(no relation to the L. Ron Hubbard series of the same name)
The thread formally known as Another Earth Scenario: Does anyone care?
All the great civilizations for which room can be found, with minimal rule modification. Based upon Teturkhan's Earth (256 X256), with the island/continent/civ of Atlantis added. Also includes the Inca, the Polynesians, Ethiopia, and Poland. 25 Civilizations, in all. This mod is for use with the Play The World expansion pack, only.
****
This thread is for discussion on this mod as a beta. The goal of the testing phase is to correct anything broken or lame. This project is in function freeze, and nothing new will be added until it clears beta. Game play issues (ie. "this UU is too powerful", "this civ is has no resources") are fair game. Please post any comments on this beta to this thread, so we can get everyone cogitating on them.
If you are interesting in testing this mod, please email or pm me, and I will give you the download address. Right now, I'm hosting this pig (124 MB) on my home server, and I want to monitor the impact. I'd like for there to be some crazy downloading going on, for ego's sake, but also want to make sure that I don't dim the neighborhood street lights.
****
Atlantis:
King Atlas:
The basic goal of this mod is to give the player more of what they bought the game for.
The basic rules for this mod are ...
Minimal rule changes: Anyone who has played civ before should be able to play this mod without trying to figure out the impact of invisible settlers or 10 HP barbarians. The original rules were put into place after extensive play-testing, and should be changed only after serious consideration.
More Stuff, but let's not get crazy: 400 luxury resources is interesting, but you can only use 8. And what do you trade if everyone has all they can use? Likewise, 31 civs are possible, but would they all have a chance?
Only the good stuff: Since this mod is somewhat minimalist, we can wait until high quality graphical modifications are available. Nothing is quite so jarring as viewing professional-grade graphics up against something decidedly less so.
Have a little fun: You'll have to play it to understand, but trust me: this mod doesn't take itself too seriously.
Changes in this mod include:
Civs:
Added:
Atlantis (Scientific/Expansionist)
Leader: Atlas
UU: Kraken 2/2/4 Invisible (replaces Frigate)
Poland (Scientific/Religious)
Leader: Kazimierz
UU: Husaria 5/3/2 (replaces Knight)
Incas (Industrious/Religious)
Leader: Atahuallpa
UU: Eagle Warrior 1/1/1 Invisible/No Support (Replaces Warrior)
Ethiopia (Religious/Commercial)
Leader: Zawaditu
UU: Javelineer 3/2/1 No Resource (Replaces Swordsman)
Polynesia (Expansionist/Commercial)
Leader: Liluokalani
UU: Outrigger 1/1/4 Doesn't Sink (Replaces Galley)
Removed: France, America, The Ottomans, and The Celts were removed due either
to a) issues concerning geographical crowding, or b) problems with scenario fit.
Changed: Meso-American Civs get the canoe instead of the galley, to keep them isolated longer.
Units:
Added:
Grenadier - A colonial era defensive unit, between musketman and rifleman.
MKIV - A WWI era tank that upgrades to the basic version.
Trebuchet - An improved upgrade for the catapult, which upgrades to the cannon.
Recon - A powerful modern upgrade for the explorer.
Coracle - An ancient sea unit, to give the island civs a shot.
T-Rex - A barbarian unit, starting units only, to make the jungles interesting (another great Teturkhan idea).
White Dragon - A barbarian unit, starting units only, to make the snowy north interesting.
Kraken - Similar to the Atlantean unit, but barbarian and pre-placed, as above, to make the oceans interesting.
Canoe - A coracle-like transport that replaces the galley for meso-american civs.
Changed:
o All upgrade path units were made available to all civs, whether or not they were replaced for that civ by a UU. This enables civs to upgrade their old units, even if they have betters ones to build from scratch.
Resources:
Added:
Timber - Strategic 0/1/1 (Needed for sailing ships)
Oasis - Bonus 2/0/1
Coffee - Luxury 0/0/2
Tobacco - Luxury 0/0/2
Fruit - Bonus 3/0/0
Sheep - Bonus 1/1/1
Rules:
Cities cannot be built on forest tiles.
Removed Space Race and Diplomatic Victories.
Misc:
Too many minor look & feel issues to list. Try it - you'll like it!
I'd like to thank the academy ....
Contributors:
Teturkhan: the base map, the king icon, and the idea of T-Rexs roaming the jungles.
Scoopy: for the terrain.
Il Mafioso: For Elvis.
Tenaku : For the improved pop-heads.
mizaq : For the wonder splash screens.
Harlan: For resource pedia icons.
MMX: For the cool barb camps.
Colonel Kraken/Winter: For the goody huts.
Piernik: For the Kazimerz and Atlas leader heads.
Veera Anlai: For the Liluokalani leader head.
Sween32: For the Zawditu & Atahualpa leader heads.
Kinboat: For the MKIV, kraken and dragon units.
kal-el: For the recon unit.
Sween32: For the javelineer unit.
JimmyH : For the husaria, eagle warrior, and trebuchet units.
Kilroy: For the trebuchet unit.
Dark Sheer: For the canoe.
Dog: For the coracle.
Marla Singer: The idea for using coracles to give the island nations a leg up.
If I forgot someone, let me know, and I'll add them. After a year of continuous
downloading and idea theft, I don't even know where everything came from, anymore.
Known issues (that will eventually be corrected):
o Civlopedia entries are missing for:
Polynesia
Timber
Tobacco
Coffee
Oasis
Sheep
Fruit
o The Atlantean LH is not era specific.
o The outrigger needs a unique animation.
That's all, for now.
rd
****************************
UPDATE
For info and downloads for the latest update, see the post
Here.
