Something we were discussing in the FfH thread got me thinking about maybe redoing the UNITCOMBAT classes we have here. Right now we have generic FOOT, HEAVY, TRACKED, ect, but these don't tell the entire story. FOOT could be projectile, beam, or other. I'll have to see how much work it entails with XML, but I might toy with subdividing our current system so we have more specific modifiers for combat.