ThERat
Deity
save
Pre-Turn
MM a little to give our capital a 2commerce tile. GLib can work a tile without that but still gets the shields
the rest looks fine, we surely could have more workers and sword...time will help here
IT the exposed sword is attacked but wins
1.730BC
nothing much
IT Arabs suicide 2 archers at incense where we have the army
English finish the pyramids
2.710BC
start another worker, we really need more of them
IT Mongols finish Oracle
3.690BC
as Aden has grown to pop2, move out the army, kill an archer on the way
decide to work the gold for now, reduce science to 30%
IT 3 archers run towards incense, we get literature
4.670BC
research set to HBR, done in 6
GLib will be done in 13
army takes Aden, then beat one of the 3 archers outside incense
IT the second archer dies at incense, last does not attack
5. 650BC
shift units around, nothing much else
6. 630BC
an irritating barb horse appears, actually I don't like playing with barbs
7.610BC
barb horse now in striking range, need to cover the workers
kill a spar with army and move forward
IT barb horse attacks but loses redlining the reg spear
8.590BC
move army out into Arab territory
can finally reduce lux to 20% as incense is connected to our core
9.570BC
start to mine a plains at the capital as it produces 9spt at the moment at size 7
our army reaches the Arab capital Mecca
lux reduced to 30%
IT barb horse loses against fog buster sword
we get HBR, set research to mysticism in 4 at surplus
10.550BC
I would let the army heal first before starting to attack. if we are lucky we can grab their capital and that will surely hit them
2 settlers are being built. I would keep the capital on swords and once the plains are mined we have 10spt
Lib due in 7
Pre-Turn
MM a little to give our capital a 2commerce tile. GLib can work a tile without that but still gets the shields
the rest looks fine, we surely could have more workers and sword...time will help here
IT the exposed sword is attacked but wins
1.730BC
nothing much
IT Arabs suicide 2 archers at incense where we have the army
English finish the pyramids
2.710BC
start another worker, we really need more of them
IT Mongols finish Oracle
3.690BC
as Aden has grown to pop2, move out the army, kill an archer on the way
decide to work the gold for now, reduce science to 30%
IT 3 archers run towards incense, we get literature
4.670BC
research set to HBR, done in 6
GLib will be done in 13
army takes Aden, then beat one of the 3 archers outside incense
IT the second archer dies at incense, last does not attack
5. 650BC
shift units around, nothing much else
6. 630BC
an irritating barb horse appears, actually I don't like playing with barbs
7.610BC
barb horse now in striking range, need to cover the workers
kill a spar with army and move forward
IT barb horse attacks but loses redlining the reg spear
8.590BC
move army out into Arab territory
can finally reduce lux to 20% as incense is connected to our core
9.570BC
start to mine a plains at the capital as it produces 9spt at the moment at size 7
our army reaches the Arab capital Mecca
lux reduced to 30%
IT barb horse loses against fog buster sword
we get HBR, set research to mysticism in 4 at surplus
10.550BC
I would let the army heal first before starting to attack. if we are lucky we can grab their capital and that will surely hit them
2 settlers are being built. I would keep the capital on swords and once the plains are mined we have 10spt
Lib due in 7
