Random events what's the worst so far

Red Dwarf Devil

Little Green Man
Joined
Nov 28, 2002
Messages
120
Location
Bangkok Thailand
Hi All,

Just got BTS and keeping with my normal setting I go for random almost everything so the random events was on .

Question: With random events on what is the worst thing that has happened to anyone as all bad ones for me have been minor issues
* A mine destroyed
* Revolt what do you want to do

Can I expect events to get more drastic as time goes on
 
Ive gotten Volcano eruptions that destroy all improvements adjacent to it.

I guess when an unaranged wedding has madened people between your Civilization and a rival Civilization and later causes them to declare war can be bad too.

But the funniest event I have gotten so far is when during a theatre presentation a careless smoker burns down the whole theatre and causes the deaths of hundreds..... Still think it was an enemy spy...
 
Civil unrest (after you have become a democracy basically), destroying multiple improvements, and buildings....
 
I hate the Tornado hits a city event. It virually always destroys 2 buildings usually granary and something else, worst I've had is Granary/Forge.

I hate it when it hits early in the game. It's a huge disadvantage. You have so few resources and trying to get that crucial first building going and losing it is really bad.
 
Worst is the barbarian uprising one right in the beginning of the game...I had 5 barbarian troops come near my one archer defended capital...
 
I'd say the worst one is either:

1. Having a pasture knocked down. This sounds minor, but it always happens at the worst possible times. I actually lost a game once because my horse pasture burned down on the same turn that I finished it, and was then overrun by barbarians because I didn't have any metal, and couldn't rebuild the pasture in time.

OR

2. The Barbarian uprising, which has already been covered.

But you needn't worry too much; while the overwhelming majority of them are negative, only a few of them are really serious. Most are just minor annoyances, like paying a pittance to stop a forest from burning down and things of that sort.

But the funniest event I have gotten so far is when during a theatre presentation a careless smoker burns down the whole theatre and causes the deaths of hundreds..... Still think it was an enemy spy...

I swear, I *always* get saddled with the most dangerously negligent citizens on the planet when I play. I've had forests, forges, farms, and/or theaters burn down within several turns of eachother more than a few times.
 
I'm not that bothered by the set-back events. They do happen to me often enough, costing me money here and there or an improvement or building. What bothers me more is the Sea quest where you are to colonize say 16 different landmasses. I'm never going to do this - it's not worth the cost for the benefit.

But conventionally, the barbarian event usually is the worst, as a half-dozen units come at some city that usually has 1 or 2 defenders. But it's never happened in a way that I couldn't cover for.
 
I've had the same pasture right beside my capital destroyed by locusts within about 20 turns in my present game... driving me insane
 
Well to me I have forest fires happen like 5 or 6 times in a row, and I usually want the forest. So that sucks. I don't like the ones that reoccur. The mining accidents every 50 turns on my only iron resource are a pain. On the whole though the negative events are far overpowered by the positive.
 
I swear, I *always* get saddled with the most dangerously negligent citizens on the planet when I play. I've had forests, forges, farms, and/or theaters burn down within several turns of eachother more than a few times.
This happened with Bismarck's airline pilots in one of my games. Seriously, about eight of his passenger jets crashed during the game. Five in my territory and the other three dispersed in other civs. I wanted to ban his national airline.
I've not really recieved any really bad events, but I always get the quests right before they are ending, such as getting the Holy Mountain quest only to fail the next turn.
-Hirken
 
I've had 4 buildings in a city destroyed. And it was pretty expensive ones at that as well, like Forge and Courthouse.. Man that was annoying!
 
I hate the riot event that destroys my Town tiles. Unwashed peasants, how dare they!
Still, all these events don't compare to Alpha Centauri, where a random event could turn your best city into a smoking crater. Literally.
 
Riots in Aberdeen, Inverness and Sterling. Destoyed a lot of buildings, I've also had like dozons of my airships come down in enemy territory giving them heaps of EP's against me.... :?
 
The most useless I've had was the Peace Negotiator while I was on Always War. The AI redeclared on me immediately after I pressed the button to accept peace.

Also, the ones to build seven libraries/forges while I was playing an OCC.
 
The barbarian uprising always seem to hit you when you're not prepared. I got a stack of four barbarian horse archers the one turn just outside my border, and the next turn it took my border city that had two axes defending it.

Things like slave riots one turn before you finish a wonder and the next turn someone else builds it. Or the volcano erupts and destroys your only gold mine and marble quarry just as you start on the Oracle. Or hurricane strikes and oh boy, this year's hurricane is especially strong, look how it took away your capital's library and that shining new forge you just completed two turns ago!

I find good events and bad events seem to come in streaks. Just like how you tend to get the same thing out of your first two goodie huts.
 
I was in the middle of an early war and my capital city (also supplier of Iron) had a Tsunami (Or maybe a Torando or other disaster) wipe out three tiles worth of improvements. The Iron, a Cow Tile and some type of food tile. Suddenly my capital is starving and my civ has no Iron to war with. I was able to fix it easy enough, sure, but my workers were at least four turns away at the time...plus at least four turns to build a mine and a pastue.....that's huge early in the game.
 
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