Rallying call for all interested: Colonisation of the Moon mod!

Are you already up woodelf? I still have to go to bed (3:30 am). I am uploading Song of the Moom v0.15 right now and them I am going to get some sleep(I had to do the biodome tonight since I had very poor success with the main menu. Grrr)
 
Yeah, I get up at 4:30 EST. We do have lots of odd cross-over time in this Mod team. :p

Thanks for getting v0.15 done. I'll let JBG test it out and give him my blessing to post it. I won't be trying it for 8-9 more hours.

Don't worry about the title page. That's sugar coating for later.
 
So, I've been doing some actually playing of our mod while testing the new special civics (which are way powerful, btw, and have taken a lot of work to get working :/). I have two features still to do for them, which I hope to finish tomorrow, barring distractions.

Anyway, in playing I've noticed quite a few things. First off, there is still way, way, wayyyyy too much food. Water Reclamation of "ice" for 5!?! food per tile? I hit size 11 before Isolation in my starting city. That's just crazy. Random resources are producing 3 food each. It's just silly. So much food.

I had an idea, btw, for lowering the food for glass houses. We could make them work like towns in regular civ. At start, the don't produce any food, but work them for 10 turns and they upgrade into a +1 food version. 50 more turns, +2 food. 100 more turns, +3 food. Since you are growing the ecosystem there. Although +3 food still feels like a lot to me :/. Maybe +1 food, then +1 food +1 commerce, then +2 food. Or the other way, +1 commerce, +1 com & +1 food.. etc. Anyway you get the idea.

Ok, a few other oddities. We have He3 Extractors lose -1 food when Water Reclaimation comes in, and again -1 food at Isolation. Why twice? And why do they only gain one +1 commerce?

Why can you build glasshouses on bare rock? I thought the whole point was you neede the polar ice?

Why does Isolation happen piecemeal? Shouldn't the first person to get isolation trigger it for everyone? (I know that we had some alternate plans for triggering isolation anyway...)

Ok, and then there are the outright bugs....

Laser Tanks get good results from villages?

Lunar Scouts can capture bases?

We need to rename the eras

We should line up the civ music cultural with the civs (i.e. oriental theme for oriental agencies, etc.)

Radio Car is +100% vs. Animals?


These are just what I noticed so far. BTW, Woodelf, you never answered me about the other civics. Do you have the main five category civics all implemented?
 
I'm having trouble downloading the *.rar. First it said it couldn't find the site, and then when I finally got it, despite being advertised as a 15.9MB file, it downloaded as a 9.82MB file, and upon opening it it said 'Warning: unexpected end of archive'!

And now I have the full 15.9MB file - and there are NO XMLs! What the f, Matthewv?
 
Belizan said:
So, I've been doing some actually playing of our mod while testing the new special civics (which are way powerful, btw, and have taken a lot of work to get working :/). I have two features still to do for them, which I hope to finish tomorrow, barring distractions.

Anyway, in playing I've noticed quite a few things. First off, there is still way, way, wayyyyy too much food. Water Reclamation of "ice" for 5!?! food per tile? I hit size 11 before Isolation in my starting city. That's just crazy. Random resources are producing 3 food each. It's just silly. So much food.

I had an idea, btw, for lowering the food for glass houses. We could make them work like towns in regular civ. At start, the don't produce any food, but work them for 10 turns and they upgrade into a +1 food version. 50 more turns, +2 food. 100 more turns, +3 food. Since you are growing the ecosystem there. Although +3 food still feels like a lot to me :/. Maybe +1 food, then +1 food +1 commerce, then +2 food. Or the other way, +1 commerce, +1 com & +1 food.. etc. Anyway you get the idea.

Ok, a few other oddities. We have He3 Extractors lose -1 food when Water Reclaimation comes in, and again -1 food at Isolation. Why twice? And why do they only gain one +1 commerce?

Why can you build glasshouses on bare rock? I thought the whole point was you neede the polar ice?

