



INTRODUCTION
Hello everyone! I wanted to share my ideas on another interesting topic, which is Defense. I thought it would be a good idea to start some discussion on our most wicked and effective defensive strategies. After all, PTW is almost here! Playing against humans stands to be even more thrilling than playing against the AI, because of our different styles.
In my last thread, we discussed how we would penetrate another nation's continent with the intent of military conquest, but how would you defend against a determined AI or human assault? I'd like to start off the discussion by posing the question, "How would you describe the most Impenetrable Defense? This question and thread have a few built-in assumptions:
First, I will focus my ideas on the Modern Era again, since the military units are much more powerful and complex to defend than in any other era (Air, Navy, Ground).
Second, I will assume that you own your entire continent(s). Personally, i've always mentioned that I am not one who plays to share my own continent and never have (even in previous versions of Civ). Defensive strategies for earlier eras, when you're more likely to still coexist with others, may require its own separate thread.
Third, I focus on non-nuclear warfare, with the exception of Tactical Nukes, which must be delivered in proximity to their target using Nuclear Subs. The only real defense for ICBMs and the like are building the Sam Missile Batteries and building the Integrated Defense small wonder. Even then, you're talking probability and statistics.
And without further ado....
DEFENSIVE MINDEST: Begin at the Beginning
First of all, defense is about pride. Personally, I play this game because I am teleported into a simulation of life. The game is the closest that I know of in testing nation building skills and I enjoy being at the helm of growing a huge, productive civilization that will stand the test of time. But my pride just will not allow me to spend thousands of years nursing my people into the modern era only to have some bully want to use me as their backally girlfriend. No offense to anyone, but Hawks bends over for noone! (Calming down again. Sorry about that).
The key to defense, is the same as the key to offenseinfrastructure. I don't care how inteligent your strategem, you have to have cards to play to begin with. Therefore, everyting starts with properly building your civilization. Some key points are:
1. RailRoad Network. Even more critical than your road network in the beginning, your biggest geographic keys are your road network. Consider these the veins and capillaries in your body. They deliver blood, nutrients, resources, to practically every single crevice of your system. It is the same here. It is a means of instantly delivering key military, supplies, etc. to anywhere in your continent. I strongly recommend that you build railroads over EVERY tile in your continent, even non-city tiles. Even those desert, tundra tiles that are the homes of pesky barbarians. Find a tile that does not have a railroad and you will find a potential weakness to exploit.
2. City Production. There are different schools of thoughts on how to position cities and space them. I am from the school of perfectly spacing cities to maximize production and growth, with some exceptions. If you build your cities in the desert, or in the wintery tundra, you will have a harder time defending the common cold than you would have concerning yourself with attacks from other nations. So, it is critical to develop productive cities.
3. Teamwork. My tagline is "Working together to share the burden, share the wealth and conquer all challenges." Begin to think of your nation as a team. Every city plays a role towards your defense and contributes a purpose. You should reflect on the attributes of each city, their strength and assign them a role that works best for them.
With all these things in place we can now truly begin to talk strategy. Without the proper infrastructure, You can quickly go nowhere fast (More later...)
"TO UNDERSTAND THE WINTER, YOU MUST STUDY ITS OPPOSITESUMMER..."
In order to begin to understand an impenetrable approach to defense, we must first begin by sumarizing what makes for a good offense. Some key principals of offense are:
1. Force. Strength in numbers. Concentration of forces at the point of attack. Big muscles in a bar brawl. These are things that you try to position for. A key objective is to plan to have more people at the dance than your opponent, on having bigger muscle friends at the bar fight. Force is a key weapon to subdueing your enemy.
2. Element of Surprise. In offense, the element of surprise is an effective tool during offensive campaigns as it impacts your enemy's ability to respond and prepare. You always try to find an angle to surprise the enemy and catch them off guard.
3. Speed of Execution. The quicker you can blitz through an enemy's territory, the weaker the counter-offensives become. It also becomes a less expensive campaign for you, both in the campaign and in the homefront. OTOH, the longer the campaign, the more it becomes a lose/lose situation. Ever had a long war end up netting only a few cities that were lost anyway due to culture flop? My point exactly. This goes hand in hand with point 2 as the Element of Surprise helps to successfully have point 3.
4. Attack Infrastructure & Resources. You can't run a business, military, athletic enterprise without resources and infrastructure. Attacking these things are key to any offensive campaign. Attack the enemy's production, his resources, his ties & friends (allies).
5. Lines of Least Resistance. This could have been talked about in #3, but I separated it because of its weight as a tactical maneuver. You want to attack along the lines of least resistance. This is so you can minimize your own casualties and facilitate speed of execution. Don't travel over mountains if you don't have to. Logically, the enemy might have built roads/railroads to ease his own movement over these terrains. Try to go a faster route, or, plan to conquer a city that owns the roads over that terrain and then make them your own! But mountains can be an example of a geographic place that has the most potential for offering the most resistance and therefore give advantage to the defense. We all know of discussions of people parking in the mountains with defense units and artillary and the blood bath that spilled over the poor soles that tried to climb them hills.
Among others, these are key, essential elements to offensive campaigns. We will discuss these as we now dive deeper into our defensive philosophy. Let's first expound on the philosophical principals, then dive into its implementation...
