matthewv
Emperor
@at JBG can you post you XML file for terrian improvements. That way I can check to see if it will work with my terrian and resource XML files. I willl then post all that I have.
As for the new terrian types, it worked much better to add new ones so that the old ones would not be confused with the new. It also made it easier and cleaner to make a moon script file so that we can also use random maps instead of just using one senerio map. If you like I could easily change you map so that it will work but might not get around to that for a little while.
@Dsquared if you post the art files you have for the resources and terrian improvements you have done that way I can reference them in my artdefines XML files so they will show up in the games.
So far I have a nice package that works well together and once all the peices of this mod a put together and made to work with each other we sould have a reasonable alpha version.
As for the new terrian types, it worked much better to add new ones so that the old ones would not be confused with the new. It also made it easier and cleaner to make a moon script file so that we can also use random maps instead of just using one senerio map. If you like I could easily change you map so that it will work but might not get around to that for a little while.
@Dsquared if you post the art files you have for the resources and terrian improvements you have done that way I can reference them in my artdefines XML files so they will show up in the games.
So far I have a nice package that works well together and once all the peices of this mod a put together and made to work with each other we sould have a reasonable alpha version.