The thread formally known as Another Earth Scenario: Does anyone care?
All the great civilizations for which room can be found, with minimal rule modification. Based upon Teturkhan's Earth (256 X256), with the island/continent/civ of Atlantis added. Also includes the Inca, the Polynesians, Ethiopia, and Poland. 25 Civilizations, in all. This mod is for use with the Play The World expansion pack, only.
****
This thread is for discussion on this mod as a beta. The goal of the testing phase is to correct anything broken or lame. This project is in function freeze, and nothing new will be added until it clears beta. Game play issues (ie. "this UU is too powerful", "this civ is has no resources") are fair game. Please post any comments on this beta to this thread, so we can get everyone cogitating on them.
If you are interesting in testing this mod, please email or pm me, and I will give you the download address. Right now, I'm hosting this pig (124 MB) on my home server, and I want to monitor the impact. I'd like for there to be some crazy downloading going on, for ego's sake, but also want to make sure that I don't dim the neighborhood street lights.
****
Atlantis:

King Atlas:

The basic goal of this mod is to give the player more of what they bought the game for.
The basic rules for this mod are ...
Minimal rule changes: Anyone who has played civ before should be able to play this mod without trying to figure out the impact of invisible settlers or 10 HP barbarians. The original rules were put into place after extensive play-testing, and should be changed only after serious consideration.
More Stuff, but let's not get crazy: 400 luxury resources is interesting, but you can only use 8. And what do you trade if everyone has all they can use? Likewise, 31 civs are possible, but would they all have a chance?
Only the good stuff: Since this mod is somewhat minimalist, we can wait until high quality graphical modifications are available. Nothing is quite so jarring as viewing professional-grade graphics up against something decidedly less so.
Have a little fun: You'll have to play it to understand, but trust me: this mod doesn't take itself too seriously.
Changes in this mod include:
Civs:
Added:
Atlantis (Scientific/Expansionist)
Leader: Atlas
UU: Kraken 2/2/4 Invisible (replaces Frigate)
Poland (Scientific/Religious)
Leader: Kazimierz
UU: Husaria 5/3/2 (replaces Knight)
Incas (Industrious/Religious)
Leader: Atahuallpa
UU: Eagle Warrior 1/1/1 Invisible/No Support (Replaces Warrior)
Ethiopia (Religious/Commercial)
Leader: Zawaditu
UU: Javelineer 3/2/1 No Resource (Replaces Swordsman)
Polynesia (Expansionist/Commercial)
Leader: Liluokalani
UU: Outrigger 1/1/4 Doesn't Sink (Replaces Galley)
Removed: France, America, The Ottomans, and The Celts were removed due either
to a) issues concerning geographical crowding, or b) problems with scenario fit.
Changed: Meso-American Civs get the canoe instead of the galley, to keep them isolated longer.
Units:
Added:
Grenadier - A colonial era defensive unit, between musketman and rifleman.
MKIV - A WWI era tank that upgrades to the basic version.
Trebuchet - An improved upgrade for the catapult, which upgrades to the cannon.
Recon - A powerful modern upgrade for the explorer.
Coracle - An ancient sea unit, to give the island civs a shot.
T-Rex - A barbarian unit, starting units only, to make the jungles interesting (another great Teturkhan idea).
White Dragon - A barbarian unit, starting units only, to make the snowy north interesting.
Kraken - Similar to the Atlantean unit, but barbarian and pre-placed, as above, to make the oceans interesting.
Canoe - A coracle-like transport that replaces the galley for meso-american civs.
Changed:
o All upgrade path units were made available to all civs, whether or not they were replaced for that civ by a UU. This enables civs to upgrade their old units, even if they have betters ones to build from scratch.
Resources:
Added:
Timber - Strategic 0/1/1 (Needed for sailing ships)
Oasis - Bonus 2/0/1
Coffee - Luxury 0/0/2
Tobacco - Luxury 0/0/2
Fruit - Bonus 3/0/0
Sheep - Bonus 1/1/1
Rules:
Cities cannot be built on forest tiles.
Removed Space Race and Diplomatic Victories.
Misc:
Too many minor look & feel issues to list. Try it - you'll like it!
I'd like to thank the academy ....
Contributors:
Teturkhan: the base map, the king icon, and the idea of T-Rexs roaming the jungles.
Scoopy: for the terrain.
Il Mafioso: For Elvis.
Tenaku : For the improved pop-heads.
mizaq : For the wonder splash screens.
Harlan: For resource pedia icons.
MMX: For the cool barb camps.
Colonel Kraken/Winter: For the goody huts.
Piernik: For the Kazimerz and Atlas leader heads.
Veera Anlai: For the Liluokalani leader head.
Sween32: For the Zawditu & Atahualpa leader heads.
Kinboat: For the MKIV, kraken and dragon units.
kal-el: For the recon unit.
Sween32: For the javelineer unit.
JimmyH : For the husaria, eagle warrior, and trebuchet units.
Kilroy: For the trebuchet unit.
Dark Sheer: For the canoe.
Dog: For the coracle.
Marla Singer: The idea for using coracles to give the island nations a leg up.
If I forgot someone, let me know, and I'll add them. After a year of continuous
downloading and idea theft, I don't even know where everything came from, anymore.
Known issues (that will eventually be corrected):
o Civlopedia entries are missing for:
Polynesia
Timber
Tobacco
Coffee
Oasis
Sheep
Fruit
o The Atlantean LH is not era specific.
o The outrigger needs a unique animation.
That's all, for now.
rd
****************************
UPDATE
For info and downloads for the latest update, see the post
Here.