So, I had company over the weekend, and am going to have to do my taxes soon, so I've been rather out of action for a while, and will probably be busy for another several days, but Warsong and I are still working on the new design doc. I think Matt has thrown his hands up in the air about this crash bug, so I'll try and solve that too, but if we can't get it working, we may just wind up moving to the new design early.
Let's see... So I had a chance to go through Holistic's ideology suggestions last week. I thought the era 1 suggestions were basically redundent with the faction trait & charters, and therein didn't do much. I don't see any reason to have an ideology that is not really expected to spread in some fashion. I'm sort of eh on the Tellism and Symbiotism strains, although Symbiotism gets very close to Lunacy 8). I liked Fatalism and Exodus (Preservationism), and I'm thinking we probably want to add more "negative" ideologies like this. I've also been discussing with Warsong the idea of linking civics with ideologies in that switching to certain civics triggers unhappiness and revolts in proportion to the support it and opposing ideologies have in your colony. Also, Warsong wanted to do a line of civics called "Government Theory" to distinguish between the ideals behind your governmental system and the actual way your govenment appears/interfaces with your populace. I've convinced him, though to move that over to a set of ideologies, with your "state" ideology being the governmental ideal which you your government theoretically represents (note these are all era 3+ concerns).
I've been too busy to really do much with this, but I've been working on a merge of Matt's debugged XML files and my debugged XML files. I've also got a major restructing of the Python files in progress. I'm hoping that between these two our crash bug will at least make itself scarse. If not, we'll have to either rollback our XML to the old version or start in on the new design (roll all new XML files). We'll have to see how that all goes. For the moment, though, I'm pinned by taxes probably for the majority of the week. I'm still checking the forums and trying to keep up on my Warsong mail, so feel free to throw out ideas or what have you here. We have a prelim feature/design list for the new design which I will transliterate when I get a chance.
Let's see... So I had a chance to go through Holistic's ideology suggestions last week. I thought the era 1 suggestions were basically redundent with the faction trait & charters, and therein didn't do much. I don't see any reason to have an ideology that is not really expected to spread in some fashion. I'm sort of eh on the Tellism and Symbiotism strains, although Symbiotism gets very close to Lunacy 8). I liked Fatalism and Exodus (Preservationism), and I'm thinking we probably want to add more "negative" ideologies like this. I've also been discussing with Warsong the idea of linking civics with ideologies in that switching to certain civics triggers unhappiness and revolts in proportion to the support it and opposing ideologies have in your colony. Also, Warsong wanted to do a line of civics called "Government Theory" to distinguish between the ideals behind your governmental system and the actual way your govenment appears/interfaces with your populace. I've convinced him, though to move that over to a set of ideologies, with your "state" ideology being the governmental ideal which you your government theoretically represents (note these are all era 3+ concerns).
I've been too busy to really do much with this, but I've been working on a merge of Matt's debugged XML files and my debugged XML files. I've also got a major restructing of the Python files in progress. I'm hoping that between these two our crash bug will at least make itself scarse. If not, we'll have to either rollback our XML to the old version or start in on the new design (roll all new XML files). We'll have to see how that all goes. For the moment, though, I'm pinned by taxes probably for the majority of the week. I'm still checking the forums and trying to keep up on my Warsong mail, so feel free to throw out ideas or what have you here. We have a prelim feature/design list for the new design which I will transliterate when I get a chance.