Raging Barbarians

mujrim

Chieftain
Joined
Mar 28, 2011
Messages
13
With this option selected in the advanced set up, does it increase the rate at which encampments spawn, the rate at which units spawn from encampments, or both?
 
iirc, the blurb says it affects the rate of spawn of barbarian units.

However, from experience, you do seem to get more camps... whether this is actually true, or just seems to be so, because the camps themselves take longer for the AI or player to kill because of the extra barbarian units in the area, I'm not sure.
 
I usually play with raging barbs on.

1) It spawns more barb units. In my experience, the number of camps doesn't increase. However, camps, particularly for the AI are harder to kill (more barbs running around), so you tend to see more at one time for a while. After everyone expands, the number of camps declines rapidly.

2) It hinders the AI by limiting its expansion ability. The more barbs, the harder it is for the AI to expand. This will vary greatly depending on the AI and who they get (aggressive AIs tend to kill the barbs and still expand), but you can see AI civs literally pinned by barb waves hitting thier cities.

3) If you don't keep the number of barbs under control, you can be in for a rude shock when you move into an area - especially an isolated one that's had a camp for a long time. After archers start appearing, it gets even worse. You can have six or 8 barbs and if half of them are Archers, one or two units can quickly get mauled.
 
I"ve had an game where I was put under siege by barbs..

Two cities along a mountain range with me controlling the mountain pass between two cities, I sent out an army of warriors and spearmen to meet with uh 20 barb untis was only way to actually attack the camp they were protecting. XD And a settler was accompany the army.

Raging Barbs on some maps can get quite fierce.

The said camp was keepign four city states under siege. North of me! I think two other encampments was supporting the encampment I attacked with an army.
 
I recently play with Raging Barbarians on.

This option may become beneficial for German/Ottoman civs due to their abilities. Choosing Honor policy and killing hordes of barbarians will provide us with extra culture, which is useful on early part of the game.
 
I've read it's just the barb unit spawn rate that's increased.

Raging barbs is always my option of choice, along with quick combat. Fortunately they're right next to each other in the options list, so if I get a really crappy starting location and choose to re-roll, it's quick to set back up. Why don't the devs get the game to remember the previous settings, or add a map re-gen option before settling your first city..?

Anyway, yeah. In my experience ranging barbs are good to have on to help train early units and to keep AI expansion in check a little.
 
I'm currently playing a huge marathan deity map with raging barbs.

I'm playing Siam, but I almost want to play the civ that gets triple barb camp bonus. 225 for every bard camp would be amazing.
 
I'm currently playing a huge marathan deity map with raging barbs.

I'm playing Siam, but I almost want to play the civ that gets triple barb camp bonus. 225 for every bard camp would be amazing.

Triple 225???
 
In marathon, the base payout for a barb camp is 75 gold. Song gets triple that so he gets 225.

Don't get too excited, all the cost go up signifigantly in Marathon from building cost, unit cost, etc.. so it scales somewhat.

And, the number of camp kills depends a lot on the level your playing. Higher level, the computer will kill the barb camps - its just harder if it's on raging. At lower levels, you can rack up a lot of gold from "camp hunting".
 
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