Race Wars 1: Nordic Sagas

That's why we should start a prebuild... 75 gold isn't to bad, but the whole point of the SG was to use Civ traits, including the UU... it may be expensive, but it has to be done.
 
<lurker off> I thought AC's and Crusaders didn't require unit support. Free units without support... not too shabby. :D <lurker on>
 
I thought the same thing... I believe it was the DGiT game when I finished clearing off our contient that I discovered it was different.
 
I did a little searching and an AC is free from the SoZ. It is not free of maintenance costs and it does count just like any other unit.
 
SC hasn't posted an I got it, and I even gave him a bit more time. We're going to have to skip him again I'm afraid.

Current Roster:
Oblivion <== Up
Bede <== On Deck
Alerum <== Getting Ready
SK
JB
SmellinCoffee

SC, I'm to consider you on autoskip until you're able to come back full time. Just let me know whats up.
 
Hey, are you guys still around? Seems that Oblivion, SC, and SK are MIA in not only this game, but all their games. If Oblivion isn't around, are you willing to take up the reigns again Bede, or would you prefer to wait a bit?
 
Got it.

Post plan tonight, play tomorrow.
 
CHecking in again, sorry guys, Ill take the game after bede if that is agreeable?

SolarKnight
 
Take SGOTM SK... I'll get this one after Bede, and you're after me in the natural turn order... It's a 24/72 in both games, so you'll thank me for it later.:p
 
Played today...

Results in next post.
 
0-1650BC
Send settler with warrior escort east to river.
Swap citizen assignments around so Bergen gets 5spt net and Trondheim goes on high carb diet. Set build at Trondheim to settler. Raise lux tax to 10% to avoid riot at Trondheim.

Sail west galley north then will cross strait and head south again along visible coastline.

Abe has been busy popping huts for gold as he has 50g in his treasury. Relieve him of it for Mysticism

1-1625
Settler trekking and galleys sailing. Curragh in east renamed SS Ostwind. Warriors exploring; warrior south of Abes's badlands spots a village and an iron mountain.

Swap citizen assignments at Trondheim and Copenhagen to boost population growth at Copenhagen but not change growth curve at Trondheim.

As we know the Celts exclusively the brokering opportunities are going to be from the Celts first, then to Egypt and America. At the moment the Celts don't have anything to broker across as both they and Egypt know how to put rims on spokes and America is broke.

RW1_001.jpg


RW1_002.jpg


Cleopatra pays a courtesy call...wanting Iron Working for Wheels. Table it for now. She may pick it up from Abe...though. I really don't want Cleopatra to have swords to go with her chariots so offer her Writing instead and get 6g in the deal which is still a bad deal, but probably the best we will do as our alternative is a third rank tech for a first rank if we do Wheels for Philosophy from Brennus

We learn Philosophy and learn Map Making as well. Set research to Mathematics @10% assuming that Cleopatra will research Polytheism for us. We hold monoplies on Philosophy and Map Making which will probably get us Polythesm or Horseback Riding, though I don't see any horses, yet.

2-1600
Studying the map reveals horses on the peninsula west of Trondheim.

3-1575
Warrior garrisons Trondheim as it grows so no increase in lux tax.

4-1550
Settler and warrior from Trondheim head east.

Meet the Arabs in the far northwest. Abu is poor.

RW1_003.jpg


And the Aztecs right next to the Arabs. He is much richer so sell him Mysticism for 60g as he would get it from the Arabs anyway.

RW1_004.jpg


As we now have lots of cash turn up the heat in the shaman's tent to spend 48g to get Mathematics in 16.

5-1525
Build Reykjavik on coast.

The Celts start the Oracle.

6-1500
Exploring and trekking

7-1475
Found Oslo in the gap facing America

8-1450
Settler starts trek from Trondheim to Ivory Coast

Celts start Pyramids after finishing the Oracle in 3 turns!!! He pulled an SGL with Horseback Riding.

9-1425

Exploring and trekking.

10-1400
Cleopatra beat us to Mathematics, and she offers Mathematics and 90g for Philosophy. Our monopoly on Philosophy is worth ~150g, Her monopoly on Math is worth ~200. We have invested ~30g so far in Math so we gain ~110g in the deal.

Check in with everybody else first

Now it gets really interesting. Abu has Polytheism and won't trade it for anything we currently have though he might be tempted by Horseback Riding which Brennus has. Aztecs have 25g which I am sure they will trade for Writing. Brennus will offer Horseback Riding (worth ~120G) plus 80g for Map Making or even better, Math. Map Making is worth too much but we can pick up another 80g plus a technology for our investments in Philosophy and Math. If Abu bites on HBR for Polytheism in addition to already devalued Iron Working and Writing plus throw in some cash we will get a tech worth ~300g at monopoly for nothing.

