Note: When I said Samuri - I meant Samuri Archers. So things aren't as bad - the real Samuri with Def and Attack of 7 would slaughter us without much difficulty.
IBT: Seven Green Samuri Archers step between two towns. Stack of two injured ones still within our territory.
Jul 1522: Bombard the Green stack but do little damage. I kill the two injured ones but it costs us two Bushi due to horrid RNG.
IBT: Keep our spice town but costs us 2 Spear, a Bushi and a Horse and kills 2 Samuri Archers.
Our town Imagawa was Destroyed.
Oct 1522: Bombard Green Stack to 1 hp and kill all 4 Samuri Archers in the stack. Army kills an XBow and the last of the Green Samari Archers.
Our Leader becomes Elite. Next turn we have a stack of 4 more Archers to deal with. Real question is where they will go.
We can lower science all the way to 10% and still get the tech next turn. I raise Lux to 60% - the level we need to put all the scientists to work.
IBT: More stacks of Samuri Archers on the Horizon. Yama enters our territory and stops on a mountain.
The stack of 4 Samuri go between the two towns and are not yet a threat.
Jan 1523: Scramble a bit to guard our back towns but I think it is ok. Move cats toward the stack of 4 Samuri.
Rush 2 Yamas so they complete next turn.
IBT: A lot of activity to the East - Several Samuri Archers are in the area. Built only one of the Yama's since the Enemy Yama changed our production from 10 to 8 making us 2 shields short to build the Yama (short rushed)
April 1523: Kill the stack of 4 Samuri Archers, but lose an Grandmaster and Vet Bushi doing so.
Try to get the Samuri Archers to head toward our Catapults and the old disputed area by moving our leader (he is in the town I think they are heading for, but is safe since they are still a turn away). Yama will make it to the town before the S. Archers will.
Army deals with Yama in our territory.
Still running High Lux to build more Yamas quickly.
IBT: Well Iwakuni has 11! Samuri Archers move next to it with 7! more one turn away. It is doomed.
Jul 1523: Abandon Iwakuni. Bombard one of the stacks of Samuri (cats guarded by Yama and Army). Lose a Grandmaster Bushi attacking an XBow!
IBT: Samuri Archers head back West for the most part. Yama pillages our only Horse. A third Yama is built. Random barb kills a citizen up north.
Oct 1523: Lose a Bushi attacking a Bushi. Kill two Samuri Archers with the Army which goes to 1 HP on the second one. It is in the town with the Yama so hopefully safe.
Notes:
We are down two towns from before. Not suprising - the anarchy period really came at a hard time leaving us with few troops just before a mass invasion of S. Archers.
Near our abandoned towns are a LOT of Samuri Archers. Expect them soon.
There is a bug that occurs where if you don't explicitly set something - I think the tech rate - you get the last game you played. I suspect the reason the AI is so fast in tech may very well be that bug - tech prices are based on a standard map. If we play again I think we should explicitly pick a bigger tech rate number to slow tech way down. I think that is why the AI got to the last age so quickly though.
GL to the next player. I am hoping you can switch to building some settlers and possibly get some Geisha buildings built. I am fearing the large number of Samuri archer (or worse showing up) that may over-run us. We will see.
If you are willing to MM more often, I didn't MM for the specific turn, just in general (so getting a town to 12 shields building yama - even if it only needed 8 for one turn and could get more gold. There is more exact MMing that can be done, but then you need to remember to MM when things finish.
The civopedia doesn't list the production boost for the Geisha Houses - are you sure of that Empiremaker? ( It just lists the 4 content) Note that you could be right as I have not played this scenario - it is odd the civopedia doesn't mention anything though.