Never try to plant a spy within about the first four or five turns after a failed attempt. It's a guaranteed failure. I don't remember the details, but if you try to plant one and fail, you get "locked out" for a while. That means you don't have the usual 50% or 75% or whatever-it-is chance of succeeding, you have 0% chance of succeeding. There's a chance every turn for the "lockout" effect to go away, but it doesn't add up to a *good* chance for it to be gone until about four or five turns have passed.
No other spy mission is subject to this, just planting a spy in the first place.
Renata
No other spy mission is subject to this, just planting a spy in the first place.
Renata