So I am going to proceed with the horse trading despite the violation of protocol, but the opportunity to pick up techs and cash to this extent is just too tempting.

Start by doing the deal for Math with Cleo, then sell Alphabet to Abu for 10g. Then go back to Brennus for HBR and his 80g for Math. Then sell Montezuma Writing for 25g as he will get it from Abu when I trade Writing to Abu. And buy Polytheism from Abu for Writing, HBR and Mathematics.

Net postion after all the horse trading:
Cleo: 0g and we are up Map Making, HBR and Poly
Brennus: 0g and we are up Philo, Mapmaking and Poly
Monte: 0g and we are Math, Philosophy, Maps, HBR, and Poly
Abu: 0g and we are up Iron, Philosophy and Math
Abe: 0g and we are up Writing, Math. HBR and Poly

We pick up three required techs and everybody's gold.

After Action Report:
Treasury 353g
Science: Currency at 100% net cost 78g (26 turns at -3)
Military: 8 warriors, two on duty in Trondheim, one each in Reykjavik and Oslo, others scouting or exploring.
Labor force: 4 workers. 2 a-building in Oslo and Reykjavik. Join the two now building to the worker mining at Copenhagen then head them north from the easternmost wines to irrigate the plains on the eastern edge of the forest towards the new town.
Settlers: 1 trekking north to Ivory Coast and 1 due in Trondheim in 10.

Settler heading north should settle for maximum coast, then next settler should head north to pull our borders towards the Ivory. We don't need to bring it on line yet as nobody has any yet.

Tronheim produced two settlers in ten turns at pop 4-6. If it grows to base 5 and oscillates from 5-7 I think it can do settlers in 4. Just don't let it grow past 7 for more than the IT. Micromanagement math is not my best so I'd appreciate it if somebody would verify that for me.

RW1_005jpg.jpg



RW1_006.jpg


RW1_007.jpg
 
Bede I have a question...

bede said:
10-1400
Cleopatra beat us to Mathematics, and she offers Mathematics and 90g for Philosophy. Our monopoly on Philosophy is worth ~150g, Her monopoly on Math is worth ~200. We have invested ~30g so far in Math so we gain ~110g in the deal.

How do you know how much a techs value in gold is again? And don't worry about the Tech trade at the end... I would probably have been able to follow it, but don't know if I would have gotten as good as deals as you did... no matter, I'm not mad about the trades, since it all turned out good.;)

I'll take a look at the factory and see if we can squeze the other turn out with growth... I think this spot should be able to be a 4-turn factory.

Anyway, this is my got it. I should be able to play tommorow evening. Any discussion before I take the save? It seems pretty straight-foward what needs to be done.
 
Thanks Bede! Also has a combat calc built in.... a VERY usefull utility I must say! I just have to remember to use it *BEFORE* I make the trade.:p
 
FYI, I'll be on vacation from 6/12 to 6/19. If I get a save by Thursday I'll turn it around by Friday evening. If not, skip me.
 
@alerum,
Forgot to attach the file again!!!

So here it is.
 
I don't remember you not posting saves in your other SGs... is it all the wine our capitol has that's making you forgetful?:p I'm picking it up now. Should have a post ready by this evening. Since no comments were given, I'll just play as seems best. With all those new techs, I wonder what I can build now.;)
 
Guys just noticed something. We're on turn 64... somehow we gained 4 turns in the rotation. Would the team prefer I play 6 or 16 to rebalance us on the turn numbers?
 
Turn 0 (1400BC)
We're researching Currency at -3gpt taking 24 turns. Will take 29 turns of research to break even, so keep it where it is. Full Science until we can't afford it I guess.
Looks like we founded Oslo just in time to prevent the Americans from entering our soon to be conquoured lands. Egypt is heading south quickly, and will want to try and bottle this contient up, then we can fill in the middle.
Check out the Diplo front... Thanks Bede, now we're up about 5 techs on most of the other civs... and you left them ALL BROKE!?! What am I supposed to do? Want to set up some embassies with America and Egypt but not sure if we'll need it. Also, I think we've prevented them from meeting each other by building the block as quickly as we did, so tech trading is ours.

Here's my goals this turnset. Get our capitol set up as a 4 turn factory, put at least 1 warrior in each city, and getting started on building Archers.

One thing... I was talking to Ision and he said the key to making it objective is speed... ie- the babs are the best at culture because they'll achieve a culture victory before anyone else, and so on. If we can, I want to make each turn set as clean as possible, with as little waiting or delaying in game progess as we can do. This doesn't mean playing 3 sets in a day, just making sure we're efficent with our turns.

Looks like a lot, but Bede left me nothing to do... not one citizen to MM. Was just filling up space there... so I hit enter, and this is what happens...

