Rate CIV 7 on release

Rate CIV 7 on release.


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I do not want to have to learn a new game. I wanted a game that builds on the best (districts, Eurekas and civics) and eliminates the worst of VI (silly bonuses for AI, micro-managing). This game does the opposite and fundamentally changes the philosophy of the game. It will confuse first time players and anger veterans.
1. It will not confuse new players, because they don't have previous games to compare to. Once UI problems (which were present in any previous civ game on release) will be settled, it will be very newbie-friendly game.
2. Most of the people on this forum are veterans. Most of us really enjoy this game as shown by polls.
 
I’m happy that both Eurekas and districts in their Civ 6 form are gone.

Add to that golden age point and all the other checklisting features. I can follow my strategy without detouring to do optimization tricks.
I really dislike eurekas, too. I thought that they were really bad. They forced the game into certain directions that may make no sense.
 
I can't comment on Civ VII cause I didn't buy it because I believe the game is going in the wrong direction.

Ed Beach seems like a great guy, but I think there needs to be change in the lead designer. So yeah, I've said it. He did a tremendous job fixing Civ V, but I'm not a huge fan of VI. I didn't like religion feeling like war and I didn't like city/states. While I liked the idea of districts, I think it should have been implemented differently. It took away from what I liked doing more, which was building wonders.

Each iteration of Civ had a different lead designer until VII and I think that trend should continue, unless they want to bring Brian Reynolds back. He did a tremendous job with Civ II.
 
very off topic, but as someone who first started with civ 5 days after BNW, what was civ 5 like on release?
Bad, boring, unbalanced (but you can argue it still is to this day).
AI didnt know how to play, units HP was equal to their strenght so you had units with 10HP.
No religion, no tourism, the culture victory was just completing the culture trees.

Also it crashed A LOT.
 
1. It will not confuse new players, because they don't have previous games to compare to. Once UI problems (which were present in any previous civ game on release) will be settled, it will be very newbie-friendly game.
2. Most of the people on this forum are veterans. Most of us really enjoy this game as shown by polls.
It will confuse them by overwhelming them. Like many here, I have an idea for what I am looking, and yet some mechanics like the legacy path concept and the celebrations which pointlessly coexist with the civic tree btw add confusion.
 
I haven't bought the game and will probably just wait, but I will probably get it at some point. I'm just reading the reviews and watching the videos. Oddly, it's reminding me of how you go from CK3 > EU4 > Vicky3. The themes kind of overlap as well where you antiquity or very early medieval periods to exploration to modern, industrial ages. Civ is a smaller slice of grandness in that, it's smaller scale, but looks more beautiful and immersive visually but less historical. You can also play around with more fun and flexible concepts. I will probably get it eventually and will try to role play some kind of history that I can or want to create like Catherine go from Han > Mongols > Russia (end result like a Russian Far East with historical East Asian influences). Or Ada Lovelace go from Maurya > Majapahit > Great Britain (a recreation of the British Raj).
 
So after playing about 14-15 hours, I requested a refund. This game is not worth the 119 dollars for the full package. I went from 1 era to another and as the others said I lost every advantage I had worked for. Graphics wise no issues with it, but the game has ripped so much out of what made Sid Meiers Civilization special. I have not enjoyed a Civilization game since V with the Community Expansion Mod. The UI was horrible and the Civ swapping mechanic, painful happiness penalties, as well as the catastrophe tree was one of the worst things I had ever played.

Its back to Civ 5 for Me with community expansion pack

Positives
Graphics and colors
Performance between turns
Disasters
Military Commanders and promotions
Tech Tree and enhancements
Town and City building
Barbarian Changes

Negatives
Diplomacy options
UI and City/Town display
Civlopedia
Era changes
Simplicity
Happiness
Overall AI intelligence and lack of balance
Lack of options compared to all other Civ games
No advanced setup like Civ 5
Religion
Incomplete game
2K buy me Crap like Call of Duty
 
I'm liking it a lot but the UI/polish issues (and certain oddities about the balance/pacing) are really grating. It feels like it needed 4-6 more months in the oven.
 
It will confuse them by overwhelming them. Like many here, I have an idea for what I am looking, and yet some mechanics like the legacy path concept and the celebrations which pointlessly coexist with the civic tree btw add confusion.
The "have an idea for what I am looking" doesn't exist for players new to the series. And the game doesn't look overwhelming at all. The amount of mechanics to interact with isn't bigger than in civ6 or civ5.
 
