7.
-Needs UI fixes.
-Needs more Ages to make the Crisis/switching mechanic more interesting/impactful. Right now it's just twice.
-Trade system needs a rework. It's of two minds right now. "Here's what cities you can trade with, but also here, go get the merchant there yourself" ??? Just auto make the connection, it seems to me.
-Combat seemed a bit bland and/or lacking heft. I'm not a Civ warmonger by trade but I will battle it out when called upon, but this seemed a bit underwhelming
-Special units didn't really payoff. Roman legion and commanders were ok but hoplites didn't feel anywhere near as impactful here as they did in 7 with effectively the same special ability. Admittedly, I might just need to play more civs to get a better feel and response
- not sure how to phrase this but we need a toggle to quick move units. The animations are cool and all but after a few hours, you can feel them slowing the play down.
-i do like all the narrative stuff. Felt like it was right out of my fave board game Scythe
-intrigued by the mementos system for leaders (or whatever it's called) Like the idea of leveling up Ben or Isabella or whomever. Gives added reason to replay a particular leader
-quite like the new diplomacy system. Much more engaging what with the Influence currency
Changes that I feel more personally and seeing changes made is probably just wishful thinking on my part:
1) strong dislike of leader diplomacy interaction vignettes. For me, this needs to return to first person. I'm doing the negotiating - not an on screen avatar
2) I really think they swung and missed on switching civs- it should be leaders that are switched. Just makes so much more sense thematically when considered in conjunction with the Crisis mechanic. Consider: "hard times have fallen on the Norman people. They are losing faith in their leaders. Voices are calling for a new leader to guide them out of this turbulent time" etc etc
All that being said, I quite enjoyed my first game (and win). I'm already thinking who I want to try next, with which civ, etc, etc. This is my initial critique and thoughts. I have no doubt that Firaxis will get things sorted going forward.
I played 6 for over 2200 hours, Firaxis. That's the time to beat with this new installment

(Tbf, I prolly played 2 MPGE for a truly obscene amount of hours)