Quick! Hit ctrl(or command)+v, number 3

SouthernKing

crickety cricket
Joined
Dec 29, 2010
Messages
6,914
Location
Deva Loka
Title says it all.

Here's mine - yes, this is actually control-v.

Spoiler Stats 970 AD :
Spoiler Holy Roman Empire :

Electorate of Venice/SamSniped
Government: Oligarchic Republic, Holy Roman Emperor
Stability: -1
Economy: 10/0
Army: 30 Crossbow Companies, 8 Marinas (Requires 3 Upkeep)
Navy: 4 Cypri-Dromon Groups
Religion: Catholicism (7)
Religious Minorities: Forn Siðr (2/3), Sunni Islam (1/2)
Literacy: 14 (Low Middle Ages)
Influence: 16
Projects: The Venetian Arsenal (5/5), Murus de Italia (4/4), The Golden Port (4/4)

Electorate of France/NPC
Government: Despotic Monarchy, Holy Roman Elector
Stability: -1
Economy: 14/0
Army: 15 Swordsman Companies, 1 Visigothic Legionary Companies, 1 Horseman Companies, 7 Catholic Knights, 6 Crossbow Companies (Requires 3 Upkeep)
Navy: 12 Galley Groups (Requires 1 Upkeep)
Religion: Catholicism (7)
Religious Minorities: Forn Siðr (3/3)
Literacy: 14 (Low Middle Ages)
Influence: 22
Projects: Road Network (5/5)

Electorate of Aquitaine/Terrance888
Government: Feudal Monarchy, Holy Roman Elector
Stability: 1
Economy: 10/0
Army: 8 Visigothic Legionary Companies, 14 Crossbow Companies, 8 Catholic Knights , 13 Swordsman Companies, 3 Marinas (Requires 4 Upkeep)
Navy: 4 Galley Groups, 3 Siege Galley Groups, 1 Cypri-Dromon Groups
Religion: Catholicism (9)
Religious Minorities: Forn Siðr (1/3)
Literacy: 13 (Low Middle Ages)
Influence: 12
Projects: Librus Domni (4/4), Forts of the Pyrenees (6/6)

Electorate of Pisa/NPC
Government: Despotic Monarchy, Holy Roman Elector
Stability: -1
Economy: 5/0
Army: 12 Swordsman Companies, 15 Crossbow Companies, 1 Horseman Companies (Requires 2 Upkeep)
Navy: None
Religion: Catholicism (10)
Religious Minorities:
Literacy: 13 (Low Middle Ages)
Influence: 14
Projects:

Electorate of Naples/DC123456789
Government: Despotic Monarchy, Holy Roman Elector
Stability: -1
Economy: 8/0
Army: 8 Swordsman Companies, 2 Horseman Companies, 1 Catholic Knights, 8 Crossbow Companies (Requires 2 Upkeep)
Navy: 1 Galley Group
Religion: Catholicism (8)
Religious Minorities: Constantinople Orthodoxy (1/3), Hellenic Pantheon (1/3)
Literacy: 14 (Low Middle Ages)
Influence: 12
Projects: Coastal Forts (5/5)

Electorate of Thuringia/NPC
Government: Despotic Monarchy, Holy Roman Elector
Stability: -1
Economy: 5/0
Army: 6 Irregular Companies, 11 Swordsman Companies, 2 Horseman Companies, 6 Crossbow Companies (Requires 2 Upkeep)
Navy: None
Religion: Catholicism (9)
Religious Minorities: Forn Siðr (1/2)
Literacy: 14 (Low Middle Ages)
Influence: 10
Projects:


Spoiler Forn Siðr World :

