Quick start?

Arphahat

Chieftain
Joined
Mar 3, 2004
Messages
59
Location
Portage, MI
I just finally came across the ffhII mod and it looks awesome. After playing for a little bit, I see that there are LOTS of things that are different. I looked through here a bit, but I was wondering of there was a consolidated "walkthrough" or "quickstart" guide, even if just to know what is different about this from the basic game.
 
First of all, download the manual. It has a quickstart guide for the game at the beginning, a quick summary for each civiliation, and is a great reference, although incomplete.

There's also a lot of great information in the "ten tips" thread.
 
Some rules of thumb.

3 workers for every 2 cities.
Research Education in your first 4 or even 3 techs.
3 defenders per border city minimum. Build new cities after you've built defendrs for them, not before.
 
Some rules of thumb.

3 workers for every 2 cities.
Research Education in your first 4 or even 3 techs.
3 defenders per border city minimum. Build new cities after you've built defendrs for them, not before.

Thanks, I'll keep it in mind!

First of all, download the manual. It has a quickstart guide for the game at the beginning, a quick summary for each civiliation, and is a great reference, although incomplete.

There's also a lot of great information in the "ten tips" thread.

Thanks! The manual is just what I was looking for.
 
Yeah I second the defender first strategy. These animals and other various barbarians means you better escort your settler very well.
 
How many workers you need depends on the terrain and civ you're playing. With elves you need minimum 2 workers/city. For other civs 1 worker is usually enough unless there are a lot of forest tiles.
Also, at least 1 of the defenders should be promoted with shock if you want to keep your improvements from being pillaged by barbs.
 
How many workers you need depends on the terrain and civ you're playing. With elves you need minimum 2 workers/city. For other civs 1 worker is usually enough unless there are a lot of forest tiles.
Also, at least 1 of the defenders should be promoted with shock if you want to keep your improvements from being pillaged by barbs.

Why shock? There are also archers and wolf riders. Or don't they pillage at all?
 
Why shock? There are also archers and wolf riders. Or don't they pillage at all?

In my experience, barb warriors and eventually axmen outnumber archers and wolf riders 10:1 or more. But the big boost is that it gives you a +40% for one promotion against the most common barb type. This makes it easy to farm XP on the shock unit to a point where that unit has enough Combat promotions to be eating Lizardmen and archers too.
 
Or You can specialize... I like to have one or two shock promoted and one cover promoted unit - barbarian archers happen quite often IMO
 
Back
Top Bottom