Preturn (2550BC)
Pulling in writing in 10 turns, lossing 1gpt. The pop of Trondheim is the only thing that's stopping us from getting it in 9 turns lossing 1gpt. Even shaving off that 1 point is not worth hurting growth, so leave it as it is. Everything checks out ok. We're up WC on America. Par with Egypt.
IBT
Pliny's Happiest Nations report comes up. Our rivals are:
Celts
Aztecs
Arabs
Americans
Japanese
Carthaginians
Egyptians
and of course we're at the bottom of the pile.
Turn 1 (2510BC)
Explore with curraghs. Northern Curragh finds a yellow Border. Think it's Egypt. At least we're not going to be on the same island as the Celts and Aztecs. Bloody war there.
IBT
Trondheim worker == > Settler. It looks like the build cycle is going to be warrior, worker, settler... It's a bit messy, but it works that way. If someone can find a better way of MMing it, to get a better/quicker cycle that would be great. It's a 10 turn warrior/worker/settler cycle now. We could slip it down to an 8 turn worker/settler factory, but there's a chance we may loose population if we're not careful.
Turn 2 (2470BC)
Send worker south to join his fellow on making that mine for the BG.
Exploring with northern curragh shows more yellow border, but no cities or units. No diplo contacts pop up so it's probably just Egypt.
America doesn't have WC up there anymore, but they had no gold last turn, so they must have traded someone tech for tech on a tech we already had.
IBT
zzz
Turn 3 (2390BC)
Workers finish mine. Send both of them se to mine last BG.
Western Curragh shows us that the land to our west is a narrow isthmus. Not good for settling. Eastern Curragh shows an sea route heading further east. I think I'll take it next turn.
IBT
zzz
Turn 4 (2350BC)
Trondheim grows and lux goes up to 30, and we have to drop sci down to 70. Loose a turn on writing.
Workers build mine on last BG.
Eastern Curragh makes the leap across the ocean and enters coastal space.
IBT
zzzz
Turn 5 (2310BC)
Ouch. The country to the east of ours has a completely mountianous coast. I'd not want to defend that beachhead.
MM Trondheim to get growth and settler on the same turn.
IBT
zzz
Turn 6 (2270 BC)
What a waste of time... The western curragh finishes the circut he was started on only to discover they we have a HUGE Island ocean. This is a strange looking world. I don't think we'll be able to really see how strange it until the world is completely exposed to us.... Interesting war plans though.

MM Trondheim so one citizen is made an entertainer, luxury is dropped to 10%, and sci is raised to 90%, shaving a turn off writing.
IBT
Trondheim Settler ==> Warrior
Turn 7 (2230BC)
Worker finish mine and start to road. Makes no sense for a second worker to start on a 3-turn road, so I send second worker east.
Taking Bede's advice I start to make a very TIGHT build of 4 spaces. I can't bring myself to do the 1-turn move spacing just because I don't see much warfare with America and Egypt as our neighbors, and not very close either. It's C3C so RCP won't matter so we can tighten up later.
Curraghs explore some more
Lux goes back up to 20, which means we lost that turn of writing. Oh well, it's good to stay in practice.

Egypt gains The Wheel. Cleo can make her UU now.
IBT
zzz
Turn 8 (2190BC)
Second worker starts road.
IBT
Trondheim warrior ==> Worker
Turn 9 (2110BC)
Send warrior out exploring for prime land.
Settler lands on spot where I'll settle next turn.
Worker finishes road. Send him east.
Bergen founded 4se of capitol. Is nestled between 4 BGs. Set to Barracks due in 10. Is borrowing the mined BG from Tondheim. Next leader will have to make sure to switch it back and forth.
MM Trondheim so Writing will come in next turn with us getting a net gain of +5. All that MMing and it still took 10 turns to get writting! Maybe we should let the govern run the game like back in our Chieftian days.
IBT
Writing Comes in. 13 turns til Philosophy, lossing 1gpt. It's a good shot IMHO.
Trondheim Worker ==> Settler. Again, this will have to be watched closely.
Turn 10
After I reset the entertainer to a citizen, I have to redo luxury. Adds a few turns to Phil bringing it to 16 turns.
Exploring turns up nothing interesting.
Cleo's up the wheel on us, but I don't think we should trade writing til the end of the next leaders turns to keep our Philo chances alive. If one of the civs we know learns it, then sell it to the other, but not until then.
Notes:
Trondheim needs to be handle a very special way to maintain the build cycle. You have to put the citizen on the forest after the settler is built and the pop goes back to 5. Set to warrior. Warrior will take 2 turns, and growth will take 4. After warrior builds, set to worker. This will build a worker, and bring pop back to 5. Then you'll have to play to get the settler out. It's messy, but it worked. We can use that later if we want ot push out a warrior/worker and never shrink in pop.
These cities are going to be hard to MM I think. We'll have to share alot, and almost every turn will need to be interchanged between each other.
DO NOT trade writing, no matter how tempting it is! Wait until we're at least half way through philo, if not further, before we trade. The whole point is being the first to philo.
Feels like we're starting off slow but we're about even with the AI. Clean has a third city, while we just build our second, and America has had a second since my 10 turns.
Have fun!
Here's the
save.
Screenshot in next post, as always.