Kingdom of Jutland/Reserved for thomas.berubeg
Government: Despotic Monarchy, High King of the Dominion
Stability: 1
Economy: 13/0
Army: 3 Irregular Companies, 6 Swordsman Companies, 8 Crossbow Companies, 6 Sons of Odin, 2 Siege Companies (Requires 2 Upkeep)
Navy: 2 Galley Groups, 4 Longship Groups
Religion: Forn Siðr (9)
Religious Minorities: Catholicism (1/3)
Literacy: 18 (Low Middle Ages)
Influence: 19
Projects: Forn Siðr Temple Complex (3/3), Religious Schools (4/4), Temple University (4/4), Road Network (8/8)

Kingdom of Jorvik/NPC
Government: Despotic Monarchy, King of the Dominion
Stability: -1
Economy: 7/0
Army: 11 Norse Raider Companies, 5 Swordsman Companies, 2 Horseman Companies (Requires 1 Upkeep)
Navy: 10 Galley Groups (Requires 1 Upkeep)
Religion: Forn Siðr (6)
Religious Minorities: Catholicism (3/2), Celtic Druidism (1/2)
Literacy: 14 (Low Middle Ages)
Influence: 12
Projects: Roman Road Refurbation (5/5)

Kingdom of Dublin/NPC
Government: Despotic Monarchy, King of the Dominion
Stability: -1
Economy: 7/0
Army: 10 Axeman Companies, 6 Crossbow Companies (Requires 1 Upkeep)
Navy: 8 Galley Groups
Religion: Forn Siðr (6)
Religious Minorities: Catholicism (2/2), Celtic Druidism (2/3)
Literacy: 13 (Low Middle Ages)
Influence: 13
Projects:

Kingdom of Scotland/NPC
Government: Despotic Monarchy, King of the Dominion
Stability: -1
Economy: 5/0
Army: 5 Crossbow Companies, 1 Horseman Companies
Navy: 1 Galley Group
Religion: Forn Siðr (6)
Religious Minorities: Catholicism (3/2), Celtic Druidism (1/3)
Literacy: 13 (Low Middle Ages)
Influence: 10
Projects:

Kingdom of Brythonia/Gem Hound
Government: Despotic Monarchy
Stability: -1
Economy: 17/0
Army: 3 Irregular Companies, 13 Swordsman Companies, 3 Horseman Companies, 4 Crossbow Companies, 2 Siege Companies (Requires 2 Upkeep)
Navy: 4 Galley Groups, 4 Longship Groups
Religion: Forn Siðr (7)
Religious Minorities: Catholicism (2/2), Celtic Druidism (1/4)
Literacy: 14
Influence: 17
Projects: Road Network (6/10), Port Network (6/10)


Spoiler Other European Nations :

The Papal States/Jehoshua
Government: Papacy
Stability: -1
Economy: 5/0
Army: 2 Papal Guard Companies, 3 Crossbow Companies, 1 Horseman Company
Navy: None
Religion: Catholicism (10)
Religious Minorities: None
Literacy: 19 (Low Middle Ages)
Influence: 30
Projects: Papal Schools (4/4)

Kingdom of Brandenburg/NPC
Government: Despotic Monarchy
Stability: -1
Economy: 9/0
Army: 12 Swordsman Companies, 6 Crossbow Companies, 4 Horseman Companies (Requires 2 Upkeep)
Navy: None
Religion: Catholicism (7)
Religious Minorities: Romuva (2/2), Forn Siðr (1/2)
Literacy: 14 (Low Middle Ages)
Influence: 13
Projects:

Kingdom of Bohemia/NPC
Government: Despotic Monarchy
Stability: 0
Economy: 6/0
Army: 9 Swordsman Companies, 5 Crossbow Companies, 3 Horseman Companies (Requires 1 Upkeep)
Navy: None
Religion: Catholicism (7)
Religious Minorities: Romuva (3/2)
Literacy: 13 (Low Middle Ages)
Influence: 14
Projects:


Spoiler Roman Empire, Vassals, and Splinter Factions :

