raging horde barbarians on deity help?

Taxi Driver

Chieftain
Joined
Feb 25, 2003
Messages
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Hey, I am dealing with the Raging barbarians on Deity and I'm wondering if anyone has some tips. I am on a fairly large continent/island on a Huge map and have extinguished the other two civs on it, and probably dispersed about 20 encampments.

The problem is, they keep respawning in places I've already explored, apparently at random. The "respawned" ones are tougher to find because it's tough to tell what areas you've revisited (since there's no more fog of war once you've explored a tile).

The "massive uprising" is taking place at 950 BC in this game. Each remaining encampment spawns 30 horsemen. I'm not able to get to all of them in time to stop the uprising. What can I do?

Questions:

Do the encampments stop respawning once the uprising has occurred? Will they ever?

How many times will each encampment spawn a group of horsemen? Does the group size increase?

Any other tips?

Thanks!
Taxi
:egypt:
 
Camps continue to respawn until you eliminate all fog of war. And each camp produces one horsemen every few turns.

The uprisings occur when the second civ enters a new age, so you can have up to 3 uprisings in a game if you keep razing everything.

One trick is to buy a map from an AI civ, since they always know where the camps are.
 
Actually, barb camp appearance has nothing to do with fog of war.

A barb camp can appear anywhere that is not in the line of sight of any civs units, and not within cultural borders (but I think u knew that taxi).

In ptw the barbs tend to disperse more;if you send some units out to engage hordes you can encourage this behaviour so when they make it to your territory the stacks may be smaller=more manageable.

IMO the raging stacks in vanilla could be more devastating, especially if you have a decent treasury you wish to protect,but they rarely did much pillaging, so I guess it balances.
 
Some people are mixing up what fog of war is. Fog of war is the area you've already explored but have no units there to see what is happening. The blackness is not fog of war, it's just undiscovered territory. The barbarians will appear anywhere in which all civs have fog of war or undiscovered territory. ie not within sight of a unit or within cultural boundaries of any civ.
 
Thanks everyone!

... but do the camps ever stop respawning?

Basically I'm just trying to deal with that one turn where 30 horsemen spawn at all the camps.

Will each camp have just one spawn of 30 horsemen each time a civ in 2nd place enters a new age? I.E. do they just resume normal barbarian spawning activity until another uprising?

thanks again!
 
Yes; only 1 'event' of 30 horseman appearing at each barb camp
will occur per uprising,after which the camp resumes normal function.

Sorry 'bout the 'fog of war' confusion; I did think it meant 'undiscovered map areas'

(thanx for clarification Shillen,apologies DaveMcW ):o
 
Just build lots of warriors. Two warriors behind city walls will protect you towns sufficiently. Put warriors on mountains to push back the fog of war. No new camps will arise within line of sight. And use two warriors to guard you settlers to guide them through barbarian territory.

When founding new cities I usually the following path:
1. found city
2. build as many warriors as possible until you get to size 2
3. rush build walls
4. build warrior + settler (depends on growth and number of shields) or first a worker
 
Thanks everyone! The info is a lot of help. I've got plenty of spearmen and walls in all my cities and at least a dozen posted in mountains nearby. Mainly what I'm concerned about is losing my "scouting" units which are in the field. It can be tough to get to a mountain in time when the bastards just appear like that!

It sounds like the only way to be rid of them altogether is to have so many cities and units in the field that every square near you is visible all the time. (This is probably a good idea anyway because I've been at war with every Civ i've contacted since about 3400 BC.)

Kinda stupid that the AI always knows where they are.. but hey, if the AI cheats that way, then so will I.

Anyway, most of the camps are gone so one round of 30 horses from each shouldn't be TOO bad.

BTW.. anyone know why this site causes my connection to freeze repeatedly (every time I load a page it stops working and won't load any site at all, forcing me to reconnect the DSL)... unless I use Netscape 7.0? (I can't stand 7.0 because the return key doesn't seem to work when you type an address.. instead I have to click Search then do a search for the URL i want to go to! talk about a headache...)
 
btw.. I usually attempt to build at least one settler ASAP with each of my cities.. this usually requires building a single warrior first to give the population time to grow. I usually send this first warrior out in the field to intercept incoming baddies, taking the chance of leaving the city empty until later. High luxuries keep the people happy despite lack of martial law.
 
I try to build 2 settlers in each city so that my civ can grow expodially. By the way were do you get outposts i've never seen them in my game.
 
Since you do not have a bonus against barbs on Deity, the best method of sending out settlers is to send an archer out before the settler to clear a path for him. More often than not (at least that's how it seems), your attacking warrior will be defeated by a barbarian warrior, so the extra attack point of the archer will ensure the victory. It cannot hurt to also send a warrior guard on top of the settler, but you shouldn't count on just a warrior to protect it, and we all know how much it sucks to lose a settler to the barbarians.
 
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