alerum68
Priest of Hiroshima
I've been having this idea in my head to start a series of SGs that would allow us to compare which Civ is the best in the game. This is very hard to do because of starting locations and civ traits.... ie -China may have a great start on Pangea, but I wouldn't play them on archipeligo if my life depended on it. So, to help fix this I'm going to try and insure the best starting location I can for each civs traits. I have created 4 different start locations, screenshots to follow in next post.
My first Civ of choice is The Vikings. They are Militaristic and seafearing. They build the Berserks instead of Longbowmen, which means great timed GA, and a strong unit for early conquest if that's how we wish to play this. Because of this, I feel we should exploit their seafaring ability and want to have the a curragh out exploring before we build warriors.
Here are the Specs of the world I created
Version: C3C
Difficulty: Monarch
World Seed: viks
Size: Standard
Barbs: Roaming
Land/water: archipelago / 60 % water. Normal, Temperate, 4 billion years.
Rivals: Random
All Victory conditions are on, Respawn off. Rest defult.
Aggression: Normal
Roster:
Bede
Alerum <== Up
JB <== Getting Ready
SmellinCoffee
Sir Bugsy
--==Rosters Full==--
24/72 turn around, with no rule set in mind. Common exploits are forbidden, (Such as RoP Rape) but I'm willing to be more felxible with most things. You make a chain of 10 galleys then you deserve to use 'em to ferry troops across the world.
Basically as long as we won't take a rep hit, or there's no one else who can find out about it, then it's all good.
I will be fairly strick about the 24/72 rule. If you need more time, just ask and you can get it. Just don't leave the team hanging.
Here's the save.
My first Civ of choice is The Vikings. They are Militaristic and seafearing. They build the Berserks instead of Longbowmen, which means great timed GA, and a strong unit for early conquest if that's how we wish to play this. Because of this, I feel we should exploit their seafaring ability and want to have the a curragh out exploring before we build warriors.
Here are the Specs of the world I created
Version: C3C
Difficulty: Monarch
World Seed: viks
Size: Standard
Barbs: Roaming
Land/water: archipelago / 60 % water. Normal, Temperate, 4 billion years.
Rivals: Random
All Victory conditions are on, Respawn off. Rest defult.
Aggression: Normal
Roster:
Bede
Alerum <== Up
JB <== Getting Ready
SmellinCoffee
Sir Bugsy
--==Rosters Full==--
24/72 turn around, with no rule set in mind. Common exploits are forbidden, (Such as RoP Rape) but I'm willing to be more felxible with most things. You make a chain of 10 galleys then you deserve to use 'em to ferry troops across the world.

I will be fairly strick about the 24/72 rule. If you need more time, just ask and you can get it. Just don't leave the team hanging.
Here's the save.