Roman Empire (Constantinople Court)/MusicLord
Government: Imperial Administration
Stability: -1
Economy: 6/0
Army: 6 Swordsman Companies, 1 Siege Company, 1 Crossbow Company, 4 Avar Companies, 5 Tagmata Companies (Requires 1 Upkeep)
Navy: 2 Dromon Groups, 3 Fire Trireme Groups
Religion: Orthodoxy (9)
Religious Minorities: Forn Siðr (1/3)
Literacy: 17 (Low Middle Ages)
Influence: 20
Projects: Great Library of Constantinople (5/5), Road Network Renovation (4/10)

Roman Empire (Angora Court)/NPC
Government: Imperial Administration
Stability: -1
Economy: 5/0
Army: 5 Irregular Companies, 9 Swordsman Companies, 1 Siege Company, 4 Crossbow Companies (Requires 1 Upkeep)
Navy: 2 Dromon Groups, 2 Fire Trireme Groups
Religion: Orthodoxy (8)
Religious Minorities: Sunni Islam (2/2)
Literacy: 17 (Low Middle Ages)
Influence: 17
Projects: Angoran Border Fortification (6/6)

Kingdom of Serbia/NPC
Government: Despotic Monarchy
Stability: -1
Economy: 4/0
Army: 7 Swordsman Companies, 5 Crossbow Companies, 2 Horseman Companies (Requires 1 Upkeep)
Navy: 2 Dromon Groups
Religion: Orthodoxy (6)
Religious Minorities: Catholicism (3/2), Slavic Polytheism (1/2)
Literacy: 14 (Low Middle Ages)
Influence: 11
Projects:

Kingdom of Sparta/NPC
Government: Despotic Monarchy
Stability: -2
Economy: 4/0
Army: 10 Swordsman Companies, 5 Crossbow Companies (Requires 1 Upkeep)
Navy: 4 Dromon Groups
Religion: Hellenic Pantheon (5)
Religious Minorities: Orthodoxy (5/2)
Literacy: 17 (Low Middle Ages)
Influence: 12
Projects:

Kingdom of Pontus/NPC
Government: Despotic Monarchy
Stability: 0
Economy: 4/0
Army: 7 Swordsman Companies, 5 Crossbow Companies, 2 Horseman Companies (Requires 1 Upkeep)
Navy: 2 Dromon Groups
Religion: Orthodoxy (8)
Religious Minorities: Sunni Islam (2/2)
Literacy: 15 (Low Middle Ages)
Influence: 12
Projects:

Kingdom of Sicily/mythmonster2
Government: Feudal Monarchy, Vassal of the Roman Empire
Stability: 2
Economy: 11/0
Army: 7 Irregular Companies, 10 Swordsman Companies, 7 Crossbow Companies, 2 Siege Companies (Requires 2 Upkeep)
Navy: 5 Dromon Groups, 1 War Dromon Groups
Religion: Orthodoxy (9)
Religious Minorities: Catholicism (1/3)
Literacy: 15 (Low Middle Ages)
Influence: 15
Projects:

Kingdom of Bulgaria/BSmith1068
Government: Despotic Monarchy, Vassal of the Roman Empire
Stability: -2
Economy: 5/0
Army: 7 Irregular Companies, 5 Horseman Companies (Requires 1 Upkeep)
Navy: None
Religion: Orthodoxy (6)
Religious Minorities: Slavic Polytheism (3/3), Tengriism (1/3)
Literacy: 13 (Low Middle Ages)
Influence: 11
Project: Keep Reconstruction (4/4), Road Network (3/6)


Spoiler Eastern Europe :

Kipchak Khaganate/NPC
Government: Despotic Monarchy
Stability: -1
Economy: 4/0
Army: 7 Irregular Companies, 6 Swordsman Companies, 4 Horseman Companies (Requires 1 Upkeep)
Navy: 3 Galley Groups
Religion: Tengriism (8)
Religious Minorities: Slavic Polytheism (2/4)
Literacy: 12 (Low Middle Ages)
Influence: 11
Project:

