dsquared
Warlord
yeah thanks im also using civ4wiki which is great
GeoModder said:Air Recycling and CO² Recycling, isn't that two times the same?
And the same for Automation and Robotics?
JBG said:Sorry about this, guys. My week of (relative) freedom is up, so I might not have quite so much time. That said, Woodelf, I can begin tweaking buildings today if you like. I'm out for the next few hours, but this evening I can get cracking on buildings.
BTW, before you start fiddling with civ flavours, I actually spent some time altering those! Don't touch them for now!
On a side note, has anyone else noticed that the 'diplomatic' trait isn't appearing in-game? Susan B. Edwards, for example, in the civilopedia only has the philosophical trait. If anyone could figure that one out it'd be welcome.
When I get back this afternoon I'll get tweaking with buildings, terrain improvements - whatever. Tell me what to tweak (within reason![]()
) and I'll do it.
Glad you like the barbarians. I knew they worked from the moment Dsquared posted a screenie with a colony with a barbarian name in it! Movementist or something like that. Thought I'd give the cities the name of radical militant groups (I tried to keep it reasonably PC)...
I'll post again later with some tweaked buildings.
fe3333au said:I was following a similar thread in the Civ3 threads ... and thought about a UU for one of the factions ... I see the European Agency having a more continental feel ... therefore would one of their UU (I assume you can have several) ... be a military unit that is expensive but very 'powerful' an elite trooper, Luna Legionaire (or get the french/german/italian word for Moon) ... I am using the French Foreign Legion as idea source.
fe3333au said:Finally I believe that slavery is an option in cIV ... do you see one Corporation or maybe even an Agency ... send 'prisoners' upto the moon to work? ... (think early Australian and US colonies of Britain) ... perhaps the UU unit would have an enslavement ability?
dsquared said:actually the radar tower did not give me line of sight, the airfields worked great though!
Please do (and it seems you havedsquared said:well i used the world builder and plopped one down, yes it looked like a fort but i didnt get a little man, the airfields i plopped down and fighter and bomber worked, i ran several recon missions over several turns and it works beautifully, it just notifies you that a fighter or wahtever has been selected. i can try again if youd like (doing it right now)
dsquared said:edit- well it works if i use the worker to build it but not the worldbuilder, i guess this is not going to be too big of an issue
dsquared said:edit2- we also need to be able to build airfields and towers outside our borders which doesnt appear possible at this point
dsquared said:can you create a cultural dot on top of the airfield? that has to be defended culturally? this may overcomplicate as i dont know if only cities can spread culture but if its possible, that would solve the no owner problem and also of enemy putting its own planes etc in your airfield but i did not get an error in WB
Belizan said:On a separate note, do you want people to be able to build in other folk's cultural borders?
GeoModder said:O yes: Would this Mech reskin be of any use, you think? It seems to have the right color in a lunar surrounding.![]()