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Hi,

Am new to C3.

There seems to be a set time limit which my game ends on. Is there a way to switch this off so you keep playing on into the future until you choose to end it?

Thanks.
 
jonny boy said:
Hi,

Am new to C3.
Welcome to CFC! :beer:

There seems to be a set time limit which my game ends on. Is there a way to switch this off so you keep playing on into the future until you choose to end it?
That's easy, just keep on playing after you (or an AI civ) won. Note that the score isn't being kept though.
You could also go to the editor and set the maximum number of turns to 1000 (default is 540 iirc).
 
Yeah, it does. There's no way around that. If you're not worried about the score, it's no big deal. Even if you are, the extra 460 turns almost double the game, and it is usually long enough. One hopes, at least.
 
After all the answers I've posted, I've got a question.

In in a Emperor level game on C3C on a continents map and am in the middle between Babylon & France (playing as Japan). France has the Great Wall & Temple of Artemis and Babylon has the Great Library. All three of us have filled in our available lands and war is the only way to expand. France is weaker militarily and I'd like to have the ToA help with a couple of expansions before I take on Babylon. The problem is the Great Wall & Musketeers. They are a nasty combination. What I don't know is what does it take to have the Great Wall become obsolete. Does my knowing Metallurgy do it or does France have to have it? France just discovered Education and I'm afraid she's going to stay on the top path. I'm about 3 turns from Chemistry. If I continue on to Metallurgy, is discovering that suffiecient to end the GW?
 
Is fortifying a unit on a mountain better than fortifying it on a hill?

Is attacking from a mountain or a hill better than attacking from level ground?
 
Markus5 said:
Is fortifying a unit on a mountain better than fortifying it on a hill?

Yes. Hill gives 50% defence bonus, mountain 100%.

Is attacking from a mountain or a hill better than attacking from level ground?

No, but at least you're still on the mountain if you have to retreat.
 
I'm new to Conquests. In vanilla shift-P automated pollution cleanup for workers. That doesn't seem to be working for c3c?? Am I missing something, or is there another command, or is there no automated pollution cleanup??
 
It's shift-D now. Shift-D is also for diplomacy, but you can use CTRL-Shift-D instead for diplomacy. Shift-P I think is for pillage now.
 
Shift-D is annoying though. I always use it for Diplomacy - then have to go chasing after the Worker I've just sent on a mission to clear up a Volcano half the map away!
 
How do I get my leader to form an army? I’m playing my first game and can’t find it in the book. i have the leader in a city but i dont see how he forms a army
 
denyd said:
After all the answers I've posted, I've got a question.

In in a Emperor level game on C3C on a continents map and am in the middle between Babylon & France (playing as Japan). France has the Great Wall & Temple of Artemis and Babylon has the Great Library. All three of us have filled in our available lands and war is the only way to expand. France is weaker militarily and I'd like to have the ToA help with a couple of expansions before I take on Babylon. The problem is the Great Wall & Musketeers. They are a nasty combination. What I don't know is what does it take to have the Great Wall become obsolete. Does my knowing Metallurgy do it or does France have to have it? France just discovered Education and I'm afraid she's going to stay on the top path. I'm about 3 turns from Chemistry. If I continue on to Metallurgy, is discovering that suffiecient to end the GW?

France needs to discover Metallurgy. Same as ToA or great Library don't expire for you when an AI gets education, they only expire when you get it.
 
smurfff: You need to move the leader to a city (I'm assuming that this is a military great leader and not a science one). Then a pair of buttons will appear a the bottom center of the page (in the middle line), one will hurry the production in that city (cannot hurry a great wonder with MGL), the other will allow you to create an army. You then need to load units into the army. Move the units to the same tile as the army and a button similar to the one used for loading to boats will appear. Click on that and the unit joins the army. Note units cannot be unloaded from an army and that the army moves at the speed of it's slowest unit + 1 and that a mixed army loses any special properties (ie a 3 marine army can perform amphib invasions, while a 2 marine + 1 infantry cannot).

Edit: Tomoyo asks a good question. You must have 4 cities to support each army.
 
Sanabas: Thanks for the answer. It's is a bit strange though as it appears that cannons (come with metallurgy) was the justification for expiring the Great Wall, so it would seem that if the attacker had cannons available (ie metallurgy) then the Great Wall would be obsolete.
 
Thanks, yes i have at least 4 citys and the leader in a city with a barracks. this is my first civ game of any kind and i love it. i play way to much.
 
denyd said:
Then a pair of buttons will appear a the bottom center of the page (in the middle line), one will hurry the production in that city (cannot hurry a great wonder with MGL), the other will allow you to create an army.
Did smurff specify he was using Conquests? If not, then the MGL can rush Great Wonders.
 
Dianthus said:
Are you sure? I thought I had done that! What units have you got inside your army?
I have Modern Armors in it, and the Pillage button is just not there :(
 
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