Kingdom of Croatia/NPC
Government: Despotic Monarchy
Stability: -1
Economy: 5/0
Army: 7 Irregular Companies, 8 Swordsman Companies, 10 Crossbow Companies, 2 Horseman Companies (Requires 2 Upkeep)
Navy: 2 Galley Groups
Religion: Catholicism (7)
Religious Minorities: Orthodoxy (2/3), Slavic Polytheism (1/2)
Literacy: 14 (Low Middle Ages)
Influence: 12
Projects:

Polish Tribes/spaceman98
Government: Tribal Federation
Stability: -1
Economy: 6/0
Army: 7 Tribal Warrior Companies, 2 Tribal Bowman Companies, 16 Tribal Swordsman Companies, 1 Horse Archer Companies, 2 Siege Companies (Requires 2 Upkeep)
Navy: 3 Galley Groups
Religion: Romuva (9)
Religious Minorities: Forn Siðr (1/4)
Literacy: 14 (Low Middle Ages)
Influence: 14
Projects: Gdansk Trade (5/5)

Republic of Novgorod/NPC
Government: Republic
Stability: -1
Economy: 12/6
Army: 8 Irregular Companies, 31 Swordsman Companies, 20 Crossbow Companies, 4 Crossbow Companies, 2 Horseman Companies (Requires 6 Upkeep)
Navy: 7 Galley Groups
Religion: Romuva (7)
Religious Minorities: Forn Siðr (3/4)
Literacy: 14 (Low Middle Ages)
Influence: 15
Projects: National Road Network (5/5), Novgorod Harbor (5/5)

Khazar Khaganate/NPC
Government: Early Monarchy
Stability: 0
Economy: 9/0
Army: 10 Tribal Warrior Companies, 10 Swordsman Companies, 5 Tribal Horseman Companies (Requires 2 Upkeep)
Navy: 1 Galley Group
Religion: Tengriism (6)
Religious Minorities: Orthodoxy (2/3), Sunni Islam (2/3)
Literacy: 13 (Low Middle Ages)
Influence: 14
Projects:

Suomi Federation/m.t.cicero
Government: Tribal Federation
Stability: 1
Economy: 11/0
Army: 13 Tribal Warrior Companies, 12 Tribal Horseman Companies, 6 Tribal Archer Companies (Requires 2 Upkeep)
Navy: 4 Galley Groups
Religion: Romuva (8)
Religious Minorities: Forn Siðr (2/3)
Literacy: 13 (Low Middle Ages)
Influence: 15
Projects: Keskitähti (6/6)

Kingdom of Armenia/Lokki242
Government: Military Feudalism
Stability: 0
Economy: 12/2
Army: 4 Irregular Companies, 16 Swordsman Companies, 8 Crossbow Companies, 4 Horseman Companies, 4 Ark'Ayakan (Requires 3 Upkeep)
Navy: 3 Dromon Groups, 1 Fire Barge Groups
Religion: Orthodoxy (9)
Religious Minorities: Sunni Islam (1/2)
Literacy: 16 (Low Middle Ages)
Influence: 12
Projects: Grand Church (4/4), Tner Usuts’um (3/5), National Road Network (5/7)

Duchy of Taman/Reserved for Bair_The_Normal
Government: Elective Monarchy, Vassal of Armenia
Stability: 1
Economy: 13/0
Army: 5 Irregular Companies, 5 Swordsman Companies, 7 Crossbow Companies, 1 Horse Archer Company, 5 Khazaric Horse Archer Companies, 1 Siege Company (Requires 2 Upkeep)
Navy: 6 Catamaran Companies
Religion: Orthodoxy (9)
Religious Minorities: Sunni Islam (1/3)
Literacy: 15 (Low Middle Ages)
Influence: 15
Projects: Northern Wall (5/5), Port Renovation (6/6), Samarkand Expedition (7/7), Heavenly Cathedral (7/7)