IBT
Egyptian warrior moves.
Bergen warrior > warrior
Celt start building The Pyramids.

I'm greeted with this Message

RW1_Oracle.JPG

That one's worthless to us, lets see what everyone else cascades too.


Turn 1(1375BC)
3 Workers near Reykjavik move 1ne to mine the BG next turn.
Send warrior that just build in Bergen to Copenhagen. Copen' will grow next turn, and need the extra MP.
exploring warrior finds barb camp. Will take it out next turn.
Explore with our Curraghs... SS Nordwind, hum?;)

IBT
Notice that an American worker is caught between us and Egypt and figure it'll be hard to keep them from meeting, if they haven't already. I'm going to leave the barb hut alone in hopes that the american warrior will go for it and die before they met Egypt.

Arabs cascade from Oracle to Temple of Art.

Turn 3 (1350BC)
Explore with warriors. Notice the warrior I sent to Copenhagen wasn't really needed, since it would have been 1h/1c/1s... this way it's 1h/2c.
Trondheim grows to size 4. It's only going to give us +4 food. Being as we're in despotism, and irigating grassland is useless, then I can't see us getting a settler quicker then 5 turns, and to do that we have to MM it all the time. Our best bet is to make it a 6 turn warrior / settler factory. MM it to stop growth for 1 turn, and building a warrior to get our shields/food back on track for this.
Move warrior on Trondheim to Bergen just because we have one being build in Trondheim next turn, and we don't need it for MP... also Bergen is 2 turns away, so might as well do it now.
SS Ostwind explores.
SS Nordwind explores.
Seeing as we now have at least 1 MP in each city that's already built, I change Bergen from a 2 turn warrior factory to a 4 turn archer factory.

IBT
Lincoln tells our exploring warrior to leave. We aggree.
Trondheim warrior > settler.
Copenhagen archer > archer

Turn 4 (1325BC)
Send Archer from Copenhagen to Reykjavik. Figure that we'll be taking the fight to America first so should try and stack that way.
Don't think America will make it to Barb camp before Egypt does so take it out to get the 25 gold.
Move warrior in American lands 1 north, and end up with a birdseye view of Washington.
Still no trades.

IBT
We get an addition to our Palace! Our first one too. I lay down some Sod.

Turn 5 (1300BC)
worker starts mine 2se of Trondheim.
workers finish mine near Reykjavik and build road.
Was able to herd the Americans in... should prevent them from meeting Egypt for a while.
Found Birka on the coast 1sw of the Ivory. Crappy land... plains with not ariver in sight... but we have Ivory close by now.
Set build orders to warrior.
Move archer from Reykjavik to Oslo so it won't have to cross the river when we go to war.
Arabia has 73 gold, and are gaining techs quickly. I'm going to give them another 2-3 turns and sell them Philo. Want around 100 gold for it.

IBT
Get the Boot from America.
Bergen archer > archer
Reykjavik worker > worker
Nordwind runs into a barb galley. Fortify.

Turn 6 (1275BC)
MM Trondheim to get growth next turn and pull in another 3 shields. This should allow us to build and grow in 5 turns, but we may have to go 6.

IBT
We lost our Nordwind to the galley. Galley was redlined, and just didn't want ot die! We still have ostwind exploring the south.

Turn 7(1250BC)
Change Birka from warrior to Galley in 13.
Nope, Trondheim is a true 6 turn factory... not going to get any better no matter how we MM it.
I think *AMERICA* built a city on the island to the west of us. These blue borders just appeared!

Everything went pretty smoothly. We can get a settler in 5 turns in Trondheim, but it's messy and we're going to have to restart it at pop 3 about every 4 settlers I'm guessing... that or slow down settler production for a few turns like I had to do at the start here. We just have to keep an eye on it. I don't know of taking the wines over cows was better for a early food production stand point, but I think the war we can wage on America in the next 10 turns will help fix that... we can go to war quicker then 10 turns I'd imagine, but I want to allow them to get a few more cities up to pop 2... but it's going to be tight of allowing them to grow and having them hook up their iron for swordsman. Taking their lands will give us 2 more luxiries as well as Iron though. We have no choice in the matter, they're going to have to go first.

Current Roster:
Oblivion
Bede
Alerum
SK<== Up
JB<== On Deck
SmellinCoffee<== autoskip until he tells us differently.

Here's the save.
 
Nice.

America and Egypt already met. America has had at least one scout running around since the beginning, and at the very start of my first set an Egyptian warrior was heading east and an American scout heading north.

Also, the land to our west is another finger of the home lands which wraps to the west and south at Egypt.

Also, is there a harbor at Trondheim yet? That might give the extra +1 food you're lookng for.

We lack iron and horses as America has claimed them both-the iron west and the horses west. Makes the SoZ look a little more attractive, I think.
 
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