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I know that if a resource that you haven't discovered the tech for would appear on a tile that you change the type of(before the resource appears), it still appears on that tile, but what if you change the terrain once you CAN see the resource(or if you could always see it)? I'd try it myself, but I'd rather not lose my Silks or Coal because I cleared a jungle. :/
 
Answer: If you clear the jungle after the silk comes up, it stays. Don't worry.

_-Nate-_
 
It will still stay there, yes. Coal (gives 2 shields extra [and 1 commerce]) on grassland after you cut down the jungle would give 2 shields. If you mine and railroad it, it'd give 4! Factories and hydro/solar/coal plants would further that production!

edit: Crosspost.
 
Turner_727 said:
I'm pretty sure that's not accurate. At least, in C3C I'm fairly sure that you can load and move in the same turn. Also, the AI tends to not attack stacks with armies in it, so even if the moves are sacrificed you might luck out and they'll avoid that city.

I'll have to check it tonight or tomorrow... I have C3C now, and am playing a game right now where I have three armies and am building another one, when it's done, I'll check if it loses the mobility when units are loaded into it...
I am almost 90% sure that my could not move my armies on the same turn I loaded units into them though... but I could be wrong...
 
@Klopolov
"The molecules inside the stars are the same molecules that make up our bodies: we are star stuff..." , is very nice signature. I like it.
Now my question in the RIGHT place (made newbee mistake and put question about "sentry" in new thread yesterday but everuone anwers so nice). I'm just doing tutorial now and wonder about outposts. Do I not have to put someone in them for work? It says I will "see" more with a outpost but I see only jungle for turn after turn. I try to make a man go in the tower and look but it does not work so good. Is it just that no neighbor is there because they don't work in the jungle so much?
Also another thing. If I want to put quote or anything in post, when I mark the text and clic button I only end up at the top of page. Same thing when I try to make smily and I can't cut and paste. How do you do? Forgive me for beeing stupid about these things.
 
Outposts are another good idea (like preferred/shunned government) that don't work right. Well, they work, but the execution isn't as I think they thought it was going to be.

Basically, the only time I've ever found an outpost to be useful is when I had a mountain on the boarder with a civ that I was at war with. This allowed me to see a little farther into their territory to see what was going on.

And you don't put a unit in it, you just can see more when it's there. The height of the land has something to do with it, too. So you see farthest on a mountain, not quite as far on a hill...
 
Ok, thanks. So I guess it's a bad move to kill a good worker to get an outpost then. Specially when I read that workers are so important in the early game I will use them to build things instead. Another thing I wondered about is the industrious trait. I looked at Crackers opening plays and it seems like it is very important to get the start right and get things built quick for citizens to work on. If that is right (it looks right!) industrious countrys would have a great avantage in the start? Does they always start better then not industrious? For a new player like me it seems lika a good trait to start with.
 
Well, cascade usually refers to when a wonder is completed, the AI starts building the next wonder in line, and you see all of them do it in the same turn. At least, that's how I've always read it.
 
Daghdha said:
Also another thing. If I want to put quote or anything in post, when I mark the text and clic button I only end up at the top of page. Same thing when I try to make smily and I can't cut and paste. How do you do? Forgive me for beeing stupid about these things.

I've just asked this same question on the following thread which I would think is the more correct posting area ;)

So if anyone knows why this happens please post reply to Site Feedback / Adding Smilies
http://forums.civfanatics.com/showthread.php?t=112842

Regards :goodjob:
 
klopolov said:
I'll have to check it tonight or tomorrow... I have C3C now, and am playing a game right now where I have three armies and am building another one, when it's done, I'll check if it loses the mobility when units are loaded into it...
I am almost 90% sure that my could not move my armies on the same turn I loaded units into them though... but I could be wrong...
I could and did, but I was putting cavalry into my army and I had railroads, so there were no movement points used up.
 
Daghdha said:
Ok, thanks. So I guess it's a bad move to kill a good worker to get an outpost then. Specially when I read that workers are so important in the early game I will use them to build things instead. Another thing I wondered about is the industrious trait. I looked at Crackers opening plays and it seems like it is very important to get the start right and get things built quick for citizens to work on. If that is right (it looks right!) industrious countrys would have a great avantage in the start? Does they always start better then not industrious? For a new player like me it seems lika a good trait to start with.
Yeah, forget about Outposts....waste of a good worker!

If you're simply trying to win, Yes, the industrious Civs are an excellent choice..............I like Persia as an all around Civ (viz. they can win in many ways), because:

1. Industrious Workers.....Workers perform tasks 33% quicker than regular workers (viz. Or regular workers are 50% slower)

2. Scientific Civ: Gets a Free tech at the start of each Age AND has a 5% chance of getting a Scientific Great Leader versus 3% chance with a Non-Scientific Civ AND Libraries/Universities are half-price....they're good for speeding up Tech research!