Spoiler Africa :

Sultanate of Carthage/Grandkhan
Government: Despotic Monarchy
Stability: 0
Economy: 7/0
Religion: Sunni Islam (6)
Religious Minorities: Catholicism (2/2), Forn Sithr (2/3)
Army: 3 Swordsman Companies, 2 Crossbow Companies, 2 Horseman Companies, 3 Vandal Raider Companies (Requires 1 Upkeep)
Navy: 3 Galley Groups
Literacy: 15 (Low Middle Ages)
Influence: 16
Projects:

Fatimid Caliphate/NPC
Government: Despotic Monarchy
Stability: 1
Economy: 12/0
Army: 24 Swordsman Companies, 9 Crossbow Companies, 3 Horseman Companies (Requires 3 Upkeep)
Navy: 6 Galley Groups
Religion: Shia Islam (6)
Religious Minorities: Sunni Islam (2/3), Coptic Christianity (2/2)
Literacy: 15 (Low Middle Ages)
Influence: 19
Projects: Road Network (5/5), Alexandria Harbor (1/6)


Spoiler al-Andalus :

Emirate of Badajoz/Mickzter97
Government: Feudal Monarchy
Stability: 2
Economy: 14/0
Army: 5 Irregular Companies, 11 Swordsman Companies, 3 Horseman Companies, 1 Siege Company, 4 Badajoz Guardians (Requires 2 Upkeep)
Navy: 5 Galley Groups, 8 Phoenix Galley Groups (Requires 1 Upkeep)
Religion: Sunni Islam (8)
Religious Minorities: Catholicism (1/3), Judaism (1/3)
Literacy: 15 (Low Middle Ages)
Influence: 20
Projects: Grand Port of Lisboa (6/6), Grand Mosque (7/7), Coastal Forts (10/10)

Kingdom of Basqueland/NPC
Government: Despotic Monarchy
Stability: 0
Economy: 7/0
Army: 7 Irregular Companies, 4 Swordsman Companies, 10 Crossbow Companies, 7 Basque Archer Companies, 3 Horseman Companies (Requires 3 Upkeep)
Navy: 6 Brimstone Galley Groups
Religion: Catholicism (8)
Religious Minorities: Judaism (2/2)
Literacy: 15 (Low Middle Ages)
Influence: 12
Projects:

al-Maghribi Caliphate/momo1000
Government: Feudal Monarchy
Stability: 1
Economy: 21/0
Army: 9 Irregular Companies, 15 Swordsman Companies, 2 Horseman Companies, 7 Crossbow Companies, 6 Cordovan Longbowman Companies (Requires 3 Upkeep)
Navy: 8 Galley Groups, 8 Dromon Groups (Requires 1 Upkeep)
Religion: Sunni Islam (7)
Religious Minorities: Catholicism (2/4), Judaism (1/4)
Literacy: 19 (Low Middle Ages)
Influence: 22
Projects: Roman Renaissance (5/5), Grand Mosque and Maderesseh (3/3), Silk Road (15/15), African Trade (7/7), Imperial Declaration (7/7), Provence Defenses (7/7), Islamification of Provence (4/4), Arab Arsenal (5/5), Falcon’s Library (5/5),

Emirate of Barcelona/NPC
Government: Despotic Monarchy
Stability: 2
Economy: 13/4
Army: 25 Swordsman Companies, 4 Crossbow Companies, 6 Horseman Companies, 2 Siege Companies (Requires 4 Upkeep)
Navy: 6 Galley Groups
Religion: Sunni Islam (6)
Religious Minorities: Catholicism (3/4), Judaism (1/4)
Literacy: 16 (Low Middle Ages)
Influence: 17
Projects: Road Network (5/5), Barcelona Trade (5/10)


Spoiler Arabia :