TOUGH OUTER SHELL
Look at nature. Many animals, who's survival depends on a good defense are either gifted with some tough outer shell, or blinding speed to run like crazy. While the latter may not apply to much to this scenario (and our mentality of not running from a good fight), we find several examples of the former. You see turtles, armadillas, etc. have a tought outer shell so that predators cannot get to all of the tasty, soft meat on the inside. You find porcupines carry all of these razor sharp thorns on its outside. A predator can spend his time and energy trying to get past the spikes, but many would think, why waste the time when there are plenty of other places to hunt for food.... like McDonalds! (sorry I had to sneak that one in)
Even humans have good, tough skin as a first line of defense (I know, I know. Its not that tough, but imagine fighting all those microscopic.... thingamajigs without it. You thought WWII was bad....).
So, when talking about an impenetrable defense, we must start with a pretty impenetrable outer shell. We should craft one that combines the elements of the turtle (tough outer shell) and the porcupine (spiky things that hurt).
SUPERB IMMUNE SYSTEM
Look at the human species. Its defense system is the immune system. Take a close look and you'll see military unitswhite blood cells that agressively respond to any foreign substance that gets past the skin. I call it the official welcoming party. As soon as the foreign item introduces itself, the white blood cells swarm around it and eliminate it post haste! So, another key element to a defense system is a fast-responding immune system. This is why, as we talked about earlier, the railroad network is so key. They are the veins that will deliver those white blood cell units quickly to the area that has gotten past your outer shell.
BRING THE HAMMER
Ever seen someone try to rob someone with a knife and the defender pulls a hammer out of their pocketbook? Well, um, neither have I... but I can imagine that the attacker will be thinking long and hard about that counter-swing. OUCH!!! So must it be with your defense. Once the enemy has set foot on shore, make sure you've got a hammer waiting for him. Make him think twice about trying it again. Make him have nightmares as he sits in the emergency room holding the cold compress on his head muttering about, why didn't I just pick on the other guy....
Now, enough philosophy, let's see this stuff in action....
IMPLEMENTING YOUR TOUGH OUTER SHELL
Mitigating The Element of Surprise
The outer shell starts with your defensive position at your borders. The most important factor is to eliminate as much as possible the element of surprise. First of all, understand the line of sight and visibility ratings of your units. Where there is not a city, you MUST have lookouts. If you space your cities properly, you should not have too many holes on your borders. However, we've all had land where there is all of that tundra forest, or desert and we've chosen to not build cities there and leave well enough alone. this becomes a hole in your shell to all that soft meat on the inside. place lookouts there and some naval units to make sure that no one is sneaking in the back door. Consider these your nerves, your alarm. They don't have to necessary be powerful units, just something that can detect a dropoff of military units. Space them accordingly so that there are NO holes.
Another key factor to eliminating element of surprise is the use of Jet Fighters. I would suggest building them and placing about 2 in each border city. If resources don't allow, try to build them and place them in every other city. You will use these first for their Recon capability, second for their Air Superiority capability. The idea is to make visible as many ocean squares around your entire continent as possible. With proper placement you can clear a visibility stretch of as many as 12+ tiles into the ocean. If you have an enemy continent that's close enough to sail and land a transport in one turn, then you must own the waters in that area. They should not be able to get away with having any boat leave their docks in that area. He who controls that stretch of coast/sea, owns that part of the defensive shell.
Your Porcupine Spikes
You know how an enemy captures your cities? By getting close enough to one of them to do so! The predator can't eat ya if it never gets close enough to your skin to bite ya, and your enemy can't beat ya if they never make it to your beaches in the first place. So have those Porcupine spikes at the ready. This translates to your Naval forces and secondarily to your Air forces. You MUST make it your priority to own the seas if you can. As soon as I have the capability, I devote EVERY single border city to building Battleships and my choice of Submarines. If a key improvement comes along, like research labs, they stop just long enough to build them, then go right back to it. That's their special role in my team. Some people specialize in rebounding. That's their role. My border cities' role is owning the seas! I place a battleship every 3-4 costal squares distance from each other around my ENTIRE continent. They are placed at the edge of my cultural border. The farther the distance of my cultural border the better. Do not place them too far PAST your border however. Then, if you meet with an enemy convoy in the open seas, its difficult to tell weather they're sailing for your shores or someone else's. It leaves you with a turn or two of incertaintly which may potentially scatter some of your forces opening the door to tactical isolations (remember force? More on this later) You also don't want the Battleships too far out of the reach of your Bomber planes, which are your spikes. These Battleships function as your tough outer shell, your choice of Bomber plane function as your spikes, or long-range artillery. You also want to intermix your choice of Submarine (I like Nuke Subs because of the extra movement) in between your Battleships. This is to prevent subs from sneaking up and attacking your battleships. Place your Bombers ideally in every border city. You want to work up to 2 per border city if you have the resources. If not, place one per city and use the teamwork principle. You can always lift planes to the area of attack if necessary.
So, this is your first line of defense, your tough outer shell. Use your Jet Fighters to spot the approaching enemy. Spike him with your Bomber planes and finish them off and chase them with your Battleships. Your Subs might even catch a few stragglers unexpected which is always a treat.