Turn 0 (1635AD)
Mental Note: Don't add to zerk armies.
mm some cities.
IBT
the ship bede was worried about falling and lossing our army actualyl lives and goes elite. Arab Frigate bombards a tile of our far north. (shrugs)
Turn 1 (1640AD)
Turn up sci. Don't know why I didn't do it last turn.
Bugsy's chargers takes out an arab settler/rifleman combo.
Tell Egypt to give us Democracy or we'll declare war. SHe refuses. Okay. Bye.
Declare war.
Take Sebennytus
Take Cairo, and some slaves.
Nagasaki will fall next turn.
Take Pi-Ramesses and pray it won't flip. Never, it's not worth it and we have settlers about ready. Disband the city.
With only a spear in Jilotzingo, and a knight on the way, I disband it. It's been a pain in the butt anyway.
IBT
friages bombarding us all over, but that's about it.
Knight takes out our spear and captures 2 workers.
Turn 2 (1645AD)
Take Damacaus, allowing us to build our choke point city this turn, and get those armies healed that much quicker. Army is stuck in the city though... hope it won't... you know.

LMAO! It doesn't matter... someone built a barricade so I lost the movement point and have to wait til next turn anyway. Oh well.
Take Nagaski. Egypt still lives. Where is that settler?!
Destroy the Arab city of Shihr.
IBT
another galley goes elite due to arabs.

Rifleman takes out a zerk who just destroyed Shihr.
Turn 3 (1650AD)
Found New Odense on the Arab choke site, near Damacus. Rush barracks.
Kufah is rioting... humm... wonder if we cut off something by take out egypt like that.
Almost take Muscat. Oh well. Next turn.
Get great leader fighting Kufah.
Take Kufah. Is probably going to flip, but it's a good location, and we can't let the culture between Mansura north and Medina south reconnect.
Take and Raze Anjar
IBT
stack of longbowman take out 2 cavs and the cannons they were defending.
egyptian ship falls to our galley.
Nationalism coms in. Set to communism at min.
Turn 4 (1655AD)
It has begun! Disband Damascus.
Create the army
LMAO! Use an injured unit to take out a Longbowman near Kufah, and we get another leader! Send him to Kufa with some Cav to make an army. Send army out of Kufah.
Take out Egyptian ship, but didn't kill their settler. I hate when that happens.
Raze Muskat
IBT
lost 2 armies!! Oh wow, that was bad. But found the egyptian settler.
Kufah flips, with no units inside.
Turn 5 (1660AD)
Retake Kufah, but raze it this time.
Raze Mansura. The north is safely ours now.
Just happen to have a ship with zome zerks right next to the 1 tile city that Egypt just founded. How lucky is that?!
Unload army in Xochicalo then use galley to try and take out frigate. It doesn't work and so we have to rush a galley in Xochicalco. (rolls his eyes) I'm playing this very badly.
Raze Basra.
IBT
a zerk army falls to a longbowman. Damn, that's the 3rd zerk army I've lost by having him land in enemy lands. We don't have enough solo zerks for this though.
Turn 6 (1665AD)
Destroy Pi-Ramesses, and finally take the egyptians with us!
Found New Hareid
IBT
Loose a cav near Medina.
Notice a Arab unloading of rifleman... somewhere.
Turn 7(1670AD)
We Take Mecca. Has the temple of art, The pyramids, and The Great Library. I want the Pyramids, so I keep it. Hope it won't flip, but leave the army next to it in case it does.
IBT
Not much... small arab movement, and we build some units. I think they're almost out of gas.
Turn 8 (1675)
Position units for Medina.
Raze bukra with a zerk army.
Their huge culuture is making this very difficult, even for our fast movers.
IBT
empty galley kills frigate.
our musketman falls to a rifleman.
cav falls to longbowman.
Turn 9 (1680AD)
Raze Medina, with Statue of Zeus in it.
continue to use workers to make a long railroad line from the core to arab lands... I'm able to drop off units much quicker, but still takes at least 2 turns a city due to their culuture size.
IBT
Lose a galley with our army in it. Why was I stuck with lossing so many armies in galleys?!
Turn 10 (1685AD)
Nothing... battles at Baghdad, and Fustat and took out a rifleman near Khurasan. They still have a potent navy, and it's really prevented anything but cav attacks. Anything I put in a boat seems to be sunk..
I'll stop here, and post to the site. It's going to take longer then I first thought. I was planning on taking baghdad... they have alot of units in their cities. Alot. I'm getting about 6-8 units in most cities... took 2 armies, and 4 cavs to take Medina, and Baghdad is going to take the same.
Just keep taking a city, removing it's culuture and using the huge stack of workers I have there to make railways.... should be enough to break in half at some point and get 2 stacks going north and south to make sure it goes even quicker.
Is going to take 10 turns, and you need to get an galleon up north and take out Yamama. on that little island.
It's been fun playing with y'all, just wish I could have left my last turn set a bit cleaner. Any ideas for Race Wars 2?
