Race Wars 1: Nordic Sagas

An after thought - I fortified a bunch of workers for fear they may be captured then forgot to wake them up.
 
Bad news guys... won't be able to play until saturday evening. Skip me if you wanna keep it going, but just won't be able to get to it until then.
 
Why don't we just have you and Bede swap positions for this turn?
 
Bede, please take and swap positions. Otherwise I'll grab and run through 10 turns prior to the weekend as my time is open until then.
 
Got it. I need a little bloodletting after Ank06.
 
Very kewl. I'm up in BNH and PTW at the moment. BNG is early years and should not take very long and have 6 turns done on other but waiting on feedback.
 
0-1390
Attempt to steal ToG form Aztecs, fail but escape consequences. Buy it from Monte instead for a package of luxes.

Copenhagen starts on Newton's due in 20.

Assault on Elephantine can wait for reinforcement. There are zerks on boats and cavalry on land.
Cleopatra will give Lisht, Athribis and Nagasake for peace but the mere mention of Elephantine makes her sneer.

1-1395
Take Elephantine and set up cavalry for Nara.

2-1400
Take Nara and position for Sulcis and Lisht.

Every single footsoldier Cleopatra has is heading for Cathago Novo. Decide it is time to get out of Dodge with the berzerk.

Abu wants to sell us Abu Dick Presses. Tell him no, not interested.

3-1405
Take Lisht and raze it. Abandon Carthago Novo.
Rubbleize Sulcis.
Take and keep Busiris

4-1410
Bugsy's Chargers lay the blitz down on the Egyptian capitol at Asyut and don't know when to quit. Kill two muskets and die to the third. An elite cav follows and the Chargers are reborn. And Cleo's capitol moves to...Nagasaki!!

Figuring that her only remaining city, Oryx on the Gallic isle, Printing Press and her maps are sufficient compensation for the trouble she has caused and she really wanted Nagasaki in the first place, settle up with her and go to figuring how to destroy the Arabs.

5-1415
Abu is moving into the northlands with settler pairs. Ignore them for now as there isn't the force to deal with them, yet.

6-1420
Shifting the navy west towards Rusaddir in the old Carthage peninsula. This will be the jumping off point for the amphib invasion of Arabia. Cavalry and ground troops are gathering at Theveste.

7-1425
Moving troops around

8-1430
Still moving troops around.

9-1435
Magnetism comes in. Reset research to Steam Power at full. Mass upgrade to galleons the caravels in port.

10-1440
Still moving troops around. The war with Egypt put the boats and zerks out of position to deal with the Arabs. It will take some yet to rectify that.


There are cavalry, muskets and cannon on "go-to" orders to Theveste. There are three galleons full of berzerks on the east coast of the home land. Keep then heading for the Arabian Mainland. There is a cavlary army in the hills above two Arab towns on the peninsula east of Asyut. There is a galleon full of zerks aiming for the Arab town on the south end of that peninsula and another in support. There is a zerk army in a boat off the east coast of the Arab Mainland west of Russadir. Theveste is chock full of cavalry and foot soldiers. There is a cannon and a musket guarding the pass west of Theveste. More cannon should arrive shortly


All of the coastal towns have defenders, I think.

Research is at Steam Power at the max. We can't afford it but just keep spending till there is no more left to spend then rachet spending down. We are not spending on entertainment right now, so there is room to work.

The worker forces have been running forestry operations (planting and chopping) in the north and elsewhere.

I just spent 2g on Abu's maps so we know everything he does about the world. He has some settler teams wandering about our northlands, so whenever the time looks right, boot him out for a declaration of war.
 
Very cool Bede. I finally got it. Will play it sunday night to allow discussion. Besides what Bede went over in his post, any comments or ideas?
 
Once again Brother Bede breaks out his :hammer: Well done!

It sounds like Bede has laid out an excellent campaign strategy. I would hit every coastal city and raze them. Abu has some incredible culture and there is no way you are going to be able to keep those cities. They'll be flipping like flapjacks. I would start building some settlers to claim land. I would also go to lone scientist after Steam comes in. Use your money to rush settlers and temples.

You might want to consider going to a monarchy for the final push, since you won't be able to whip cities that are rumble piles.
 
Bede <== Just Played, and quite well I might add
Alerum <== Up
JB <== On Deck
SmellinCoffee <== In the hole
Sir Bugsy <== Itching to :hammer: Abu

Well played, well planned.
No suggestions.
 
