Rallying call for all interested: Colonisation of the Moon mod!

JBG said:
@GeoModder: Was your screenshot taken actually *in* Sol System ord did you make one? Because if you like I can send you the file for Sol - the one that works in the map editor....

*Every* owner of Nexus has the Sol System file. ;) You only need to extract it. :D

And you're right, It's the bitmap that comes with the game. The moon mesh looks less nice IMHO.

I took this screenshot in the splicsecond at the start of the "Back to Earth" mission (Angelwing checks Earth out for the missing Noah probes -and destroyer) before the relay comes into view. That view (I think) is a bit of an error of the mission scripter.

Okay, I *think* that I pinpointed the previous reported food error to the Carbon Ice resource. And that second improvement that I thought that I couldn't construct? 't Was the Algae Farm, but appearantly that can only be constructed on a nutrient resource.

Those custom posts as solar panel graphic look way out of place. Is a replacement graphic planned?
 
matthewv said:
Just out of curiosity, what did you mean by this. What are you using to get those backgounds?

We're using a viewer (or ingame shots) from the game "Nexus - The Jupiter Incident". 't Is (was?) graphically seen a blast to play in last year. Guess this year this sort of graphics are overcome already.;)

The Great Apple said:
The Earth looks wrong on those images IMO. It looks too small (though I wouldn't actually know, and it seems to be the wrong shape (far too ellipsoid... if that's the word). I'm also not sure about the light reflected off the atmosphere - looks too glossy.

Earth is over a lightsecond away from the moon, how big do you think a 12000+ km spheroid looks from nearly 400000 km away? ;) And for the ellipsoid, most of that comes due to the day/night view.
 
O yes. For the moonmap script, I recommend putting an iceplot row on top and bottom of the map. I know the moon isn't supposed to have that much ice, but it doesn't show as packice on my worldbuilder so it wouldn't harm. It's just an extra row of non-usable plots and looks better, especially on the bottom end of the map.
 
It's just an extra row of non-usable plots and looks better, especially on the bottom end of the map.
I will do that. (although right now polar is not a non-usable plot(pruduces 1 hammer if I remember correctly))
 
@dsquard
I would be really greatful(I think we all would) if you could get the unit art that you did working today, Please. (Tries to asks nicely;))
 
matthewv said:
I will do that. (although right now polar is not a non-usable plot(pruduces 1 hammer if I remember correctly))

Nono, I don't mean the polar plot as in the Moonmod, but the icepack as in the proper civ4. Nothing can be build on it, and nothing can enter it (well except for subs of course).
 
Nono, I don't mean the polar plot as in the Moonmod, but the icepack as in the proper civ4. Nothing can be build on it, and nothing can enter it (well except for subs of course).
you can see the icepack if you zoom out.(I don't really want to put ice pack on the actual map for them people will comment on how unrealistic that is. if more people want it then I will do it)
 
Okay, here's the new improved Nexus screenshot.

HYLI.

I upped the contrast a tiny bit so the Throneworld appears a bit less grey.
And the bitmap is rather smoother/sharper, &c if anyone wants it.
 

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And the bitmap is rather smoother/sharper, &c if anyone wants it.

Yes I would like the bitmap if it is smoother/sharper. (We want the best possible(whats the highest resolution you can give me for that pic?)). You can email it to me or post it on filegone.(or anything else you can think of)
 
I can upload the bitmap if you like, but I can also try to convert it into a format that doesn't monumentally jigger the quality - *.tif or somesuch. I will upload the *.bmp to filegone unless you can think of another (less megabyte-heavy) format you'd prefer...
 
JBG said:
Go for happiness - and if possible, anti war-weariness. And isn't it possible for a building to reduce a city's maintenance cost?