Zengid Sultanate/TheLizardKing
Government: Despotic Monarchy
Stability: 2
Economy: 17/0
Army: 1 Irregular Company, 47 Swordsman Companies, 61 Crossbow Companies, 4 Horseman Companies (Requires 11 Upkeep)
Navy: 8 Galley Groups
Religion: Sunni Islam (8)
Religious Minorities: Shia Islam (2/4)
Literacy: 19 (Low Middle Ages)
Influence: 21
Projects: Road Network (5/5), Port Upgrades (5/5)

Abbasid Caliphate/NPC
Government: Despotic Monarchy
Stability: 2
Economy: 13/0
Army: 34 Swordsman Companies, 10 Horseman Companies, 49 Crossbow Companies, 1 Siege Company (Requires 9 Upkeep)
Navy: 4 Galley Groups
Religion: Sunni Islam (8)
Religious Minorities: Shia Islam (2/4)
Literacy: 18 (Low Middle Ages)
Influence: 16
Projects: House of Wisdom (5/5), Mass Irrigation Project (4/10)

Sharifate of Hijaz/NPC
Government: Despotic Theocracy
Stability: 0
Economy: 6/0
Army: 3 Irregular Companies, 30 Swordsman Companies, 2 Horseman Companies (Requires 3 Upkeep)
Navy: 8 Galley Groups
Religion: Shia Islam (10)
Religious Minorities: None
Literacy: 14 (Low Middle Ages)
Influence: 15
Projects: National Road Network (3/6)

Qasimid Sultanate/NPC
Government: Feudal Monarchy
Stability: 0
Economy: 6/0
Army: 4 Irregular Companies, 11 Swordsman Companies, 4 Crossbow Companies (Requires 1 Upkeep)
Navy: 1 Galley Group
Religion: Sunni Islam (8)
Religious Minorities: Shia Islam (2/2)
Literacy: 17 (Low Middle Ages)
Influence: 13
Projects: Sufi School Construction (3/8)

Imamate of Oman
Government: Islamic Theocracy
Stability: 0
Economy: 5/0
Army: 12 Swordsman Companies, 2 Horseman Companies (Requries 1 Upkeep)
Navy: 1 Galley Group
Religion: Sunni Islam (8)
Religious Minorities: Shia Islam (2/2)
Literacy: 14 (Low Middle Ages)
Influence: 12
Projects:


Spoiler Persia and India :

Ghaznavid Sultanate/NPC
Government: Despotic Monarchy
Stability: -1
Economy: 10/0
Army: 4 Irregular Companies, 20 Swordsman Companies, 4 Crossbow Companies (Requires 2 Upkeep)
Navy: 3 Galley Groups
Religion: Shia Islam (5)
Religious Minorities: Sunni Islam (3/3), Zoroastrianism (2/3)
Literacy: 15 (Low Middle Ages)
Influence: 18
Projects: Hormuz-Samarkand Trade Route (3/10)

Sultanate of Khorasan/NPC
Government: Despotic Monarchy
Stability: 0
Economy: 9/0
Army: 7 Swordsman Companies, 2 Crossbow Companies, 2 Horseman Companies (Requires 1 Upkeep)
Navy: None
Religion: Shia Islam (7)
Religious Minorities: Hinduism (2/2), Zoroastrianism (1/3)
Literacy: 14 (Low Middle Ages)
Influence: 14
Projects:

Sultanate of Baluchistan/NPC
Government: Despotic Monarchy
Stability: -1
Economy: 5/0
Army: 5 Swordsman Companies, 2 Horseman Companies
Navy: 5 Galley Groups
Religion: Sunni Islam (6)
Religious Minorities: Hinduism (2/2), Shia Islam (1/3), Zoroastrianism (1/3)
Literacy: 15 (Low Middle Ages)
Influence: 12
Projects:

