I think...
 
Mike Mania said:
Somebody can tell me why all the civ-addicted play with Democracy?? I always played with Despotism and I never had problems!!

DIPLOMACY IS THE LAST CHANCE... TO DESTRUCTION!


You play the entire game in despotism? Why?

In despotism, you can't get any bonuses from irrigation/mines/cows etc.
 
Mike - I think you'll find that most of the civ addicted play with Republic or Communism. Demo is a fine gov't, under the right conditions. But Republic has more flexibility, IMO. Faster workers aren't that great a shakes, as you should have more than enough by the time demo rolls around. They'll get faster anyway once you get replaceable parts. It also has lower war weariness, so Republic+Universal Sufferage+Police Stations = Viable long term wars in republic, where in demo you'd have to change.

I'm not fond of communism, so I can't talk about how great it may be. But I'm sure someone soon will come along and sing it's praises.

Sausnebb - I find helos good for rushing defenders to a newly founded/conquered city, if needed. Workers can be just as valueable - if not more so. With them xporting 3 in C3C, it's even better. And mod it to carry wheeled units, and suddenly they can transport Modern Armor and Mech Infantry. (I justify this by the pics of helos dropping tanks in Vietnam that I remember seeing in school....)
 
Mike Mania said:
Somebody can tell me why all the civ-addicted play with Democracy?? I always played with Despotism and I never had problems!!

DIPLOMACY IS THE LAST CHANCE... TO DESTRUCTION!

I'm 100% civ-addicted and I almost never run demo as gov.
I hate despotism as well, but there's of course no alternative at game start (how would you ever get a half-decent income etc under despotism?).
 
I have to admit I'm addicted to the commerce bonus. It's hard to play Facism because it doesn't have that bonus. Commerce goes way down, so does science.
 
Does the AI routinely kill (or disband) captured workers? I've long wondered why workers captured by the powers of darkness (= Hammurabi) often seem to disappear, while workers I capture have to be laboriously marched back to my territory. It finally occurred to me that perhaps the AI isn't keeping the workers, and I wondered if anyone knew one way or the other.

Thanks.
 
Yep, the AI does disband workers, expecially if it can't defend them or is in a pretty bad situation (ex. it's loosing the war).
 
Flintlock said:
Yep, the AI does disband workers, expecially if it can't defend them or is in a pretty bad situation (ex. it's loosing the war).
No. The AI will always disband workers regardless of whether if they can be defended if they are not of their own civ's race. Conversely they will never disband their own recaptured workers, even if they can't defend them.
 
Gainy bo said:
No. The AI will always disband workers regardless of whether if they can be defended if they are not of their own civ's race. Conversely they will never disband their own recaptured workers, even if they can't defend them.
Interesting, since I remember one of my games where Carthage wasn't disbanding any workers. Even though I'm pretty sure they captured a few of my native ones :hmm:
When I was closing in on thier core cities, however, they starting disbanding everything they captured
 
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