Yes, city maintenance can be effected by a building. We'll need to do some sort of multiple building type swap model to implement a city maintenance effect change based on the intersection of a civic and a religious building. That will have to wait until we have religious buildings ;). War-weariness is easy to do from the civic itself (as is the maintenance, btw). I'm not sure off-hand if buildings can impact war-weariness, but it's a thought. Happiness, however, is easy to mod from a civic for a building. Should be able to add commerce too, I thought, but I didn't see it in the files :/

JBG said:
As for national alert, I wanted some means of keeping those pesky AI units at bay. In CivIV that's less of an issue, but it remains an annoyance. By meaning they can't go within a square of a major city (say, the top five/ten/whatever) I meant just that. Is there no purely mechanical way of preventing units from entering a square without having to resort to creating extra game objects?
Oh, I see what you mean. For AIs you have open border agreements with? Yeah, we can do it. Beginning of each AIs turn we swap out the terrain around your city with impassable terrain. Swap it back in at the end of his turn. That will keep him out. Still not sure about your yardstick for "major cities". Guess I'll just make something up 8).

JBG said:
As for genetic screening... er.... to be honest I couldn't think of one. Less culture is always an option - but how can one reflect potential problems? Increased war weariness? Higher maintenance costs?

That depends a lot on your genetic philosophy. I might introduce things like.. unhappiness (you're mucking about with people's kids). Substantially reduced GP production. Higher maintenance and war weariness also are big problems. Increased inflation. What do you fancy?

A general penalty for using emergency powers too long might be nice too, up to you.

JBG said:
And why not have cumulative penalties for all the emergency civics? Give people an incentive not to become too comfortable with their emergency powers?

Well, for that particular one, I meant, say.. in National Emergency you have -2 unhappiness *per turn* after the 10th. For National Alert you had -1 happiness after the 5th. See the difference?

Also Fundamentalism is lacking a downside turn limit as well.



GeoModder said:
Has been said before, but those ranged arties are irksome for not being able to put the planes to sleep.

I used to put them to sleep all the time in my testing. I'll take a look at the production version later.


matthewv said:
I hope you guys do realize the main menu background is a .nif file. Thus it is difficult to completely change how it looks.(I just edited the .dds files that are attacted to the main menu .nif file) I do hope to eventually look into edit .nif files with the new tools that are out there now but that is going to have to wait.

Yeah, I know. I was happy you went to the effort to make yours. 'Course no one noticed when I changed the Dawn of Man dialog, so... You are ahead of me 8).


GeoModder said:
Too bad, and I just had this marvellous screenshot...

Yeah, it would be nice.


JBG said:
Before you do, Woodelf, try this one. Not that I want to outdo GeoModder or anything :hatsoff: but I think this one is (at least) different. In order of close-ness, from left to right, you have Luna, the throneworld, the Milky Way, and Andromeda :borg:

Has anyone looked at replacing the loading movie slides? Kael did it in FfH, so the knowledge is out there.


JBG said:
Okay, let's back on-topic!

... people, coeds.

Wait.. what?
 
Has anyone looked at replacing the loading movie slides? Kael did it in FfH, so the knowledge is out there.
Yea, I was thinking about that. I was planning to look into that when I was happy with the main menu screen.

'Course no one noticed when I changed the Dawn of Man dialog, so... You are ahead of me 8).
I noticed ;)
 
And so did I. ;)

Hey JBG, perhaps you could decrease the distance between the Moon and the Throneworld in the system file so the latter looks a bit more... impressive...
 
I always had the impression from interviews with Armstrong, etc. that from the moon the Earth looks *mamoth*.
It all depends on perspective. The pictures posted are not unrealisic as far as the size of the earth is concerned
 
Well, it sure looks bigger from the moons' surface since earth is about 4 times larger, so for the terrestrial eye the first impression would be mammoth compared to what it was used to (the moon itself).
 
Try this Sorry :blush:

And I can make Earth bigger if you like - it'll just not be realistic any more.
 
Try this Sorry

And I can make Earth bigger if you like - it'll just not be realistic any more.
Much better, And I this the size of the earth is fine. We don't want it to big or else it will end up being the main focus of the background
 
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