Turn 0 (1400BC)
We're researching Currency at -3gpt taking 24 turns. Will take 29 turns of research to break even, so keep it where it is. Full Science until we can't afford it I guess.
Looks like we founded Oslo just in time to prevent the Americans from entering our soon to be conquoured lands. Egypt is heading south quickly, and will want to try and bottle this contient up, then we can fill in the middle.
Check out the Diplo front... Thanks Bede, now we're up about 5 techs on most of the other civs... and you left them ALL BROKE!?! What am I supposed to do? Want to set up some embassies with America and Egypt but not sure if we'll need it. Also, I think we've prevented them from meeting each other by building the block as quickly as we did, so tech trading is ours.
Here's my goals this turnset. Get our capitol set up as a 4 turn factory, put at least 1 warrior in each city, and getting started on building Archers.
One thing... I was talking to Ision and he said the key to making it objective is speed... ie- the babs are the best at culture because they'll achieve a culture victory before anyone else, and so on. If we can, I want to make each turn set as clean as possible, with as little waiting or delaying in game progess as we can do. This doesn't mean playing 3 sets in a day, just making sure we're efficent with our turns.
Looks like a lot, but Bede left me nothing to do... not one citizen to MM. Was just filling up space there... so I hit enter, and this is what happens...
IBT
Egyptian warrior moves.
Bergen warrior > warrior
Celt start building The Pyramids.
I'm greeted with this Message
That one's worthless to us, lets see what everyone else cascades too.
Turn 1(1375BC)
3 Workers near Reykjavik move 1ne to mine the BG next turn.
Send warrior that just build in Bergen to Copenhagen. Copen' will grow next turn, and need the extra MP.
exploring warrior finds barb camp. Will take it out next turn.
Explore with our Curraghs... SS Nordwind, hum?
IBT
Notice that an American worker is caught between us and Egypt and figure it'll be hard to keep them from meeting, if they haven't already. I'm going to leave the barb hut alone in hopes that the american warrior will go for it and die before they met Egypt.
Arabs cascade from Oracle to Temple of Art.
Turn 3 (1350BC)
Explore with warriors. Notice the warrior I sent to Copenhagen wasn't really needed, since it would have been 1h/1c/1s... this way it's 1h/2c.
Trondheim grows to size 4. It's only going to give us +4 food. Being as we're in despotism, and irigating grassland is useless, then I can't see us getting a settler quicker then 5 turns, and to do that we have to MM it all the time. Our best bet is to make it a 6 turn warrior / settler factory. MM it to stop growth for 1 turn, and building a warrior to get our shields/food back on track for this.
Move warrior on Trondheim to Bergen just because we have one being build in Trondheim next turn, and we don't need it for MP... also Bergen is 2 turns away, so might as well do it now.
SS Ostwind explores.
SS Nordwind explores.
Seeing as we now have at least 1 MP in each city that's already built, I change Bergen from a 2 turn warrior factory to a 4 turn archer factory.
IBT
Lincoln tells our exploring warrior to leave. We aggree.
Trondheim warrior > settler.
Copenhagen archer > archer
Turn 4 (1325BC)
Send Archer from Copenhagen to Reykjavik. Figure that we'll be taking the fight to America first so should try and stack that way.
Don't think America will make it to Barb camp before Egypt does so take it out to get the 25 gold.
Move warrior in American lands 1 north, and end up with a birdseye view of Washington.
Still no trades.
IBT
We get an addition to our Palace! Our first one too. I lay down some Sod.
Turn 5 (1300BC)
worker starts mine 2se of Trondheim.
workers finish mine near Reykjavik and build road.
Was able to herd the Americans in... should prevent them from meeting Egypt for a while.
Found Birka on the coast 1sw of the Ivory. Crappy land... plains with not ariver in sight... but we have Ivory close by now.
Set build orders to warrior.
Move archer from Reykjavik to Oslo so it won't have to cross the river when we go to war.
Arabia has 73 gold, and are gaining techs quickly. I'm going to give them another 2-3 turns and sell them Philo. Want around 100 gold for it.
IBT
Get the Boot from America.
Bergen archer > archer
Reykjavik worker > worker
Nordwind runs into a barb galley. Fortify.
Turn 6 (1275BC)
MM Trondheim to get growth next turn and pull in another 3 shields. This should allow us to build and grow in 5 turns, but we may have to go 6.
IBT
We lost our Nordwind to the galley. Galley was redlined, and just didn't want ot die! We still have ostwind exploring the south.
Turn 7(1250BC)
Change Birka from warrior to Galley in 13.
Nope, Trondheim is a true 6 turn factory... not going to get any better no matter how we MM it.
I think *AMERICA* built a city on the island to the west of us. These blue borders just appeared!
Everything went pretty smoothly. We can get a settler in 5 turns in Trondheim, but it's messy and we're going to have to restart it at pop 3 about every 4 settlers I'm guessing... that or slow down settler production for a few turns like I had to do at the start here. We just have to keep an eye on it. I don't know of taking the wines over cows was better for a early food production stand point, but I think the war we can wage on America in the next 10 turns will help fix that... we can go to war quicker then 10 turns I'd imagine, but I want to allow them to get a few more cities up to pop 2... but it's going to be tight of allowing them to grow and having them hook up their iron for swordsman. Taking their lands will give us 2 more luxiries as well as Iron though. We have no choice in the matter, they're going to have to go first.
Current Roster:
Oblivion
Bede
Alerum
SK<== Up
JB<== On Deck
SmellinCoffee<== autoskip until he tells us differently.
Here's the
save.