Released Civs Downloads (v1): Steam Workshop|Civfanatics Downloads (v1): Steam Workshop|Civfanatics Downloads (v2): Steam Workshop | CivFanatics | Imgur Album Downloads (v1): Steam Workshop|CivFanatics|Imgur Album|Reddit Post Downloads (v5): Steam Workshop|Civfanatics Downloads (v2): Steam Workshop|Civfanatics Reddit Post|Imgur Album|Steam Workshop Fallout Religions | Barbarians Into Raiders Steam Workshop|Imgur Album|Reddit Post WIP Civs Republic of Biafra (Ojukwu) Start Bias: Coastal Capital: Enugu UA: Ahia Attack Upon a Declaration of War, generate +1 Production from all Strategic Resources and receive double Oil for the duration of the conflict. Tiles blockaded by an enemy unit provide 100% of their Production and Gold yields to your nearest city, and enemy tiles you blockade within 5 tiles of your borders provide 50%. UU: Red Devil (Replaces Bazooka) Radically different to, and slightly weaker than (78 Ranged Combat Strength vs. 85), the Bazooka it replaces, the Red Devil is considerably faster (base movement is 4), may move after attacking, starts with +1 range, is available at Combined Arms rather than Nuclear Fission, counts as an Armoured unit, and requires Oil. Additionally, it has a unique promotion, "Ogbunigwe", that allows it to deal damage (with a -67% Combat Penalty) to all other units within 1 hex of the target, including Cities and friendly units. UU: Biafra Baby (Replaces Bomber) Available with the discovery of Ballistics, the Biafra Baby is cheaper to produce (325 vs 375) but slightly weaker (62 vs 65) than the Bomber it replaces, though it also receives a notable combat bonus (25%) when attacking targets in Open terrain. Cascadia (Seattle) Start Bias: Forest Capital: Seattle UA: Bioregionalism +1 Food from unimproved Forest tiles. Unhappy enemy cities may revolt and join your Civilization even before adopting an Ideology. UU: Sasquatch Militia (Replaces Infantry) Weaker than the Infantry it replaces, the Sasquatch Militia may only be built by Cascadia. It receives a combat bonus and moves at double speed in Forest tiles. On the outbreak of war and after discovering Plastics, there is a small chance for Sasquatch Militia units to be raised on unimproved forest tiles near Cascadian cities. UB: State Park (Replaces Garden) Instead of requiring fresh water, the National Park may only be built in cities near Forests, Jungles, and Natural Wonders. Further increases the spawn rate of Great People by 5%; and after researching Flight, provides +1 Tourism for every unimproved tile adjacent to the city. Kurdistan (Mustafa Barzani) Start Bias: Hills Capital: Hewlêr UA: No Friends But The Mountains Defensive Terrain Bonuses on Hill Tiles are doubled. Gain +1 Culture in the Capital for every three Mountain tiles within your borders. UU: Peshmerga (Replaces Infantry) Moves at double speed through Hills, can cross Mountains and provides a small boost of Tourism with all civs upon capturing a city. UB: Qela (Replaces Walls) +5 City Strength, +50 Health. Allows Mountains in this city to be worked for +1 Production and +1 Food; bonuses doubled if the City is founded on a Hill. +1 Strength per Mountain in working range. Vermont Republic (Ethan Allen) Start Bias: Forest Capital: Windsor UA: These Green Mountains Forest tiles in or near your territory may spawn a unique Maple bonus resource. Upon improving one of these resources, it can be removed from the map and converted into a unique Syrup luxury resource. UU: Green Mountain Boy (Replaces Musketman) Claims any neutral tiles, Forts, or Citadels it enters for 1 turn. 15% Attack bonus vs Fortified units. UB: Tavern (Replaces Stone Works) Greatly different from the Stone Works it replaces, the Tavern is unique to Vermont. Boosts local Happiness, and each source of Wine, Wheat, or Maple provides +1 Production and +1 Culture when worked. City must have at least one of these resources improved nearby with a Plantation or Farm. Republic of Yucatán (Santiago Mendez) Start Bias: Jungle Capital: Mérida UA: Iman's Promise +1 Faith and +5% Military Unit production for every Plantation worked by a city. If available, spawn near a unique Henequen resource. UU: Cruzob (Replaces Rifleman) Gains extra Great General points and Faith from kills, and may be purchased with faith for half the cost of a normal Rifleman. UB: Peninsulares' Quarter (Replaces Constabulary) -25% enemy Spy stealing rate, and spawns another copy of the Henequen resource. Increases the defensive strength of the city by 5. Fallout Civs Pack 2 Brotherhood of Steel (Maxson) Start Bias: Hills Capital: Lost Hills UA: The Codex (needs much better name) Recon units may enter enemy land without Open Borders, and gain +1 XP per turn spent there. Leveling up Scouts, stealing Technology, and killing Spies provides points towards Scribes, which may write unique Great Works that yield +2 Science. May purchase Scribes with Faith after entering the Industrial Era. UU: Paladin (Replaces Infantry) Stronger than the Infantry it replaces (80 strength vs 70), but costs more to produce. Converts 200% of a defeated enemy's strength into Science. UB: Bunker (Replaces Bomb Shelter) Unlocked with Scientific Theory, and costs less to build than the Bomb Shelter it replaces. Decreases Population loss from nukes. Increases the Strength and HP of the city. Contains 2 slots for Great Works of Writing. Peace Theme|War Theme The Enclave (Dick Richardson) Start Bias: Coastal Capital: Navarro UA: Semper Fi Converting Production into Research is 50% more effective, and cities building Research are stronger and provide a combat bonus to adjacent units. UU: Hellfire Trooper (Replaces XCOM Squad) Available earlier than the XCOM Squad it replaces (Advanced Ballistics instead of Nanotechnology), the Hellfire Trooper is significantly weaker (80 Strength vs 100), but it may attack immediately after Paradropping. UU: Vertibird (Replaces Helicopter Gunship) Unique Enclave Helicopter Gunship that can move 8 tiles per turn and carry one Infantry or Ranged unit as Cargo, unlike the unit it replaces. Pack 3 New Vegas (Mr. House) Start Bias: Desert Capital: New Vegas UA: The House Always Wins May only settle 4 cities per game. Upon discovering Electronics, may acquire the Platinum Chip to permanently upgrade Armor and Ranged units. 90% less population loss from Nuclear Attacks in all cities. UU: Securitron Mk. I (Replaces Machine Gun) Unlocked with Electronics instead of Ballistics. +1 Movement. Upon aquiring the Platinum Chip, all Mk. I Securitrons permanently upgrade to more powerful Mk. II Securitrons. UU: Securitron Mk. II May only be acquired after securing the Platinum Chip, and replaces the Securitron Mk. I. Has Strength on par with a Bazooka, which is further increased when stationed in a City. UB: Casino (Replaces Stock Exchange) The first 4 Casinos you build function as unique Wonders that provide Tourism and other benefits.