Raging barbs is out of control!!!

Xanikk999 said:
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Gotta say, that is a bit fubar'ed. If that was me, though, I'd have ditched that city and pulled back all them bloodpets to the nearest other city. With a bit of luck the barbs would keep it and leave some of their number behind. Also, your other city has popped it's borders, so there's every chance you'd survive even against Orthus.
 
I'm not sure what your problem is. I see you have OO already... where in hell are The Drown? Against 'stacks' like that, use better units. Watch them flee in dismay.
 
Endovior said:
I'm not sure what your problem is. I see you have OO already... where in hell are The Drown? Against 'stacks' like that, use better units. Watch them flee in dismay.

I just recently founded it.

And i had other priorities at the time. Right now i cannot build drown so they would get there in time.
 
Unit upgrades are key- i normally play raging barbs (but only on prince or monarch level), and i tend to have two warriors defending each city (at least), and at least one 'champion' unit per city- ie, i use them to go out and attack barbs, and exclusivly those units when possible. They get upgraded REALLY fast, and barbs are pretty worthless against them- until they start popping out lizardmen, but hopefully by then you have something better than warriors.

oh yeah, i always give those champions mobility as well- with roads, they can cover your empire fast.
 
ogredpowell said:
Unit upgrades are key- i normally play raging barbs (but only on prince or monarch level), and i tend to have two warriors defending each city (at least), and at least one 'champion' unit per city- ie, i use them to go out and attack barbs, and exclusivly those units when possible. They get upgraded REALLY fast, and barbs are pretty worthless against them- until they start popping out lizardmen, but hopefully by then you have something better than warriors.

oh yeah, i always give those champions mobility as well- with roads, they can cover your empire fast.

Well only my capital and one other city on the other side had OO in it so that wouldnt work.

And this was sort of a suprise. AND i didnt have the money to upgrade i dont think.
 
Yup, looks like you're over expanded for your military. You ought to at least have hunting by year 100. If you're going to play raging barbs, you have to focus a bit more on your military. I'll admit that the spawns were pretty unlucky there, but you've had plenty of time to build an army.
 
ogredpowell said:
Unit upgrades are key- i normally play raging barbs (but only on prince or monarch level), and i tend to have two warriors defending each city (at least), and at least one 'champion' unit per city- ie, i use them to go out and attack barbs, and exclusivly those units when possible.
Personally, I find it much better to spread out the XP as much as possible. All it takes is one unlucky battle to severely injure your 'champion'. When this happens, the newbs aren't going to do any good because they've been kept green.

Another reason I like to spread the XP is so that I can have specialist forces. One warrior will typically go straight for Orc Slaying if the barbs are swarming. Another, straight Combat to help against Skeletons. And maybe one will get Woodsman I, to attack into forest tiles adjacent to the city.

- Niilo
 
I am a Civ player in your mold. Expand ... keep up the pressure ... get to the next city site before the AI does ... it's faster and easier and cheaper to found that new city that to take it later by war ... expaaaaaaand!

FfH broke me of that habit. I just started playing without reading all the new rules, so of course my original empires sputtered. But that taught me how it was possible to play the "back game", to borrow a term from backgammon. I basicaly mean, it is possible to let the AI civs get larger than you and advanced in tech and then make the big comeback move in the end. So don't backburner everything just to produce Settlers fast.

Here's the mini outline to Barb suppression (due for revision after a few 0.16 game have been played.)

1) Look at your starting map and find the tiles you want to build your first 4-6 cities. THEN pick a centralish city site for your capitol. (Rule of thumb ... every map is different and tis isn the mini outline.)

2) Build a couple-few Warriors while R&Ding up to Education.

3) Consider nearby hilltops/sentry towers. If you can post a Warrior in those tiles you will extend your sighting range. This does two things. It reduces the number of barb units which spawn in your region. It gives you more warning when such units do spawn.

4) Many times it is good to go for Mysticism next. This is because a) Mysticism is needed for a religion, and b) God King increases hammer production. Settler builds are often fast under GK because of this. Food helps build settlers, but Food is not multiplied by GK. God King is not always that helpful, it all depends upon what your capitol cit produces.

5) Or go for Exploration next, as the +Movement promotion is critical. If you give +Move to all your Warriors, you will need half as many Warriors or even less in order to defend your realm. I mount an active defense. Barbs are engaged and destroyed before they reach a city. Then the wounded unit moves back into a city to heal. The unit sitting in town is probably just recovering from its last battle. A few units rotating into the 'front lines' like that can hold off quite a few Ragers.

At this point it is a matter of shooting out cities and pushing back the fog of war. A centralized capitol will help. It helps if you can speed up settler builds by GK. A handful of Move 2, Combat 2-3 (or Orcslaying) Warriors seals the deal.

[DISCLAIMER: Runis and Dirges and Barrows, Holy Crap! All the above advice has to be confirmed / altered in 0.16.

I've played only one 0.16a start so far, and I got a ice secure starting location. Plus I was playing the champ of early Orc skull cracking, the Elohim. I was able to rush to cottages, but perhaps that just won't be possible in every game. I hope it will not be possible in every game. The vaue of rushing Exploration might go up in 0.16 ... and these are all signs that 0.16 is Working As Intended. :D]
 
ive been liking farms on my marathon games lately, they can help you get the workers and settler out quickly, and city growth takes time on marathon, but much less with some nice farms

edit:agriculture>festivals is a fairly decent strategy now, makes the whole religion rush not the end all strategy :)
 
Heh. By the time I get the Order, I have enough civics set that I'm getting +5 :) from having religion alone. A temple adds another :), and if I can hook up incense, that's another :). Researching to Festivals for just one :) is foolish, when I get go to Sanitation and get three. That's a happicap of 14-16 with nothing but Orders from Heaven and Sanitation (Edit: and Priesthood, but that's on the way to Righteousness anyway, isn't it? If not, confessors are still nice to have). After that, I'm free to tech up to Righteousness, build Valin, Sphener, and Chalid, and go on a rampage against AI archers.

Anyway, I like three warriors per city. I really don't use movement promos, because you save many more moves by taking march and not having to stop to heal than you do by being able to take moves two at a time. With one warrior in a city and two ranging just outside it to protect improvements, I'm pretty well indestructable as far as the barbs are concerned.
 
Sureshot said:
on marathon getting to festivals means early expansion which is very useful... order is a long long way off heh.. festivals is good for quick early expansion in marathon games

Well, nothing about that happicap is exclusive to the Order, you know. I just like them because of awesome heroes and the ability to have 0% upkeep in all your cities. You could get that same happicap quite a bit earlier with Runes or Overlords, and you could easily get it to 20+ with Leaves and Guardian of Nature.

I'll concede the point about marathon games, though. I really have to play through one of those some time. I've heard that the raging barbs can actually be a challenge!
 
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