Abdomination
Warlord
Arnold J Rimmer said:Two related questions:
Is the set up of the AI to generally stop the human player winning, or does the AI pursue some sort of victory target of its own, e.g decide that it'll try and win the game by conquest or diplomacy? Also I presume that when the AI decides that it needs to go to war it is predisposed to attack the human player first, irrespective of the odds of it actually winning the war?
And related to that (especially if the AIs sole motivation is to prevent a human victory rather than secure its own), why when you're only a few turns from achieving either a spaceship or cultural 20k victory doesn't the AI launch an all out desperate attack on your capital/20k city? On the lower levels at least it just seems to let you win which I've never understood.
The AI has tremendous short-term thinking but it is impossible for it to plan long-term. Thus, the AI has no vision and no plan for victory. The AI reacts to parameters. I would imagine imminent human victory is not a condition that triggers the AI to do anything