Belizan said:I think it is far more realistic that food be growable in the colony base itself then on the surface of the moon, so your mileage may vary 8). Either way, JBG will probably want to address that when he resurfaces again.
woodelf said:It's hard for me since I have no idea if he's edited anything and he's the one who really wanted the next release that we can't do without him...
Belizan said:Well, personally I wanted us have another round of compare and exchange anyway, so it's all good.
I'm puting in the Special civics out of the Bible now. Any thoughts on the "can't select again" aspects? It seems like he means can't select the same one, but.. what's to stop someone from just bouncing from one to the next, etc.?
woodelf said:Belizan - did you have time to add 3 more turrets to your python code?
woodelf said:Maybe can't select within a set number of turns? That would make sense. Not anarchy, per se, but the inability to go back to a civic for 25 turns after changing?
I don't know if I spaced it or someone changed it, but all the Promotion_TE types need to be set to <TechPrereq>TECH_NEVER</TechPrereq>. These promotions are not meant to be gained through experience.
- The barb Pistolman shows a pink button when its "threat" is announced.
Is it possible to 1/2 the cost of units when you have the resources like you can with buildings and Wonders?
What would you like to see worked on before Wednesday? Since you're most likely the compiler.