From the campaign only these two contemporary paintings remain:
3 knights perished, due to some elephants mainly. However, with 3 cities, 2 workers and the Native Portuguese dead: mission accomplished.
I find other targets also too far to seriously consider attacking in the short run. Russia would be the case in point. Dunno, if this were SGOTM I might consider it, but for a normal game I'd say it's too far...
We traded 2 happy resources from the Celtic Portuguese near the end, which especially for the capital is quite a relief. It can grow again.
I played until we popped a great person. We got a GE from Utica. Couldn't prevent Utica spawning a GP before the capital or I should have hired a citizen instead of the engineer, but that felt silly. I tentatively moved it to the capital and queued National Epic there.
I think NE in the cap makes sense with all that food. We might do some serious bulbing here (even the rest of edu comes to mind...). We don't have marble, so I think rushing the NE is warranted, which could still be done this very turn btw. Even pacifism might be worth it if we don't go military in the short run. 1 turn of anarchy may well be worth it. At least I put it up for consideration.
The capital itself had its overflow from the inherited save directed to a library. Then followed with a forge rebuild which just finished. As our happy cap was severely limited didn't need the food yet anyway, but with the resource trade with Boudica that got remedied a bit, so now we'll want a couple of WBs.
Cahokia just got a library whipped. Poverty Point built culture for 2 turns to pop borders before continuing with barracks. Oh, it has the Spiral Minaret in it, so Christ buildings may be worth considering.
We also traded world maps with the AmeroRussians so we have a slightly better view of the known world.