3. Their unique unit, Persian Immortals, can be built early in the game and can be used to initiate a Golden Age, perhaps as soon as you switch Governments to Monarchy or Republic. :)
 
@ fe3333au
Ahh, right. Will post those questions there after. I somehow made it work :p
by not click, just write tag!
@EMan
OK sounds good, but is the UU for Persia not Immortal? When I look at screenshots in here a lot of countrys have Medival Infantry and in some posts I read that Immortals are a special Persia unit.

Oh, and "simply win"? I understand that you don't mean simply as in easy, but how do you play when is not for winning? My little planning before my first real game is to win somehow. I don't know what type of win as I don't know what my style of playing lead to or what style it will be, but I will try my best to win even if I suspect it too be hard. Maybe you just mean enjoying playing whisch is good too.
:goodjob:
 
Daghdha said:
...but is the UU for Persia not Immortal?
Yeah, sorry, I meant Immortals! (Was looking at the wrong place on a Chart! :crazyeye: )

Daghdha said:
Oh, and "simply win"? I understand that you don't mean simply as in easy, but how do you play when is not for winning? My little planning before my first real game is to win somehow. I don't know what type of win as I don't know what my style of playing lead to or what style it will be, but I will try my best to win even if I suspect it too be hard. Maybe you just mean enjoying playing whisch is good too.
:goodjob:
In the CFC Hall Of Fame (HOF) section, one usually decides BEFORE the game starts what kind of Victory one is going to achieve!:

http://hof.civfanatics.net/

So, when I said "simply win", I meant "trying to win by ANY Victory as opposed to Losing the game"! ;)
 
For me it's a long way to Tipperary and maybe longer even to the HOF, but I see your point. I think I will start with just trying the things I learn from "The Masters" and not making to many dumb newbee mistakes so I see what happens. I'm a quiet man so diplomacy or spacerace looks nice but maybe I will be "hot" and want to make a lot of war because it's fun when only playing games.
Can it be a good thing to make a little story and post it in the "story and tales" section? Then he who likes can watch sometime and give good advice. Better than me asking here all the time perrhaps?
I could be :king: of the persians as you suggest EMan
 
Daghdha said:
For me it's a long way to Tipperary and maybe longer even to the HOF, but I see your point.
Actually, I'm sure you could get a number one spot in the HoF. Just pick the right table. I.e. Large Chieftain Spaceship. It's completely empty, just submit a valid game and it's yours!
 
@Dianthus (nice avatar btw)
So off I go into space with my Persian, but posting my effort on the story section would not make it valid I think? I read the Q&A in HoF forum but can not find anything about it. Getting advice would not make it fully "my" game and that would for me feel a little bit like cheating. I could surly need it ;) but anyway...
Very thankful for quick answer because my chanse to make HoF depends a lot on hurry hurry to send svaed game it looks like
 
Daghdha said:
Getting advice would not make it fully "my" game and that would for me feel a little bit like cheating. I could surly need it ;) but anyway...
Very thankful for quick answer because my chanse to make HoF depends a lot on hurry hurry to send svaed game it looks like
You have raised a VERY good point....something I have thought about several times.....Whether to post a thread while an HOF game attempt is in the making. (I personally don't do it........but many people do.)

Don't worry about getting advice on your game.......it happens all the time with HOF games.........there is no explicit rule (Nor Gentleman's Agreement for that matter) that forbids advice, so don't worry about it! :)

On the second point, the HOF empty slots have been there for months.......there's no time limit.......so, as Dianthus says, all you have to do is Win a game in an area with an empty slot........and your name is in Lights! (If you can make it to 2050AD, you don't even have to win the game! :lol: )
 
If you're simply trying to win, Yes, the industrious Civs are an excellent choice..............

Industrious civs are good at making roads and mines quickly, which leads to better production and faster travel earlier, however other fast starts can be had by using a Civ with the Agricultural trait, which makes it easier to pump out more settlers because it takes less time for a city to regain it's population.

If you would like really fast early expansion, my advice is to play with the Maya. They are both Industrious and Agricultural so they expand really quickly and are able to keep up in build roads/mines ;o)

But after using the Maya, you will be spoiled as no other Civ can match their early expansion/tile improvement.

Their Unique Unit is the Javelin Thrower, which has the offense of the archer coupled with the defense of the spearman and is capable of enslaving defeated units into workers, which is pretty damn cool.
 
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