A standard civ map is 100 by 100 squares, representing a big chunk of the world say 10000 miles on a side. Each square is thus 100 miles on a standard map.
In ancient times, it takes a Settler 50 years to move that 100 miles. Even in modern times, it takes an infantryman 1 year.
Thus this game is not realistic and I will not play it any more...no, wait.
I can rationalize this.
Civ 3 uses the same map screen for the tactical and the strategic.
A war between two countries will involve a dozen or so moves and countermoves in the game, when on the ground it would have involved hundreds or thousands of marches and countermarches. The war that is played out on the game represents a sampling of how the war went tactically and is reflected strategically, if that makes sense. For a settlement to be established 300 miles away really takes 150 years in the bronze age. For an infantry division to advance 100 miles into enemy territory really will take a year in the industrial era.
By similar reasoning, we all know very few artillery pieces, much less catapults, can shoot 100 miles. But the game on the board merely represents the tactical with distorted scale. The battle takes place at the edge of the square, and the artillery can shoot into the enemy units in the next square.
This is just an extension of the scale distortion we have already accepted--the size of the soldiers doesn't match the cities which doesn't match the terrain and etc...these things are no more than stylized representative symbols.
Similarly, buildings don't really represent single buildings, except in the sense that buildings are constructed to symbolize institutions. The temple doesn't represent just a building, but a priesthood, and a bunch of religious education of the populace and all kinds of practices and beliefs taking root. Then maybe they built a temple to commemorate the cultural change they had effected. The Market doesn't just represent a Market square but a set of established businesses and business relationships and weights and measures and coinage and commercial law. It represents an institution, and the architectural place is incidental. A mine doesn't necessarily represent a mine, but just means the area is developed more for production of durable goods than for production of subsistence.
And, of course, a city doesn't represent a city, but an entire province. Each citizen represents a populated 10000 square mile area. That citizen on that developed square might include a market town and dozens of villages.
In ancient times, it takes a Settler 50 years to move that 100 miles. Even in modern times, it takes an infantryman 1 year.
Thus this game is not realistic and I will not play it any more...no, wait.
I can rationalize this.
Civ 3 uses the same map screen for the tactical and the strategic.
A war between two countries will involve a dozen or so moves and countermoves in the game, when on the ground it would have involved hundreds or thousands of marches and countermarches. The war that is played out on the game represents a sampling of how the war went tactically and is reflected strategically, if that makes sense. For a settlement to be established 300 miles away really takes 150 years in the bronze age. For an infantry division to advance 100 miles into enemy territory really will take a year in the industrial era.
By similar reasoning, we all know very few artillery pieces, much less catapults, can shoot 100 miles. But the game on the board merely represents the tactical with distorted scale. The battle takes place at the edge of the square, and the artillery can shoot into the enemy units in the next square.
This is just an extension of the scale distortion we have already accepted--the size of the soldiers doesn't match the cities which doesn't match the terrain and etc...these things are no more than stylized representative symbols.
Similarly, buildings don't really represent single buildings, except in the sense that buildings are constructed to symbolize institutions. The temple doesn't represent just a building, but a priesthood, and a bunch of religious education of the populace and all kinds of practices and beliefs taking root. Then maybe they built a temple to commemorate the cultural change they had effected. The Market doesn't just represent a Market square but a set of established businesses and business relationships and weights and measures and coinage and commercial law. It represents an institution, and the architectural place is incidental. A mine doesn't necessarily represent a mine, but just means the area is developed more for production of durable goods than for production of subsistence.
And, of course, a city doesn't represent a city, but an entire province. Each citizen represents a populated 10000 square mile area. That citizen on that developed square might include a market town and dozens of villages.