Good idea on the swap over to Monarch. I think we're at the point where it will benfit it us more because we'll need pop to make settlers instead of whipping them into a frenzy.... this did give me good pratice at pop rushing a capture city down to nothing, and making it immune to flip risk... a stragey I've been using in solo play is to make quite a few "cheap" units, and use them for nothing but MP duty to end resitance. min shield loss, quicker downtime on newly capture cities... have to do it quick though... you still get alot of flipping.

It's a little taunting to go after the last 2 rounds of play, but wish me luck! The Coastal waters shall run red!!
 
just started my turns, and noticed we're building alot of musketman. I mean ALOT. Do we really need this, or should I switch over to zerk/cav? Bede, was there a reason behind the builds?
 
@alerum,
IIRC, we have lots of offensive troops and could use some defenders for the advancing zerks. Go ahead and change if you like.
 
Zerks only have defense 2 and cavs are defense 3. The muskets would be good for cover.
 
Alright, just got home from work. Played a few turns last night... switch some slower builds over to zerks... will switch them back before we loose shields. I should be able to post tonight. Sorry, RL has been extremely hetic the last few weeks, and doesn't look like things are gonna slow down anytime soon.

Edit: Should I switch over to monarchy? I want to use up the foreign population first, but should I switch after?
 
Sorry for this not being my normal turn log...

Pre:
switch newly captured cities over to courthouses and use the foreign population to rush them everywhere I can. Do some temples and harbors as needed as well. Switch Muskets over to Zerks. Everyone is up Demo. Arabia is furious with us. Aztecs are furious with us. Egyptians are furious with us. Everyone else is dead.


First third:
Switch Zerks back over to Muskets. I'm going to continue to use foreign population to whip, and which point I'm going to go to Monarchy. I don't plan on keeping a single city I take gentlemen. Raze and move on. If the AI fills it, we'll just take it again.
We're rushing towards Steam Power, which will make the hanging gardens worthless. I don't think we should do this with only 35 workers!!! And most of them are up in corrupt areas... we're not ready for steam power in 8 turns. It's going down to 10%. Besides cash is nice in Monarchy, don't ya think?

lot of arabian settlers moving through our lands. Settler pairs are being dropped off all over the globe. Oh well. Pi-Ramesses flips. was afraid of that. Continuing Bedes march towards Theveste. Next leader gets to fight the war, not me.:(

Some cities that are low on foreign pop I use to rush barracks. Almost ready to revolt. Waiting for Memphis, but may not be able to wait. 12 turns til we can destroy Egypt.:|

Keep working on some infrastructure in cities that need it... harbors, barracks, temples, courthouses, marketplaces. I guess building a colosseum for the masses is out?;)


Second Third:
You guessed it! After Memphis quells, I revolt to Monarchy. We have 2 gpt, and our science is coming from this one guy out in Sarpsborg. Do you know where that is? I didn't either until I put him there. Oh yeah, it's 9 turns til Monarchy. Thanks Bugsy! Great IDEA!:p At least no one starves.


Final Third:
Anarchy. No wars, no builds, no real unit movements, mainly just workers.... we do have more then I thought at first... just all are slaves! I'm sending most back to the core to prep for railroading. Forget these corrupt cities. They're all conntect, that's all that matters. I move several boats off the coast of Arabia. Should be ready to strike after anarchy... or shortly there after... We have alot of empty galleons, and no zerks to fill them. I'm going to suggest time for offensive units are built again. Anarchy kinda prevents building of units.:p


End:
IBT Turn 7 and 8, year 1480 Aztecs demand spices. I refuse, and they declare. I'm going to stop after I take a few cities, and let them team figure out what to do. I suggest we ally with Arabia to finish them off, and then turn on Arabia when they're gone saving Egypt for desert.

Still have Anarchy going, but no attacks happened on the IBT. Raze New Tenochitolcan with a cav army. Raze Atzcapotzalco. They have Muskets so our zerks aren't worth as much now. We're going to have to build mainly cav at this point.

They have about 3 defenders per a city, so this is going to be a tough war. Raze, don't even try and save 'em.
 
9 turns of anarchy! That is ridiculous. Tell me one civilization in the history of mankind that took even nine months between governments.

I though the most you could have was 7 turns.

Sorry dude. It will still be a great move in the long run.
 
That makes it about 1/30 of our game spent in anarchy.... wow, we are *NOT* going to become commies... I wonder if this was something to do with 1.15?
 
Methinks the long run will be pretty short, though.

As long as the towns are coastal zerks are as good as cavalry and have the advantage of surprise as you can be six tiles away, then attack. Sail out of the fog and smash 'em. They never see what hit 'em.
 
The Aztecs don't have as much culture as the Arabs. I would consider keeping those cities.

Now Arab cities...Let 'em burn, we'll never come close to their culture.
 
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