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What means SGA?!?

The secont is realted to the game I play now. Im in 700 AC and a small golden globe has appeared on my unit info (right bottom), near end turn button. What is it? Thanks!
 
Marsden said:
I was looking at the minimap on Civ3 and there are different shades on the areas I occupy. I can't make out any kind of pattern. Are there any color differences on the minimap normally? I never notice any before. thx
Are you looking at terrain view? This will show grassland green, floodplains a deep maroon, IIRC. Click the button by the minimap to go back to the other view. Can you post a screenshot?

AlexGK said:
What means SGA?!?

The secont is realted to the game I play now. Im in 700 AC and a small golden globe has appeared on my unit info (right bottom), near end turn button. What is it? Thanks!

SGA = Scientific Golden Age

In Conquests, you can 'create' one when you get a SGL (Scientific Great Leader). If you are scientific, the chances of a SGL are 5% when you research a new tech (not known to anyone else). If you aren't Scientific, the chances are 3%. A SGA provides 25%* more science output in all the cities across the nation for 20 turns.

However, it is bugged. While it shows a decrease in turns, it actually doesn't. Instead of going 9-8-7-6-5-4-3-2-1 turn left, it might go: 6-5-4-4-3-3-2-1-1. You still get the same amount of turns. You are better off rushing a Great Wonder.

*I am not 100% sure of the benefits. I am pretty sure that it gives a 25% science boost across the nation.

The globe in the unit info screen means that global warming is in the game. Examples are when forests turn into grassland, grassland into plains, etc.

Welcome to CFC! :goodjob:
 
Global warming? But i just finished the iron works wonder (using leader) and im pretty sure noone on the map has industry because im the only one having the tech. Aside from iron works there is no other pollution generating building jet finished. And besides how do I combat global warming?
 
Any building that produces pollution will start 'global warming'. You can't stop it - you can slow it down by building lower-pollution producing improvements, such as solar/water plants instead of coal plants. Not using nukes also helps.
 
And how do I see that it gets critical? Does the globe go red or something? And does it help if I plant trees on the cityfree sqares?
 
Indeed, the globe will get redder and redder. Don't worry, one or two nukes won't make it turn red, neither will building factories and hydro plants in your core cities.

It will indirectly help. Instead of turning from grassland -> plains, the forest tile will go from forest -> grassland, and then you can keep redoing the cycle. But once the globe is burning red, nothing can really stop it. ;)
 
Yap but I was talking about noncity squares. Who cares if they turn desert I dont need them :P. I cant make forests in the city squares it will crash my irrigation/mines and railroads wont bring me anything. Tnanks for the info i guess it wasn't a good idea to start at deity my first game only cose i was good at civ II... Lots of save/load. And preserve random seed is so fun - cheater killer :P So if only someone could tell me why my palace is not improving it would be great heheh.
 
What are the exact rules on generating military leaders? Also is there a command in the menus that turn them on/off?
 
there i a 1 in 16 chance (i think) of a Military Great Leader being created when an elite unit wins. This is halved if the elite is defemding (1 in 32)

EDIT: No, you cant turn them off
 
Whenever an elite unit that has not generated a leader wins a battle, there is a 1/16 chance of getting a MGL. 1/12 if you have the Heroic Epic. There is no way to turn it off.

Edit: I forgot about the defensive penalty. Also, you cannot have any existing leader, either MGL or SGL (C3C only).
 
Ah, it'll be my possession of a SGL that is preventing me getting any. I presume these odds are the same if you're attacking a really old unit with a new one, e.g modern armour vs musketman?
 
You can still have more than one SGL at a time tho. So you can stockpile them as such for later if your fortunate enough to get them.
 
In my mod, the game crashes when I try to transform a citizen to a police officer. I changed their value to 2, instead of 1 as in the original game. Is this the root of the problem?
 
GeneralZed said:
In my mod, the game crashes when I try to transform a citizen to a police officer. I changed their value to 2, instead of 1 as in the original game. Is this the root of the problem?
Have you also updated you citizen images/popheads recently? If you use a Civ3/PTW version then this happens because the policeman/civil engineer images are missing.
 
watorrey said:
Different goverments allow so many free units depending on how many towns/cities/metros you have. All units above that many require you to pay support costs in gold per turn.

So... if you have 3 metros and you are in facism, you dont have to pay for 30 units? :confused:
 
AnsarKing101 said:
So... if you have 3 metros and you are in facism, you dont have to pay for 30 units? :confused:

Correct! What's to be confused about?
 
Dianthus said:
Have you also updated you citizen images/popheads recently? If you use a Civ3/PTW version then this happens because the policeman/civil engineer images are missing.

I'm using C3C. In the original game it works perfectly, but it seems like this value change is really the root. It's quite sad that when you change something in your mod, it doesnt apply to a saved game, it'd be alot easier.
 
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