Rallying call for all interested: Colonisation of the Moon mod!

Something we were discussing in the FfH thread got me thinking about maybe redoing the UNITCOMBAT classes we have here. Right now we have generic FOOT, HEAVY, TRACKED, ect, but these don't tell the entire story. FOOT could be projectile, beam, or other. I'll have to see how much work it entails with XML, but I might toy with subdividing our current system so we have more specific modifiers for combat.
 
I'm back! :bounce:

Now to start the big trawl. :coffee:
 
JBG said:
I'm back! :bounce:

Now to start the big trawl. :coffee:

Welcome back JBG. As your trawl will reveal, we've missed you sorely.
 
JBG said:
I'm back! :bounce:

Now to start the big trawl. :coffee:

Now hopefully you can figure out the Super Civics that Matt and Belizan have been cooking up. I've been leaving that one for you oh fearless Leader. :p

Hope your grandma is well.
 
Do we have an action plan for what we're trying to accomplish next?

I know that things need to be tweaked and balanced, but honestly sometimes you need to work on something new to make modding exciting. I've been thinking about the religion system and how big of a feature it is and we aren't utilizing it! I'd love to work on that if anyone has any ideas....

I was thinking that we wouldn't include religions until after Isolation. Once people get cut-off from Earth I would think their beliefs, thoughts, and ideals would be seriously changed. That's where we need to focus on 5 relgions or idealogies.
 
woodelf said:
Now hopefully you can figure out the Super Civics that Matt and Belizan have been cooking up. I've been leaving that one for you oh fearless Leader. :p

Hope your grandma is well.

Matt gets none of the blaim for that, unless you are referring to the "duplicate" buidling XML. That's all his work.
 
woodelf said:
Do we have an action plan for what we're trying to accomplish next?

I know that things need to be tweaked and balanced, but honestly sometimes you need to work on something new to make modding exciting. I've been thinking about the religion system and how big of a feature it is and we aren't utilizing it! I'd love to work on that if anyone has any ideas....

I was thinking that we wouldn't include religions until after Isolation. Once people get cut-off from Earth I would think their beliefs, thoughts, and ideals would be seriously changed. That's where we need to focus on 5 relgions or idealogies.

Personally, I'd like to see us do a building and unit overhaul. What, when, where and why, pacing of release and balancing of the numbers. Taking into consideration while we do it that we have military, scientific and commercial "advanced" units to add for each age ('cept perhaps the first one).

Oh, and I would really appreciate some feedback on the special civics. They were a lot of work, and thus far, I'm not sure anyone other then me has even played with them :(.

Also, I haven't played SMAC in many, many years, and didn't like it much when I did. I could use a detailed explanation of what SMAC caravans looked like.

There are a lot of other things of that nature (insufficiently explained for me to do anything with) on the tech thread if anyone felt like expanding their description.
 
In SMAC you could send food or production to another city. So if city A sent a supply crawler to city B they could either :

A - rush build so many hammers
B - give 1 food/turn to city B. (City A loses a food/turn)
C - same as food but with production.

I'm still lost as to what has to be done with Super Civics. I'm playing the game, but I guess I still don't have them!

I'm fine with an overhaul on buildings and units. When I put them into the game I basically tried to keep it similar to Vanilla and also make it so each tech did "something". Play v0.17 as I did try to balance units better.
 
Okay, can you upload the file again? Now that I haven't touched anything since v0.17 I'll see what happens when I add it into the game. Honestly, I don't use civics now so I'll bet the Super Civics are an awesome change. ;)
 
And, would that SMAC supply crawler be Python-able? I've always hated how cities can't import food!
 
woodelf said:
Okay, can you upload the file again? Now that I haven't touched anything since v0.17 I'll see what happens when I add it into the game. Honestly, I don't use civics now so I'll bet the Super Civics are an awesome change. ;)

Well, it requires merging, which Matt did back before the release, but somehow, it never got released, and now you've built on the older version, so someone has to do some merge work.

woodelf said:
And, would that SMAC supply crawler be Python-able? I've always hated how cities can't import food!

Yeah, that's what codeable means at this point ;). I had to play similar games to get one of the civic powers to work.
 
but somehow, it never got released,
It never got released because although it was done before the 0.15 release it was never tested properly and only I seem to be the one that has them besides you. (I did send them to woodelf long time ago but he never seemed to have got them)
 
If I got them I don't remember. Sorry. You were going to send them this week, but GalCiv2 grabbed a hold of you! ;)
 
Back
Top Bottom