So after playing about 14-15 hours, I requested a refund. This game is not worth the 119 dollars for the full package. I went from 1 era to another and as the others said I lost every advantage I had worked for. Graphics wise no issues with it, but the game has ripped so much out of what made Sid Meiers Civilization special. I have not enjoyed a Civilization game since V with the Community Expansion Mod. The UI was horrible and the Civ swapping mechanic, painful happiness penalties, as well as the catastrophe tree was one of the worst things I had ever played.

Its back to Civ 5 for Me with community expansion pack

Positives
Graphics and colors
Performance between turns
Disasters
Military Commanders and promotions
Tech Tree and enhancements
Town and City building
Barbarian Changes

Negatives
Diplomacy options
UI and City/Town display
Civlopedia
Era changes
Simplicity
Happiness
Overall AI intelligence and lack of balance
Lack of options compared to all other Civ games
No advanced setup like Civ 5
Religion
Incomplete game
2K buy me Crap like Call of Duty
Counter point, I have been able to build on my advantages age over age, while actually having interesting things to do on most of the turns from beginning to end. No offense intended, but I do have to wonder if, had you put more effort (whatever more means here, I truly do not me any disrespect) you would have found ways to leverage your efforts in earlier ages. Not to put too fine a point on it, but I have managed to navigate happiness penalties even when I am 3-4 settlements over the soft cap. Anyhow, I am sorry you didn't enjoy your time with the game, as I am halfway through the Exploration Age on game two and still having an absolute blast.

Cheers!

G
 
Its back to Civ 5 for Me with community expansion pack
I find it fascinating how different we all are, to me 5 was by far the worst of the series. I played less than 50 hours of it - a figure I'll likely exceed for 7 this weekend.
 
I find it fascinating how different we all are, to me 5 was by far the worst of the series. I played less than 50 hours of it - a figure I'll likely exceed for 7 this weekend.
Civ V had a ton of problems on release as well as the original AI and diplomacy combined with terrible optimization between turns.

However the ability to MOD the game has led a certain portion of the community to do almost a complete rewrite of the game with full support. The information can be found here


Some of the main changes include

- Civilization 4 Diplomacy
- Updated AI to act more human (Units upgrade, AI has strategy depending on Civ)
- Improved tech tree with updates similar to Civ 7
- Much improved Civlopedia
- More Resources
- Improved EUI
- 50+ Patheons

Civ 5 with this patch project really truly is the be all end all when it comes to Civ games. You can see they updated to a new stable version as late as yesterday. Granted they cant make it run better between turns as that would be a core rewrite, but the game is overall more enjoyable and challenging.
 
Counter point, I have been able to build on my advantages age over age, while actually having interesting things to do on most of the turns from beginning to end. No offense intended, but I do have to wonder if, had you put more effort (whatever more means here, I truly do not me any disrespect) you would have found ways to leverage your efforts in earlier ages. Not to put too fine a point on it, but I have managed to navigate happiness penalties even when I am 3-4 settlements over the soft cap. Anyhow, I am sorry you didn't enjoy your time with the game, as I am halfway through the Exploration Age on game two and still having an absolute blast.

Cheers!

G

I can see your point in assuming as most people do not spend the time to try and figure things out. I did attempt multiple things for Happiness including a full on change in strategy. Usually I love to aggressively expand and get as many natural wonders as I can possibly find and as many resources as I can find then fill in the empire gaps as I can. When this created issues my last playthrough I did the following

- 1 City with 4-5 towns (Soft cap was up around 6-8)
- Adjusting towns and specializing them
- City had to have multiple happiness wonders and all happiness buildings
- Adjusting placement of farms/fishing boats/upgrades based on bonuses
- Adjusting cultural or scientific buildings by district
- Validating I had Civ specific upgrades for bonuses in the same district
- Ensuring I had the correct buildings in place to ensure citizen happiness
- Making sure I did purple specialist upgrades
- Resource allotment by City
- Trade Routes between nations
- City State alliances
- Opening more of the tech tree before doing tree upgrades to II or III
- Ensuring all hostile Barbarians or whatever they are called now were removed from my map
- Ensuring my Commanders were updated with multiple upgrades and stationed in cities and towns
- Constantly renewing diplomatic agreements or attempting to calm aggressive or mad leaders

What angered me most was the upgrade in between ages. As soon as I moved to the next age so did everyone else with full on military upgrades at that, this to me was the biggest turn off. for one the end of Age reset is that first, feels very artificial and external, rather than something organic to the playthrough. It's the hand of the developer reaching over your shoulder and telling you it's time to stop playing and move on to a different game (because the next Age is literally a different game). This was one thing that was a great advantage in all Civ games to this point. It made Science and research a must do so that you could stay ahead and make other empires fear you. Second, it's another huge opportunity for the game's quirks and inconsistencies to screw you over and destroy any immersion you had. You know that huge fleet that was sweeping all before it on the high seas? It's been teleported to an inland lake next to that town that was gifted to you in a peace deal deep in enemy territory that you forgot you even had.

