ThERat
Deity
This game was started by Nad last time, but the starting position made it impossible for us to get anywhere. I would like to try this again though.
Civilization: England
Difficulty: Demigod
Map: standard, 30% archipelago, random conditions
Barbarians: roaming
Opponents: India, Russia, America, France, Arabia, Spain, Germany (see below).
Aggression: normal
Victory: significantly altered victory conditions for us. See below.
Variant Rules
a) No more than 2 military units per city at any point! Workers and settlers do not count, but all MP units do. We may never have more than 2 units/city total, so if we have 1 city we can only have 2 military units, if we have 10 cities we can have no more than 20 mlitary units, etc. As Sir Humphrey said, our military might is an illusion. Given the other variant conditions, this is going to be some challenge .
Our relations with some of the other civs bear restrictions which we must respect! Even those civs for whom we have no special conditions (Russia, America and India) have an impact on the victory conditions, however, as below.
b) France - oscillating war every 30 turns! As soon as we meet France, we must take note. 30 turns later we must declare war on them! We must then make peace 30 turns later, then declare war in another 30 turns, make peace 30 turns later and so on, until either elimination or the game end.
c) Arabia - our allies (oil supplies!). We may never declare war on Arabia and are encouraged to trade with them as much as possible. If for any reason Arabia should declare war on us we may only fight defensively, to protect/regain our cities. We may not attack Arabian cities (unless they are ours and we are trying to recapture).
d) Spain - as soon as WE reach the middle ages we must declare war on Spain. We can then not make peace with them until WE reach the industrial age!
e) Germany - as soon as WE reach the industrial age we must declare war on Germany. We can then not make peace with them until WE reach the modern age!
How do we win?
Edited: It's now open to the Team which condition will be selected for a win.
Civilization: England
Difficulty: Demigod
Map: standard, 30% archipelago, random conditions
Barbarians: roaming
Opponents: India, Russia, America, France, Arabia, Spain, Germany (see below).
Aggression: normal
Victory: significantly altered victory conditions for us. See below.
Variant Rules
a) No more than 2 military units per city at any point! Workers and settlers do not count, but all MP units do. We may never have more than 2 units/city total, so if we have 1 city we can only have 2 military units, if we have 10 cities we can have no more than 20 mlitary units, etc. As Sir Humphrey said, our military might is an illusion. Given the other variant conditions, this is going to be some challenge .
Our relations with some of the other civs bear restrictions which we must respect! Even those civs for whom we have no special conditions (Russia, America and India) have an impact on the victory conditions, however, as below.
b) France - oscillating war every 30 turns! As soon as we meet France, we must take note. 30 turns later we must declare war on them! We must then make peace 30 turns later, then declare war in another 30 turns, make peace 30 turns later and so on, until either elimination or the game end.
c) Arabia - our allies (oil supplies!). We may never declare war on Arabia and are encouraged to trade with them as much as possible. If for any reason Arabia should declare war on us we may only fight defensively, to protect/regain our cities. We may not attack Arabian cities (unless they are ours and we are trying to recapture).
d) Spain - as soon as WE reach the middle ages we must declare war on Spain. We can then not make peace with them until WE reach the industrial age!
e) Germany - as soon as WE reach the industrial age we must declare war on Germany. We can then not make peace with them until WE reach the modern age!
How do we win?
Edited: It's now open to the Team which condition will be selected for a win.