Why does Isolation happen piecemeal? Shouldn't the first person to get isolation trigger it for everyone? (I know that we had some alternate plans for triggering isolation anyway...)

Ok, and then there are the outright bugs....

Laser Tanks get good results from villages?

Lunar Scouts can capture bases?

We need to rename the eras

We should line up the civ music cultural with the civs (i.e. oriental theme for oriental agencies, etc.)

Radio Car is +100% vs. Animals?


These are just what I noticed so far. BTW, Woodelf, you never answered me about the other civics. Do you have the main five category civics all implemented?

Play this newest version Belizan, or maybe you are... I think a lot of your food questions should be answered. I thought we tweaked food down quite a bit either by resource or improvement. And that usually only happens in your main city. That's why they settled there, other than the He3. If not feel free to suggest tweaks. The glasshouse as a cottage is fine by me.

About the He3 losing food twice, I set it up that way so the AI wouldn't get caught with their pants down when they hit Isolation. It can be redone, but this was the quickest, best way at the time. The should regain all commerce that they lose in food.

Easy enough to make glasshouses only on Polar if that's what everyone thinks.

Isolation being piecemeal is another thing done for the AI. If the best person in tech triggers it then I don't think the laggers will ever catch up once food penalties kick in. It can easily be coded in, but we simply never discussed it until now....

The unit "bugs" are all leftovers from XML cut/pasting. It used to be way, way worse. Trust me.

Honestly, I have no idea what you're talking about with Civics. :confused: I thought they were JBG's baby.
 
Tried downloading twice more and still I get an 'unexpected end of archive' and no XML folder!
 
JBG said:
I'm having trouble downloading the *.rar. First it said it couldn't find the site, and then when I finally got it, despite being advertised as a 15.9MB file, it downloaded as a 9.82MB file, and upon opening it it said 'Warning: unexpected end of archive'!

And now I have the full 15.9MB file - and there are NO XMLs! What the f, Matthewv?

:cringe: Don't tell me the curse of the release strikes again? :cry:
 
I'm sorry! I really am! The game loads up and the opening menu looks great, but two things happened on extracting the files: it repeated the "unexpected end of archive" error, and told me that the *.mp3 file was corrupted. I copied the mp3 in for my previous version, and loaded it up. The opening menu looked *great* and the song played in the background, and as I always do, I loaded up the civilopedia - and everything was vanilla!

I've tried six times now, and every time I try, there is NO XML FOLDER! Am I supposed to copy the older version in or what?
 
I would assume that there were some XML changes....

Plus, I doubt you have the most recent XML folder. I've been sending changes to matthewv only. Ugh. Since he's home today hopefully he won't sleep long!
 
thats weird. I just looked at the file I uploaded and it had an XML folder. Im re-uploading the mod now.
 
Did anyone other than JBG d/l it? Maybe it had XMl in a Custom folder? The 15.9 megs sounds about right. Wierd.
 
The content of the.rar I sent are fine. I'm going to try download it and see what I get.

Edit:
If anyone can do any concept art for any of the units or building it would really help me create 3d models of them.(including a better biodome)
 
I'm artistically challenged. Maybe there is some on the web?

And I think your biodome is awesome, truly.
 
The file I sent is corrupted including the on I downloaded recently. Will try re-archiving and uploading again.

Edit: uploading as a zip now.
 
Thank goodness JBG tried to run it before giving the link to the world! One pitfall avoided....
 
Okay now I blame filegone, Its not uploading the complete file even when its zipped. I sending it to you guys it via email for now until I find a better solution.(actual file size is about 19MB but file gone is only uploading 16MB of that. grrrr)
 
matthewv said:
Okay now I blame filegone, Its not uploading the complete file even when its zipped. I sending it to you guys it via email for now until I find a better solution.(actual file size is about 19MB but file gone is only uploading 16MB of that. grrrr)

Or just send it to JBG since he has to put it into the new thread anyhow...
 
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