Kingdom of Transoxiana/NPC
Government: Despotic Monarchy
Stability: -1
Economy: 10/0
Army: 15 Swordsman Companies, 5 Crossbow Companies, 5 Horseman Companies (Requires 2 Upkeep)
Navy: 3 Galley Groups
Religion: Zoroastrianism (6)
Religious Minorities: Sunni Islam (2/2), Orthodoxy (1/3), Buddhism (1/4)
Literacy: 12 (Low Middle Ages)
Influence: 15
Projects: Expanding the Silk Road (5/10), Hormuz-Samarkand Trade Route (3/10)

Kingdom of Gujarat/NPC
Government: Despotic Monarchy
Stability: -1
Economy: 6/0
Army: 6 Swordsman Companies, 5 Horseman Companies (Requires 1 Upkeep)
Navy: 8 Galley Groups
Religion: Hinduism (8)
Religious Minorities: Jainism (1/4), Sunni Islam (1/2)
Literacy: 16 (Low Middle Ages)
Influence: 11


Spoiler Unlabeled map :
K3KCT.png


Spoiler Labeled map :
oMByW.png
 
The silent, cold winter night was punctuated by the wind howling through the snow-dusted plain. The Seehlt camp was aglow with fires, warming the men fighting this war. King Werth and his three best generals huddled around a table in his tent, the glow of the fire assisting their planning. "Beyond this mountain," Werth stated, pointing out the location on the map, " is where one half of the meager Treubenese army is stationed as a border guard. Now, I know we have almost five times the men of the whole Treubenese army, and a direct assault on them would be simplest, they could still retreat. A complete victory will be better for morale, and I want to try out a tactic on them."
 
War of the two Eriks
Has anyone else seen this? just started a game as Provence 1066 post Hastings, and a succession dispute is ongoing in Sweden, never seen a name like that for a succession crisis, is this unique or is it that I haven't played the game in a while?
 
Josephus, meaning "(God) shall add (another son)."
XURXO: Galician-Portuguese form of Latin Georgius, meaning "earth-worker, farmer."
ZÉ: Portuguese pet form of Portuguese/Spanish José, meaning "(God) shall add (another son)."
ZEFERINO: Portuguese form of Roman Latin Zephyrinus, meaning "west wind."
 
Ansar Warrior: 6
Atlatlist: 5
B-17: 14
Battering Ram: 8
Berserk: 10
Bowman: 10
Camel Archer: 9
Carolean: 8
Carrack: 9
Cataphract: 13
Chasquis Scout: 6
Cho-ko-nu: 9
Companion Cavalry: 8
Conquistador: 10
Cossack: 10
Dog Soldier: 8
Dromon: 9
East Indiaman: 9
F-15: 8
Fast Worker: 8
Foreign Legion: 8
Gallic Warrior: 9
Hakkapeliitta: 8
Holkan: 8
Hoplite: 10
Horse Archer: 8
Hussar: 9
Hwacha: 10
Immortal: 10
Impi: 8
Jaguar Warrior: 17
Janissary: 9
Khan: 11
Keshik: 10
Landsknecht: 10
Legionary: 10
Longbowman: 6
Man-o-War: 9
Mandekalu Cavalry: 8
Maori Warrior: 8
Mehal Sefari: 8
Minuteman: 8
Mohawk Warrior: 8
Mounted Warrior: 8
Musketeer: 8
Naresuan's Elephant: 8
Navy SEAL: 8
Norwegian Ski Infantry: 8
Numidian Mercenary: 11
Oromo Warrior: 8
Panzer: 10
Pictish Warrior: 8
Quechua: 8
Quinquereme: 8
Redcoat: 9
Rider: 8
Samurai: 10
Sipahi: 9
Skirmisher: 8
Swiss Mercenary: 8
Tercio: 8
Three-Man Chariot: 8
Turtle Ship: 8
Vulture: 8
War Chariot: 4
War Elephant: 10
Zero: 8
 
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