I understand for example what they were trying to do with having Ben Franklin be the leader of Greece in the Antiquity age as America was not founded until the 1600s as colonies, before becoming a nation in 1776. I also get what they were attempting to do with Crisis mode, but the implementation of it wont change. Crisis mode should not force negative happiness when you are under the settlement cap and have no way to stunt growth like in previous Civs, have all cities with positive happiness, and no world changing events happening. IE Civ 5 I can tell a city to stop growing. Crisis mode should be reserved for Volcanic Eruptions, Hurricanes, River flooding, Severe storms, Excessive time spent over the cap etc.

I wont even go into the lack of setup options in this game. Map choices are non existent at this point, I cant even count how many different options Civ 5 had for maps and choices including pre designed maps. All of that is gone now in Civ 7. All of the play options in previous Civs gone as well. Granted the developers have addressed this and say they will fix it.

To me this game felt like a bad mobile version of Civilization with the broken UI and Civlopedia. This created several database errors where my options in storyline mode literally were just option numbers 16058 and 19578 or something like that. I have no idea what options I picked simply because there was no descriptions on these. The last 2 issues as well as map options easily fixable and the developers have commented saying they will do so. But the Basic core mechanics of things like the jarring age changes, Crisis mode for no reason, and everyone having the same technology and upgrades post age ending will not be changed.
 
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8/10

The core is great and the map looks fantastic. Gameplay has been great fun with the one exception being religion in the exploration age.

Except for that, the UI is my only main complaint :
- some polish is needed on the screens like misaligned bars or text or symbols which isn’t a big thing but makes the game feel a bit unfinished
- visibility improvements are needed when on a city screen to distinguish buildings - I would like to see at a glance what my culture buildings are for example
- missing info in the civilopedia
- …
 
Civ 5 with this patch project really truly is the be all end all when it comes to Civ games.
I'm well aware of this project - it's impressive and I'm glad you enjoy it but it's still putting lipstick on a pig IMO.
 
Just finished my first game.Domination victory, default difficulty. Chose the AI opponents to be as Historical as possible. I had fun(can hardly wait to start my second game), there are certainly a lot of problems with the UI, tooltips etc as well as game balance, leaders in diplomacy screen interaction humming instead of actually saying something(replying in their language) and...well a lot of things. I Love the graphics and music a lot and the things i thought would be game breaking (switching.eras etc) well i can live with them and they give a character to the game that seperates it from the previous titles and makes it its own thing. I could have waited for the game to be complete and cheaper but i did not want to. As long as I have confidence that it will be improved and become a quality product it is worth it and i am certain that Firaxis will make it a great game in the end. It is quite straightforward i think, if you want a finished game you need to wait a while.
 
To me this game felt like a bad mobile version of Civilization with the broken UI and Civlopedia.
That's because that's exactly what it is. This game is the result of corporate "spreadsheet graph management" interference.

They noticed the new audience they got when they released CIv6 to the switch.... so they made Civ7 specifically with that audience in mind. This is the Civ version of the "modern" Win8 UI switch where everything is dumbed down and enlarged to throw out the mouse and make room for the finger. Every bad tendency that was introduced with Civ5 and Civ6 was doubled down on with a passion while they copied ideas from the new 4X franchises of the last 5 years to the point where.... it's not really a Civilization game any more it just carries the label.

This is why half of everyone is so upset but does not really know why and the other half who mostly first started playing the series with Civ6 is happy enough. Just as they never actually fixed or finished CIv6 they never will Civ7, they even loudly proclaim that they are even more anti-modding this time around with the denuvo inclusion while it was never really opened up the last time so its impossible for modders to fix either. This is by design because they obviously want everyone to forget about the last one and buy the current one. RIP Civ as a series.
 
Civ 5 with this patch project really truly is the be all end all when it comes to Civ games. You can see they updated to a new stable version as late as yesterday. Granted they cant make it run better between turns as that would be a core rewrite, but the game is overall more enjoyable and challenging.
Realism Invictus for Civ4 enters the room....
 
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