Quick Questions and Answers Thread

Leyrann

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Because every subforum needs one!

And because this question doesn't feel worth of a full thread on it's own... Is there a way to send a unit back into your reserves so that you can add it to a larger force?
 
I'm afraid not at the moment (I always search for the button regardless... :D)

But similarly to unit upgrades, they're debating apparently some solutions:
Spoiler discord :
1728216839228.png
 
Hopefully they take a more realistic approach to unit upgrades than Civ if they decide to implement it. My suggestion is to allow infantry units to be retrained after being put back into reserves for a wealth cost. Other units like cannons and tanks should just simply go obsolete. Maybe have the option to sell them to an ally.
 
I added paragons to military forces, and then discovered there doesn't appear to be a way to separate them later in the game for other purposes.
 
You mean the paragon from the military force? You should be able to switch them to other duties at any time.
To be clear, I don't mean the military advisor. I am referring to a paragon who has been added to a force in the field. If it can be removed, please explain to me how that is done. I couldn't figure it out.
 
I'm afraid not at the moment (I always search for the button regardless... :D)

But similarly to unit upgrades, they're debating apparently some solutions:
Spoiler discord :
Ha, funny to see Discord me quoted here. There's been additional clarity since then, and they've actually shared a screenshot of in progress UI development towards upgrading units in a force.

So ironically, 1. is confirmed as being in development, and 2. is still under consideration or is not clear that they've decided to implement. (Maybe the upgrade units UI will allow for changing a force as well).

It should also be noted via some sharp eyed people reading certain techs, that the current situation where you can put any unit in any part of a formation, and that you get bonuses from whatever "correct" units partially fulfil the force's requirements, was not the originally intended design. And that originally if you couldn't perfect the exact force comp, you would need to use a blank type giving no buffs. This is why some techs unlock blank sets of 4 unit size force even though a 4 unit size force was unlocked way earlier.
 
To be clear, I don't mean the military advisor. I am referring to a paragon who has been added to a force in the field. If it can be removed, please explain to me how that is done. I couldn't figure it out.
same way you can unassign every other advisor:
1728333805769.png
 
Quick question(s):

1. How many tiles a city can grow the max (workable tiles)? Example - In Civ 6, 4 hexes including city center in all directions
2. Can we buy a tile similar to Civ 6?
3. Any news on TSL or mod enablement? Basically if this game will feature an Earth map provided by the developers / mod community?
 
Quick question(s):

1. How many tiles a city can grow the max (workable tiles)? Example - In Civ 6, 4 hexes including city center in all directions
2. Can we buy a tile similar to Civ 6?
3. Any news on TSL or mod enablement? Basically if this game will feature an Earth map provided by the developers / mod community?
1. You can use 1 region claim point for all regions that are up to 3 tiles out, and any further regions seems to be 2 claim points or more. There is a hard cap of 30 on city size, and you don't always get a claim point, so you can't expand forever (unless that changes later)
2. I don't believe you can! (would be nice but super powerful)
3. So far, news is that they're working on both of these things, and that a modding guide is being drafted up. I know they intend to make it very moddable + provide map tools, but no concrete news yet
 
Quick question(s):

1. How many tiles a city can grow the max (workable tiles)? Example - In Civ 6, 4 hexes including city center in all directions
2. Can we buy a tile similar to Civ 6?
3. Any news on TSL or mod enablement? Basically if this game will feature an Earth map provided by the developers / mod community?
1. There is a 30 city level cap, and I believe 24 claim points are given from 1-30 in total, not every level gives 1. Tiles up to 3 tiles out from center cost 1 claim, tiles further than 3 tiles cost 2 claims, so you can't snake with efficiency.
2. No, only through growth.
3. There is a TSL being worked on by the devs. No word on when it will be released, they did release one blurry screenshot of an italy I think. It sounds like the devs *intend* to make modding easy for players, but we will see once the devs release the modding guide if its easy to interface with.

Edit: I am blind.
 
Can a resource just disappear? I swear, I had a farm on Natural Dyes going on, and I have a reserve of 41 Dye to vouch for it, but now, when I finally built my first mill for the paper production, I notice that my Dye farm is just a simple food farm, and I have no more dye income. I have not been importing dye at any point for sure, I was never at war, the region has never been looted, and the only stranger I see in it is a missionary from neighbouring Ethiopia, talking something about their best imaginary friend. Could he have eaten my entire plantation of Natural Dyes in the process? I'm so confused.
____
Edit: added a couple of pics

Here, the region even remembers there were Natural Dyes, though their income is now 0:

Spoiler :




But time passed, and you know what? Dyes came back!
Spoiler :




Must be some sort of a bug or smth.
____
Edit2:
Saved the session, exited to do smth else, came back, loaded the save and puff, dye's gone again:
Spoiler :




Definitely a bug.
 
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