Railroads in Civ 1...

ChiefSparkY

Warlord
Joined
Feb 27, 2004
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130
Location
NYC
Do railroads work differently in Civ 1 than other Civs? Moving through cities that are all connected by railroads, costs movement points? Can't I put a railroad on a city square?
 
No, but you can put a city on a railroad square. Units won't lose movement points when they go through a city built on an already railroaded square.
 
Seems very strange - are there other reasons why moving on railroads would cost movement points? Does the government matter? The units or the terrain underneath? I ask because in my last game, I saw some movement points being spent randomly on the railroads but I didn't investigate (too busy destroying the French!)
 
The terrain underneath the road or railroad only matters if you are moving units there from a square with no roads whasoever. For example, a cavalry can move one square onto a road and then move three more squares on it, provided that the road starts on flat land. If the road starts in difficult terrain, such as hills or a forest, the cavalry will use both it's movement points just to get on it.

As I already pointed out, cities that are not purposely built on a railroad act as only roads and units passing through lose 1/3 of a movement point.

Another reason you may be "randomly" losing MPs is if you issue GO commands to your units. For some reason units with a GO order use railroads as only roads (x3 movement).

Oh, and no, it doesn't matter what kind of government you are running.
 
Another reason you may be "randomly" losing MPs is if you issue GO commands to your units. For some reason units with a GO order use railroads as only roads (x3 movement).

This is the answer. I was playing on a MacBook Air without a number pad, so I was hitting the G key and then clicking with the trackpad to move units - it was working great but was obviously the reason railroads were acting weird. Is this a bug on the Windows version as well, or just the DOS version?
 
'Go' command works just like AI did it. For to avoid endless cycle in AI movements, railroads work just like normal roads. No 'teleportation'. Also, path search not always works optimally on the land. I usually use G only for ships. As I know, in Civ 2 AI uses railroads rightly, but even with optimization of movements railroads are a reason of long waiting for turn in Civ 2.
And about railroads on the city square - build RR on square next to city and don't move your units through a cities. They simply forgot about addition RR in cities after getting this tech. This was fixed in SNES version, but I don't know about CivWin.
 
Railroads in CIV1 costs move points only if you use the "Go to" command.

You know that you can build railroads also on sea square?

Using a Sail, or transport unit, with some Settlers on it. ;-)
Try it.

Remember, built railroad on a future city square FIRT of you found it.
 
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