Andu Indorin
Retired Druid
I've had the opportunity to notice that a number of players, in order to improve a city's production, will build raillines in forests. Consider an alternative: build a railroad on non-shield grassland, and then plant a forest.
It usually requires a single engineer seven turns to build a railline in a forest: one turn to move into the square, two for the road, four for the railroad. Net result, an one-shield increase in production.
Since grassland will usually already have road built in the square, it requires seven turns to convert the square to a forest w/ railroad: two to build railroad, five to plant forest. Net result, a three-shield increase in production.
More efficient use of one's Engineers if increasing production is the goal, as long as hunger is not an issue. If it is an issue, build an Engineer first and rebase it to a city with a food surplus; one usually can never have too many engineers. (And as a retired druid, I believe one can never have too many trees.
)
It usually requires a single engineer seven turns to build a railline in a forest: one turn to move into the square, two for the road, four for the railroad. Net result, an one-shield increase in production.
Since grassland will usually already have road built in the square, it requires seven turns to convert the square to a forest w/ railroad: two to build railroad, five to plant forest. Net result, a three-shield increase in production.
More efficient use of one's Engineers if increasing production is the goal, as long as hunger is not an issue. If it is an issue, build an Engineer first and rebase it to a city with a food surplus; one usually can never have too many engineers. (And as a retired druid, I believe one can never have too many trees.
